Now each platform-dependent module declares its interface in platform/platform_module.h file and after that includes platform- specific headers like platform/win/module_win.h with implementation. Also removed the legacy WinRT platform-dependent implementations.
		
			
				
	
	
		
			85 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			85 lines
		
	
	
	
		
			2.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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This file is part of Telegram Desktop,
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the official desktop version of Telegram messaging app, see https://telegram.org
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Telegram Desktop is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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It is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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In addition, as a special exception, the copyright holders give permission
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to link the code of portions of this program with the OpenSSL library.
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Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
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Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org
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*/
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#pragma once
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#include "platform/platform_window_title.h"
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namespace Ui {
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class IconButton;
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class PlainShadow;
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} // namespace Ui
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namespace Window {
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namespace Theme {
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int DefaultPreviewTitleHeight();
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void DefaultPreviewWindowFramePaint(QImage &preview, const style::palette &palette, QRect body, int outerWidth);
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} // namespace Theme
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} // namespace Window
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namespace Platform {
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class TitleWidget : public Window::TitleWidget, private base::Subscriber {
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	Q_OBJECT
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public:
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	TitleWidget(QWidget *parent);
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	void init() override;
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	Window::HitTestResult hitTest(const QPoint &p) const override;
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public slots:
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	void onWindowStateChanged(Qt::WindowState state = Qt::WindowNoState);
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	void updateControlsVisibility();
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protected:
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	void paintEvent(QPaintEvent *e) override;
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	void resizeEvent(QResizeEvent *e) override;
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private:
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	void updateButtonsState();
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	void updateControlsPosition();
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	object_ptr<Ui::IconButton> _minimize;
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	object_ptr<Ui::IconButton> _maximizeRestore;
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	object_ptr<Ui::IconButton> _close;
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	object_ptr<Ui::PlainShadow> _shadow;
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	bool _maximizedState = false;
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	bool _activeState = false;
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};
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inline object_ptr<Window::TitleWidget> CreateTitleWidget(QWidget *parent) {
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	return object_ptr<TitleWidget>(parent);
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}
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inline int PreviewTitleHeight() {
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	return Window::Theme::DefaultPreviewTitleHeight();
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}
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inline void PreviewWindowFramePaint(QImage &preview, const style::palette &palette, QRect body, int outerWidth) {
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	return Window::Theme::DefaultPreviewWindowFramePaint(preview, palette, body, outerWidth);
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}
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} // namespace Platform
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