108 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			108 lines
		
	
	
	
		
			2.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "ui/rp_widget.h"
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#include "ui/effects/animations.h"
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namespace Ui {
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class PickerAnimation final {
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public:
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	using Shift = float64;
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	PickerAnimation();
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	void jumpToOffset(int offset);
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	void setResult(float64 from, float64 current, float64 to);
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	[[nodiscard]] rpl::producer<Shift> updates() const;
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private:
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	Ui::Animations::Simple _animation;
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	struct {
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		float64 from = 0.;
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		float64 current = 0.;
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		float64 to = 0.;
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	} _result;
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	rpl::event_stream<Shift> _updates;
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};
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class VerticalDrumPicker final : public Ui::RpWidget {
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public:
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	using PaintItemCallback = Fn<void(
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		QPainter &p,
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		int index,
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		float y,
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		float64 distanceFromCenter,
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		int outerWidth)>;
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	VerticalDrumPicker(
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		not_null<Ui::RpWidget*> parent,
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		PaintItemCallback &&paintCallback,
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		int itemsCount,
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		int itemHeight,
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		int startIndex = 0,
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		bool looped = false);
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	[[nodiscard]] int index() const;
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	void handleWheelEvent(not_null<QWheelEvent*> e);
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	void handleMouseEvent(not_null<QMouseEvent*> e);
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	void handleKeyEvent(not_null<QKeyEvent*> e);
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protected:
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	void wheelEvent(QWheelEvent *e) override;
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	void mousePressEvent(QMouseEvent *e) override;
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	void mouseMoveEvent(QMouseEvent *e) override;
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	void mouseReleaseEvent(QMouseEvent *e) override;
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	void keyPressEvent(QKeyEvent *e) override;
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private:
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	void increaseShift(float64 by);
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	void animationDataFromIndex();
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	[[nodiscard]] int normalizedIndex(int index) const;
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	[[nodiscard]] bool isIndexInRange(int index) const;
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	const int _itemsCount;
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	const int _itemHeight;
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	PaintItemCallback _paintCallback;
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	int _pendingStartIndex = 0;
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	struct {
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		int count = 0;
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		int centerOffset = 0;
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	} _itemsVisible;
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	int _index = 0;
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	float64 _shift = 0.;
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	struct {
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		const bool looped;
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		int minIndex = 0;
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		int maxIndex = 0;
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	} _loopData;
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	PickerAnimation _animation;
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	struct {
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		bool pressed = false;
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		int lastPositionY;
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		bool clickDisabled = false;
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	} _mouse;
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	struct {
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		int verticalDelta = 0;
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	} _touch;
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};
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} // namespace Ui
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