Add loading of custom shipped d3dcompiler_47.dll.
This commit is contained in:
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9176409d97
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46a49caa21
4 changed files with 243 additions and 2 deletions
82
validate_d3d_compiler.cmake
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82
validate_d3d_compiler.cmake
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# This file is part of Desktop App Toolkit,
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# a set of libraries for developing nice desktop applications.
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#
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# For license and copyright information please follow this link:
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# https://github.com/desktop-app/legal/blob/master/LEGAL
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function(validate_d3d_error text)
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if (NOT DESKTOP_APP_SPECIAL_TARGET STREQUAL "")
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message(FATAL_ERROR ${text})
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else()
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message(WARNING ${text})
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endif()
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endfunction()
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function(validate_d3d_compiler target_name)
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if (build_win64)
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set(modules_subdir x64)
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else()
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set(modules_subdir x86)
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endif()
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set(modules_hash_loc ${CMAKE_BINARY_DIR}/modules/${modules_subdir})
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set(modules_debug_loc ${CMAKE_BINARY_DIR}/Debug/modules/${modules_subdir})
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set(modules_release_loc ${CMAKE_BINARY_DIR}/Release/modules/${modules_subdir})
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set(key_path ${modules_hash_loc}/d3d/d3dcompiler_47)
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set(module_debug_path ${modules_debug_loc}/d3d)
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set(module_release_path ${modules_release_loc}/d3d)
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set(key "")
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if (EXISTS ${key_path})
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file(READ ${key_path} key)
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endif()
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if (NOT "$ENV{WindowsSdkDir}" STREQUAL "")
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set(windows_sdk_loc $ENV{WindowsSdkDir} CACHE INTERNAL "Windows SDK Path" FORCE)
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endif()
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string(LENGTH "${key}" key_length)
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if (NOT "${key_length}" STREQUAL "32"
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OR NOT EXISTS ${module_debug_path}/d3dcompiler_47.dll
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OR NOT EXISTS ${module_release_path}/d3dcompiler_47.dll)
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if ("${windows_sdk_loc}" STREQUAL "")
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validate_d3d_error("Could not find Windows SDK.")
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return()
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endif()
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set(sdk_compiler ${windows_sdk_loc}/Redist/D3D/${modules_subdir}/d3dcompiler_47.dll)
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find_package(Python REQUIRED)
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execute_process(
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COMMAND
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${Python_EXECUTABLE}
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${cmake_helpers_loc}/validate_d3d_compiler.py
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${sdk_compiler}
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OUTPUT_VARIABLE key
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ERROR_VARIABLE error
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)
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if (NOT "${error}" STREQUAL "")
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validate_d3d_error(${error})
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return()
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endif()
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file(MAKE_DIRECTORY ${modules_debug_loc}/d3d)
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file(COPY ${sdk_compiler} DESTINATION ${module_debug_path})
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file(MAKE_DIRECTORY ${modules_release_loc}/d3d)
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file(COPY ${sdk_compiler} DESTINATION ${module_release_path})
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file(MAKE_DIRECTORY ${modules_hash_loc}/d3d)
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file(WRITE ${key_path} ${key})
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endif()
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target_compile_definitions(${target_name}
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PRIVATE
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DESKTOP_APP_D3DCOMPILER_HASH=${key}
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)
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target_link_libraries(${target_name}
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PRIVATE
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desktop-app::external_openssl
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)
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endfunction()
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35
validate_d3d_compiler.py
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35
validate_d3d_compiler.py
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@ -0,0 +1,35 @@
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# This file is part of Desktop App Toolkit,
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# a set of libraries for developing nice desktop applications.
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#
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# For license and copyright information please follow this link:
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# https://github.com/desktop-app/legal/blob/master/LEGAL
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from __future__ import print_function
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import sys, os, re, hashlib
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def error(*args, **kwargs):
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print(*args, file=sys.stderr, **kwargs)
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sys.exit(1)
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try:
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from win32api import GetFileVersionInfo
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except ImportError:
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error('Python module "pywin32" is not installed.\n\nTry "' + sys.executable + ' -m pip install pywin32".')
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if len(sys.argv) < 2:
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error('Expected input path to "d3dcompiler_47.dll".')
