[Dev] Use Libraries64 folder instead of Libraries/win64 on Windows
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a32690808b
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2 changed files with 4 additions and 2 deletions
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@ -22,6 +22,8 @@ def run(project, arguments, buildType=''):
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if arg.startswith('-G'):
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if arg.startswith('-G'):
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explicitGenerator = True
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explicitGenerator = True
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cmake.append(arg)
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cmake.append(arg)
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if sys.platform == 'win32' and (vsArch == 'x64' or os.environ['Platform'] == 'x64'):
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basePath = scriptPath + '/../out64/' + buildType
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if sys.platform == 'win32' and not explicitGenerator:
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if sys.platform == 'win32' and not explicitGenerator:
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if vsArch == 'x64':
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if vsArch == 'x64':
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cmake.append('-Ax64')
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cmake.append('-Ax64')
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@ -91,13 +91,13 @@ endif()
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#if (DESKTOP_APP_ASAN AND WIN32)
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#if (DESKTOP_APP_ASAN AND WIN32)
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# if (build_win64)
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# if (build_win64)
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# get_filename_component(libs_loc "../Libraries/asan-win64" REALPATH)
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# get_filename_component(libs_loc "../Libraries64/asan" REALPATH)
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# else()
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# else()
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# get_filename_component(libs_loc "../Libraries/asan" REALPATH)
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# get_filename_component(libs_loc "../Libraries/asan" REALPATH)
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# endif()
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# endif()
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#elseif (build_win64)
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#elseif (build_win64)
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if (build_win64)
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if (build_win64)
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get_filename_component(libs_loc "../Libraries/win64" REALPATH)
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get_filename_component(libs_loc "../Libraries64" REALPATH)
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else()
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else()
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get_filename_component(libs_loc "../Libraries" REALPATH)
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get_filename_component(libs_loc "../Libraries" REALPATH)
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endif()
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endif()
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