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Add loading of custom shipped d3dcompiler_47.dll.

This commit is contained in:
John Preston 2021-07-20 15:38:58 +03:00
parent 9176409d97
commit 46a49caa21
4 changed files with 243 additions and 2 deletions

View file

@ -0,0 +1,82 @@
# This file is part of Desktop App Toolkit,
# a set of libraries for developing nice desktop applications.
#
# For license and copyright information please follow this link:
# https://github.com/desktop-app/legal/blob/master/LEGAL
function(validate_d3d_error text)
if (NOT DESKTOP_APP_SPECIAL_TARGET STREQUAL "")
message(FATAL_ERROR ${text})
else()
message(WARNING ${text})
endif()
endfunction()
function(validate_d3d_compiler target_name)
if (build_win64)
set(modules_subdir x64)
else()
set(modules_subdir x86)
endif()
set(modules_hash_loc ${CMAKE_BINARY_DIR}/modules/${modules_subdir})
set(modules_debug_loc ${CMAKE_BINARY_DIR}/Debug/modules/${modules_subdir})
set(modules_release_loc ${CMAKE_BINARY_DIR}/Release/modules/${modules_subdir})
set(key_path ${modules_hash_loc}/d3d/d3dcompiler_47)
set(module_debug_path ${modules_debug_loc}/d3d)
set(module_release_path ${modules_release_loc}/d3d)
set(key "")
if (EXISTS ${key_path})
file(READ ${key_path} key)
endif()
if (NOT "$ENV{WindowsSdkDir}" STREQUAL "")
set(windows_sdk_loc $ENV{WindowsSdkDir} CACHE INTERNAL "Windows SDK Path" FORCE)
endif()
string(LENGTH "${key}" key_length)
if (NOT "${key_length}" STREQUAL "32"
OR NOT EXISTS ${module_debug_path}/d3dcompiler_47.dll
OR NOT EXISTS ${module_release_path}/d3dcompiler_47.dll)
if ("${windows_sdk_loc}" STREQUAL "")
validate_d3d_error("Could not find Windows SDK.")
return()
endif()
set(sdk_compiler ${windows_sdk_loc}/Redist/D3D/${modules_subdir}/d3dcompiler_47.dll)
find_package(Python REQUIRED)
execute_process(
COMMAND
${Python_EXECUTABLE}
${cmake_helpers_loc}/validate_d3d_compiler.py
${sdk_compiler}
OUTPUT_VARIABLE key
ERROR_VARIABLE error
)
if (NOT "${error}" STREQUAL "")
validate_d3d_error(${error})
return()
endif()
file(MAKE_DIRECTORY ${modules_debug_loc}/d3d)
file(COPY ${sdk_compiler} DESTINATION ${module_debug_path})
file(MAKE_DIRECTORY ${modules_release_loc}/d3d)
file(COPY ${sdk_compiler} DESTINATION ${module_release_path})
file(MAKE_DIRECTORY ${modules_hash_loc}/d3d)
file(WRITE ${key_path} ${key})
endif()
target_compile_definitions(${target_name}
PRIVATE
DESKTOP_APP_D3DCOMPILER_HASH=${key}
)
target_link_libraries(${target_name}
PRIVATE
desktop-app::external_openssl
)
endfunction()

