diff --git a/linux_wayland_helper/linux_wayland_helper.cpp b/linux_wayland_helper/linux_wayland_helper.cpp index 4b4a60a..3c95a3b 100644 --- a/linux_wayland_helper/linux_wayland_helper.cpp +++ b/linux_wayland_helper/linux_wayland_helper.cpp @@ -647,7 +647,7 @@ struct wl_proxy *wl_proxy_marshal_flags( args, interface, version); - + if (flags & WL_MARSHAL_FLAG_DESTROY) { wl_proxy_destroy(proxy); } diff --git a/target_link_frameworks.cmake b/target_link_frameworks.cmake index f5fe9a6..1c03093 100644 --- a/target_link_frameworks.cmake +++ b/target_link_frameworks.cmake @@ -12,7 +12,7 @@ function(target_link_frameworks target_name) set(private_frameworks "") set(public_frameworks "") set(interface_frameworks "") - foreach (entry ${list}) + foreach (entry ${list}) if (${entry} STREQUAL "PRIVATE" OR ${entry} STREQUAL "PUBLIC" OR ${entry} STREQUAL "INTERFACE") set(writing_now ${entry}) else() diff --git a/validate_d3d_compiler.cmake b/validate_d3d_compiler.cmake index 5330b52..8ebe770 100644 --- a/validate_d3d_compiler.cmake +++ b/validate_d3d_compiler.cmake @@ -21,7 +21,7 @@ function(validate_d3d_compiler target_name) set(modules_hash_loc ${CMAKE_BINARY_DIR}/modules/${modules_subdir}) set(modules_debug_loc ${CMAKE_BINARY_DIR}/Debug/modules/${modules_subdir}) set(modules_release_loc ${CMAKE_BINARY_DIR}/Release/modules/${modules_subdir}) - + set(key_path ${modules_hash_loc}/d3d/d3dcompiler_47) set(module_debug_path ${modules_debug_loc}/d3d) set(module_release_path ${modules_release_loc}/d3d) @@ -39,7 +39,7 @@ function(validate_d3d_compiler target_name) if (NOT "${key_length}" STREQUAL "32" OR NOT EXISTS ${module_debug_path}/d3dcompiler_47.dll OR NOT EXISTS ${module_release_path}/d3dcompiler_47.dll) - + if ("${windows_sdk_loc}" STREQUAL "") validate_d3d_error("Could not find Windows SDK.") return() @@ -66,7 +66,7 @@ function(validate_d3d_compiler target_name) file(MAKE_DIRECTORY ${modules_release_loc}/d3d) file(COPY ${sdk_compiler} DESTINATION ${module_release_path}) - file(MAKE_DIRECTORY ${modules_hash_loc}/d3d) + file(MAKE_DIRECTORY ${modules_hash_loc}/d3d) file(WRITE ${key_path} ${key}) endif()