304 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			304 lines
		
	
	
	
		
			8.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "info/info_layer_widget.h"
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#include "info/info_content_widget.h"
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#include "info/info_top_bar.h"
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#include "info/info_memento.h"
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#include "ui/rp_widget.h"
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#include "ui/focus_persister.h"
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#include "ui/widgets/buttons.h"
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#include "ui/cached_round_corners.h"
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#include "window/section_widget.h"
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#include "window/window_session_controller.h"
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#include "window/main_window.h"
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#include "main/main_session.h"
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#include "boxes/abstract_box.h"
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#include "core/application.h"
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#include "styles/style_info.h"
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#include "styles/style_window.h"
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#include "styles/style_layers.h"
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namespace Info {
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LayerWidget::LayerWidget(
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	not_null<Window::SessionController*> controller,
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	not_null<Memento*> memento)
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: _controller(controller)
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, _content(this, controller, Wrap::Layer, memento) {
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	setupHeightConsumers();
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	Core::App().replaceFloatPlayerDelegate(floatPlayerDelegate());
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}
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LayerWidget::LayerWidget(
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	not_null<Window::SessionController*> controller,
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	not_null<MoveMemento*> memento)
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: _controller(controller)
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, _content(memento->takeContent(this, Wrap::Layer)) {
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	setupHeightConsumers();
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	Core::App().replaceFloatPlayerDelegate(floatPlayerDelegate());
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}
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auto LayerWidget::floatPlayerDelegate()
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-> not_null<::Media::Player::FloatDelegate*> {
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	return static_cast<::Media::Player::FloatDelegate*>(this);
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}
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not_null<Ui::RpWidget*> LayerWidget::floatPlayerWidget() {
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	return this;
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}
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auto LayerWidget::floatPlayerGetSection(Window::Column column)
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-> not_null<::Media::Player::FloatSectionDelegate*> {
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	Expects(_content != nullptr);
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	return _content;
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}
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void LayerWidget::floatPlayerEnumerateSections(Fn<void(
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		not_null<::Media::Player::FloatSectionDelegate*> widget,
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		Window::Column widgetColumn)> callback) {
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	Expects(_content != nullptr);
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	callback(_content, Window::Column::Second);
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}
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bool LayerWidget::floatPlayerIsVisible(not_null<HistoryItem*> item) {
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	return false;
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}
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void LayerWidget::floatPlayerDoubleClickEvent(
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		not_null<const HistoryItem*> item) {
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	_controller->showPeerHistoryAtItem(item);
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}
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void LayerWidget::setupHeightConsumers() {
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	Expects(_content != nullptr);
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	_content->scrollTillBottomChanges(
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	) | rpl::filter([this] {
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		return !_inResize;
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	}) | rpl::start_with_next([this] {
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		resizeToWidth(width());
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	}, lifetime());
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	_content->desiredHeightValue(
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	) | rpl::start_with_next([this](int height) {
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		accumulate_max(_desiredHeight, height);
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		if (_content && !_inResize) {
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			resizeToWidth(width());
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		}
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	}, lifetime());
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}
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void LayerWidget::showFinished() {
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	floatPlayerShowVisible();
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}
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void LayerWidget::parentResized() {
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	if (!_content) {
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		return;
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	}
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	auto parentSize = parentWidget()->size();
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	auto parentWidth = parentSize.width();
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	if (parentWidth < MinimalSupportedWidth()) {
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		Ui::FocusPersister persister(this);
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		restoreFloatPlayerDelegate();
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		auto memento = std::make_shared<MoveMemento>(std::move(_content));
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		// We want to call hideSpecialLayer synchronously to avoid glitches,
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		// but we can't destroy LayerStackWidget from its' resizeEvent,
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		// because QWidget has such code for resizing:
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		//
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		// QResizeEvent e(r.size(), olds);
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		// QApplication::sendEvent(q, &e);
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		// if (q->windowHandle())
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		//   q->update();
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		//
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		// So we call it queued. It would be cool to call it 'right after'
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		// the resize event handling was finished.
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		InvokeQueued(this, [=] {
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			_controller->hideSpecialLayer(anim::type::instant);
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		});
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		_controller->showSection(
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			std::move(memento),
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			Window::SectionShow(
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				Window::SectionShow::Way::Forward,
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				anim::type::instant,
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				anim::activation::background));
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	//
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	// There was a layout logic which caused layer info to become a
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	// third column info if the window size allows, but it was decided
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	// to keep layer info and third column info separated.
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	//
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	//} else if (_controller->canShowThirdSectionWithoutResize()) {
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	//	takeToThirdSection();
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	} else {
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		auto newWidth = qMin(
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			parentWidth - 2 * st::infoMinimalLayerMargin,
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			st::infoDesiredWidth);
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		resizeToWidth(newWidth);
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	}
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}
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bool LayerWidget::takeToThirdSection() {
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	return false;
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	//
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	// There was a layout logic which caused layer info to become a
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	// third column info if the window size allows, but it was decided
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	// to keep layer info and third column info separated.