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inputPath = sys.argv[1]
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if not os.path.exists(inputPath):
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error('File "' + inputPath + '" doesn\'t exist.')
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info = GetFileVersionInfo(inputPath, '\\')
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version = [ info['FileVersionMS'] // 65536, info['FileVersionMS'] % 65536, info['FileVersionLS'] // 65536, info['FileVersionLS'] % 65536 ]
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if (version != [10, 0, 20348, 1 ]):
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error('Bad "d3dcompiler_47.dll" version: ' + '.'.join(str(x) for x in version))
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bufferSize = 1024 * 1024
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sha256 = hashlib.sha256()
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with open(inputPath, 'rb') as f:
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print(hashlib.sha256(f.read()).hexdigest())
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@ -12,3 +12,5 @@ nice_target_sources(win_directx_helper ${CMAKE_CURRENT_SOURCE_DIR}
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PRIVATE
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PRIVATE
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win_directx_helper.cpp
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win_directx_helper.cpp
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)
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)
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validate_d3d_compiler(win_directx_helper)
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@ -7,15 +7,43 @@
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#include <d3d9.h>
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#include <d3d9.h>
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#include <d3d11.h>
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#include <d3d11.h>
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#include <d3dcompiler.h>
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#include <openssl/sha.h>
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#include <string>
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#include <string>
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#include <vector>
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#include <array>
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#define LOAD_SYMBOL(handle, func) LoadSymbol(handle, #func, func)
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#define LOAD_SYMBOL(handle, func) LoadSymbol(handle, #func, func)
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namespace DirectX {
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namespace DirectX {
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namespace {
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namespace {
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constexpr auto kMaxPathLong = 32767;
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using Handle = HINSTANCE;
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using Handle = HINSTANCE;
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// d3dcompiler_47.dll
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HRESULT (__stdcall *D3DCompile)(
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LPCVOID pSrcData,
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SIZE_T SrcDataSize,
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LPCSTR pFileName,
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CONST D3D_SHADER_MACRO* pDefines,
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ID3DInclude* pInclude,
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LPCSTR pEntrypoint,
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LPCSTR pTarget,
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UINT Flags1,
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UINT Flags2,
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ID3DBlob** ppCode,
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ID3DBlob** ppErrorMsgs);
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HRESULT (__stdcall *D3DDisassemble)(
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_In_reads_bytes_(SrcDataSize) LPCVOID pSrcData,
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_In_ SIZE_T SrcDataSize,
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_In_ UINT Flags,
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_In_opt_ LPCSTR szComments,
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_Out_ ID3DBlob** ppDisassembly);
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// d3d9.dll
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// d3d9.dll
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IDirect3D9 * (__stdcall *Direct3DCreate9)(UINT SDKVersion);
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IDirect3D9 * (__stdcall *Direct3DCreate9)(UINT SDKVersion);
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@ -56,6 +84,100 @@ inline bool LoadSymbol(Handle handle, const char *name, Function &func) {
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return (func != nullptr);
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return (func != nullptr);
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}
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}
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// For win_directx_helper.