35
validate_d3d_compiler.py Normal file
View file

@ -0,0 +1,35 @@
# This file is part of Desktop App Toolkit,
# a set of libraries for developing nice desktop applications.
#
# For license and copyright information please follow this link:
# https://github.com/desktop-app/legal/blob/master/LEGAL
from __future__ import print_function
import sys, os, re, hashlib
def error(*args, **kwargs):
print(*args, file=sys.stderr, **kwargs)
sys.exit(1)
try:
from win32api import GetFileVersionInfo
except ImportError:
error('Python module "pywin32" is not installed.\n\nTry "' + sys.executable + ' -m pip install pywin32".')
if len(sys.argv) < 2:
error('Expected input path to "d3dcompiler_47.dll".')
inputPath = sys.argv[1]
if not os.path.exists(inputPath):
error('File "' + inputPath + '" doesn\'t exist.')
info = GetFileVersionInfo(inputPath, '\\')
version = [ info['FileVersionMS'] // 65536, info['FileVersionMS'] % 65536, info['FileVersionLS'] // 65536, info['FileVersionLS'] % 65536 ]
if (version != [10, 0, 20348, 1 ]):
error('Bad "d3dcompiler_47.dll" version: ' + '.'.join(str(x) for x in version))
bufferSize = 1024 * 1024
sha256 = hashlib.sha256()
with open(inputPath, 'rb') as f:
print(hashlib.sha256(f.read()).hexdigest())

View file

@ -12,3 +12,5 @@ nice_target_sources(win_directx_helper ${CMAKE_CURRENT_SOURCE_DIR}
PRIVATE PRIVATE
win_directx_helper.cpp win_directx_helper.cpp
) )
validate_d3d_compiler(win_directx_helper)