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	//
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	//Ui::FocusPersister persister(this);
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	//auto localCopy = _controller;
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	//auto memento = MoveMemento(std::move(_content));
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	//localCopy->hideSpecialLayer(anim::type::instant);
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	//// When creating third section in response to the window
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	//// size allowing it to fit without window resize we want
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	//// to save that we didn't extend the window while showing
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	//// the third section, so that when we close it we won't
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	//// shrink the window size.
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	////
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	//// See https://github.com/telegramdesktop/tdesktop/issues/4091
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	//localCopy->session()().settings().setThirdSectionExtendedBy(0);
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	//localCopy->session()().settings().setThirdSectionInfoEnabled(true);
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	//localCopy->session()().saveSettingsDelayed();
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	//localCopy->showSection(
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	//	std::move(memento),
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	//	Window::SectionShow(
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	//		Window::SectionShow::Way::ClearStack,
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	//		anim::type::instant,
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	//		anim::activation::background));
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	//return true;
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}
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bool LayerWidget::showSectionInternal(
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		not_null<Window::SectionMemento*> memento,
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		const Window::SectionShow ¶ms) {
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	if (_content && _content->showInternal(memento, params)) {
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		if (params.activation != anim::activation::background) {
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			Ui::hideLayer();
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		}
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		return true;
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	}
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	return false;
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}
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bool LayerWidget::closeByOutsideClick() const {
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	return _content ? _content->closeByOutsideClick() : true;
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}
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int LayerWidget::MinimalSupportedWidth() {
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	const auto minimalMargins = 2 * st::infoMinimalLayerMargin;
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	return st::infoMinimalWidth + minimalMargins;
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}
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int LayerWidget::resizeGetHeight(int newWidth) {
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	if (!parentWidget() || !_content) {
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		return 0;
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	}
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	_inResize = true;
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	auto guard = gsl::finally([&] { _inResize = false; });
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	auto parentSize = parentWidget()->size();
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	auto windowWidth = parentSize.width();
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	auto windowHeight = parentSize.height();
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	auto newLeft = (windowWidth - newWidth) / 2;
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	auto newTop = std::clamp(
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		windowHeight / 24,
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		st::infoLayerTopMinimal,
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		st::infoLayerTopMaximal);
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	auto newBottom = newTop;
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	auto desiredHeight = st::boxRadius + _desiredHeight + st::boxRadius;
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	accumulate_min(desiredHeight, windowHeight - newTop - newBottom);
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	// First resize content to new width and get the new desired height.
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	auto contentLeft = 0;
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	auto contentTop = st::boxRadius;
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	auto contentBottom = st::boxRadius;
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	auto contentWidth = newWidth;
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	auto contentHeight = desiredHeight - contentTop - contentBottom;
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	auto scrollTillBottom = _content->scrollTillBottom(contentHeight);
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	auto additionalScroll = std::min(scrollTillBottom, newBottom);
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	desiredHeight += additionalScroll;
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	contentHeight += additionalScroll;
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	_tillBottom = (newTop + desiredHeight >= windowHeight);
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	if (_tillBottom) {
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		contentHeight += contentBottom;
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		additionalScroll += contentBottom;
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	}
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	_content->updateGeometry({
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		contentLeft,
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		contentTop,
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		contentWidth,
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		contentHeight }, additionalScroll);
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	auto newGeometry = QRect(newLeft, newTop, newWidth, desiredHeight);
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	if (newGeometry != geometry()) {
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		_content->forceContentRepaint();
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	}
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	if (newGeometry.topLeft() != geometry().topLeft()) {
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		move(newGeometry.topLeft());
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	}
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	floatPlayerUpdatePositions();
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	return desiredHeight;
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}
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void LayerWidget::doSetInnerFocus() {
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	if (_content) {
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		_content->setInnerFocus();
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	}
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}
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void LayerWidget::paintEvent(QPaintEvent *e) {
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	Painter p(this);
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	auto clip = e->rect();
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	auto r = st::boxRadius;
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	auto parts = RectPart::None | 0;
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	if (clip.intersects({ 0, 0, width(), r })) {
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		parts |= RectPart::FullTop;
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	}
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	if (!_tillBottom) {
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		if (clip.intersects({ 0, height() - r, width(), r })) {
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			parts |= RectPart::FullBottom;
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		}
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	}
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	if (parts) {
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		Ui::FillRoundRect(
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			p,
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			rect(),
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			st::boxBg,
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			Ui::BoxCorners,
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			nullptr,
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			parts);
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	}
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}
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void LayerWidget::restoreFloatPlayerDelegate() {
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	if (!_floatPlayerDelegateRestored) {
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		_floatPlayerDelegateRestored = true;
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		Core::App().restoreFloatPlayerDelegate(floatPlayerDelegate());
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	}
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}
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void LayerWidget::closeHook() {
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	restoreFloatPlayerDelegate();
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}
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LayerWidget::~LayerWidget() {
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	if (!Core::Quitting()) {
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		restoreFloatPlayerDelegate();
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	}
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}
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} // namespace Info
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