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std::string FileSha256(const wchar_t *path) {
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using uchar = unsigned char;
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constexpr auto kLimit = 10 * 1024 * 1024;
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auto buffer = std::vector<uchar>(kLimit);
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auto size = DWORD();
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const auto file = CreateFile(
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path,
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GENERIC_READ,
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FILE_SHARE_READ,
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nullptr,
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OPEN_EXISTING,
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FILE_ATTRIBUTE_NORMAL,
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nullptr);
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if (file == INVALID_HANDLE_VALUE) {
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return {};
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}
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const auto read = ReadFile(file, buffer.data(), kLimit, &size, nullptr);
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CloseHandle(file);
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if (!read || !size || size >= kLimit) {
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return {};
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}
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auto binary = std::array<uchar, SHA256_DIGEST_LENGTH>{};
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SHA256(buffer.data(), size, binary.data());
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const auto hex = [](uchar value) {
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return (value >= 10) ? ('a' + (value - 10)) : ('0' + value);
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};
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auto result = std::string();
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result.reserve(binary.size() * 2);
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auto index = 0;
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for (const auto byte : binary) {
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result.push_back(hex(byte / 16));
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result.push_back(hex(byte % 16));
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}
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return result;
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}
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bool ResolveD3DCompiler(const wchar_t *path) {
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const auto d3dcompiler = LoadLibrary(path);
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return true
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&& LOAD_SYMBOL(d3dcompiler, D3DCompile)
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&& LOAD_SYMBOL(d3dcompiler, D3DDisassemble);
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}
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bool ResolveD3DCompiler() {
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static const auto loaded = [] {
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#ifdef DESKTOP_APP_D3DCOMPILER_HASH
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auto exePath = std::array<WCHAR, kMaxPathLong + 1>{ 0 };
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const auto exeLength = GetModuleFileName(
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nullptr,
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exePath.data(),
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kMaxPathLong + 1);
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if (!exeLength || exeLength >= kMaxPathLong + 1) {
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return false;
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}
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const auto exe = std::wstring(exePath.data());
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const auto last1 = exe.find_last_of('\\');
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const auto last2 = exe.find_last_of('/');
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const auto last = std::max(
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(last1 == std::wstring::npos) ? -1 : int(last1),
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(last2 == std::wstring::npos) ? -1 : int(last2));
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if (last < 0) {
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return false;
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}
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#if defined _WIN32
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const auto arch = L"x86";
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#elif defined _WIN64 // _WIN32
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const auto arch = L"x64";
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#else // _WIN32 || _WIN64
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#error "Invalid configuration."
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#endif // _WIN32 || _WIN64
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#define DESKTOP_APP_STRINGIFY2(x) #x
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#define DESKTOP_APP_STRINGIFY(x) DESKTOP_APP_STRINGIFY2(x)
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const auto hash = DESKTOP_APP_STRINGIFY(DESKTOP_APP_D3DCOMPILER_HASH);
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#undef DESKTOP_APP_STRINGIFY
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#undef DESKTOP_APP_STRINGIFY2
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const auto compiler = exe.substr(0, last + 1)
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+ L"modules\\" + arch + L"\\d3d\\d3dcompiler_47.dll";
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const auto path = compiler.c_str();
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if (FileSha256(path) == hash && ResolveD3DCompiler(path)) {
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return true;
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}
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#endif // DESKTOP_APP_D3DCOMPILER_HASH
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return ResolveD3DCompiler(L"d3dcompiler_47.dll");
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}();
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return loaded;
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}
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bool ResolveD3D9() {
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bool ResolveD3D9() {
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static const auto loaded = [] {
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static const auto loaded = [] {
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const auto d3d9 = LoadLibrary(L"d3d9.dll");
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const auto d3d9 = LoadLibrary(L"d3d9.dll");
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@ -63,7 +185,7 @@ bool ResolveD3D9() {
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LOAD_SYMBOL(d3d9, D3DPERF_EndEvent);
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LOAD_SYMBOL(d3d9, D3DPERF_EndEvent);
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LOAD_SYMBOL(d3d9, D3DPERF_SetMarker);
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LOAD_SYMBOL(d3d9, D3DPERF_SetMarker);
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LOAD_SYMBOL(d3d9, D3DPERF_GetStatus);
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LOAD_SYMBOL(d3d9, D3DPERF_GetStatus);
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return true
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return ResolveD3DCompiler()
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&& LOAD_SYMBOL(d3d9, Direct3DCreate9);
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&& LOAD_SYMBOL(d3d9, Direct3DCreate9);
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}();
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}();
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return loaded;
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return loaded;
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@ -72,7 +194,7 @@ bool ResolveD3D9() {
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bool ResolveD3D11() {
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bool ResolveD3D11() {
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static const auto loaded = [] {
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static const auto loaded = [] {
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const auto d3d11 = LoadLibrary(L"d3d11.dll");
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const auto d3d11 = LoadLibrary(L"d3d11.dll");
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return true
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return ResolveD3DCompiler()
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&& LOAD_SYMBOL(d3d11, D3D11CreateDevice);
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&& LOAD_SYMBOL(d3d11, D3D11CreateDevice);
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}();
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}();
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return loaded;
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return loaded;
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