View file

@ -7,15 +7,43 @@
#include <d3d9.h> #include <d3d9.h>
#include <d3d11.h> #include <d3d11.h>
#include <d3dcompiler.h>
#include <openssl/sha.h>
#include <string> #include <string>
#include <vector>
#include <array>
#define LOAD_SYMBOL(handle, func) LoadSymbol(handle, #func, func) #define LOAD_SYMBOL(handle, func) LoadSymbol(handle, #func, func)
namespace DirectX { namespace DirectX {
namespace { namespace {
constexpr auto kMaxPathLong = 32767;
using Handle = HINSTANCE; using Handle = HINSTANCE;
// d3dcompiler_47.dll
HRESULT (__stdcall *D3DCompile)(
LPCVOID pSrcData,
SIZE_T SrcDataSize,
LPCSTR pFileName,
CONST D3D_SHADER_MACRO* pDefines,
ID3DInclude* pInclude,
LPCSTR pEntrypoint,
LPCSTR pTarget,
UINT Flags1,
UINT Flags2,
ID3DBlob** ppCode,
ID3DBlob** ppErrorMsgs);
HRESULT (__stdcall *D3DDisassemble)(
_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
_In_ SIZE_T SrcDataSize,
_In_ UINT Flags,
_In_opt_ LPCSTR szComments,
_Out_ ID3DBlob** ppDisassembly);
// d3d9.dll // d3d9.dll
IDirect3D9 * (__stdcall *Direct3DCreate9)(UINT SDKVersion); IDirect3D9 * (__stdcall *Direct3DCreate9)(UINT SDKVersion);
@ -56,6 +84,100 @@ inline bool LoadSymbol(Handle handle, const char *name, Function &func) {
return (func != nullptr); return (func != nullptr);
} }
// For win_directx_helper.
std::string FileSha256(const wchar_t *path) {
using uchar = unsigned char;
constexpr auto kLimit = 10 * 1024 * 1024;
auto buffer = std::vector<uchar>(kLimit);
auto size = DWORD();
const auto file = CreateFile(
path,
GENERIC_READ,
FILE_SHARE_READ,
nullptr,
OPEN_EXISTING,
FILE_ATTRIBUTE_NORMAL,
nullptr);
if (file == INVALID_HANDLE_VALUE) {
return {};
}
const auto read = ReadFile(file, buffer.data(), kLimit, &size, nullptr);
CloseHandle(file);
if (!read || !size || size >= kLimit) {
return {};
}
auto binary = std::array<uchar, SHA256_DIGEST_LENGTH>{};
SHA256(buffer.data(), size, binary.data());
const auto hex = [](uchar value) {
return (value >= 10) ? ('a' + (value - 10)) : ('0' + value);
};
auto result = std::string();
result.reserve(binary.size() * 2);
auto index = 0;
for (const auto byte : binary) {
result.push_back(hex(byte / 16));
result.push_back(hex(byte % 16));
}
return result;
}
bool ResolveD3DCompiler(const wchar_t *path) {
const auto d3dcompiler = LoadLibrary(path);
return true
&& LOAD_SYMBOL(d3dcompiler, D3DCompile)
&& LOAD_SYMBOL(d3dcompiler, D3DDisassemble);
}
bool ResolveD3DCompiler() {
static const auto loaded = [] {
#ifdef DESKTOP_APP_D3DCOMPILER_HASH
auto exePath = std::array<WCHAR, kMaxPathLong + 1>{ 0 };
const auto exeLength = GetModuleFileName(
nullptr,
exePath.data(),
kMaxPathLong + 1);
if (!exeLength || exeLength >= kMaxPathLong + 1) {
return false;
}
const auto exe = std::wstring(exePath.data());
const auto last1 = exe.find_last_of('\\');
const auto last2 = exe.find_last_of('/');
const auto last = std::max(
(last1 == std::wstring::npos) ? -1 : int(last1),
(last2 == std::wstring::npos) ? -1 : int(last2));
if (last < 0) {
return false;
}
#if defined _WIN32
const auto arch = L"x86";
#elif defined _WIN64 // _WIN32
const auto arch = L"x64";
#else // _WIN32 || _WIN64
#error "Invalid configuration."
#endif // _WIN32 || _WIN64
#define DESKTOP_APP_STRINGIFY2(x) #x
#define DESKTOP_APP_STRINGIFY(x) DESKTOP_APP_STRINGIFY2(x)
const auto hash = DESKTOP_APP_STRINGIFY(DESKTOP_APP_D3DCOMPILER_HASH);
#undef DESKTOP_APP_STRINGIFY
#undef DESKTOP_APP_STRINGIFY2
const auto compiler = exe.substr(0, last + 1)
+ L"modules\\" + arch + L"\\d3d\\d3dcompiler_47.dll";
const auto path = compiler.c_str();
if (FileSha256(path) == hash && ResolveD3DCompiler(path)) {
return true;
}
#endif // DESKTOP_APP_D3DCOMPILER_HASH
return ResolveD3DCompiler(L"d3dcompiler_47.dll");
}();
return loaded;
}
bool ResolveD3D9() { bool ResolveD3D9() {
static const auto loaded = [] { static const auto loaded = [] {
const auto d3d9 = LoadLibrary(L"d3d9.dll"); const auto d3d9 = LoadLibrary(L"d3d9.dll");
@ -63,7 +185,7 @@ bool ResolveD3D9() {
LOAD_SYMBOL(d3d9, D3DPERF_EndEvent); LOAD_SYMBOL(d3d9, D3DPERF_EndEvent);
LOAD_SYMBOL(d3d9, D3DPERF_SetMarker); LOAD_SYMBOL(d3d9, D3DPERF_SetMarker);
LOAD_SYMBOL(d3d9, D3DPERF_GetStatus); LOAD_SYMBOL(d3d9, D3DPERF_GetStatus);
return true return ResolveD3DCompiler()
&& LOAD_SYMBOL(d3d9, Direct3DCreate9); && LOAD_SYMBOL(d3d9, Direct3DCreate9);
}(); }();
return loaded; return loaded;
@ -72,7 +194,7 @@ bool ResolveD3D9() {
bool ResolveD3D11() { bool ResolveD3D11() {
static const auto loaded = [] { static const auto loaded = [] {
const auto d3d11 = LoadLibrary(L"d3d11.dll"); const auto d3d11 = LoadLibrary(L"d3d11.dll");
return true return ResolveD3DCompiler()
&& LOAD_SYMBOL(d3d11, D3D11CreateDevice); && LOAD_SYMBOL(d3d11, D3D11CreateDevice);
}(); }();
return loaded; return loaded;