412 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			412 lines
		
	
	
	
		
			11 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
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| This file is part of Telegram Desktop,
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| the official desktop application for the Telegram messaging service.
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| 
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| For license and copyright information please follow this link:
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| https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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| */
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| #include "ui/chat/message_bubble.h"
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| 
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| #include "ui/cached_round_corners.h"
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| #include "ui/image/image_prepare.h"
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| #include "ui/chat/chat_style.h"
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| #include "styles/style_chat.h"
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| 
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| namespace Ui {
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| namespace {
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| 
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| template <
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| 	typename FillBg, // fillBg(QRect rect)
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| 	typename FillSh, // fillSh(QRect rect)
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| 	typename FillRounded, // fillRounded(QRect rect, RectParts parts)
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| 	typename PaintTail> // paintTail(QPoint bottomPosition) -> tailWidth
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| void PaintBubbleGeneric(
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| 		const SimpleBubble &args,
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| 		FillBg &&fillBg,
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| 		FillSh &&fillSh,
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| 		FillRounded &&fillRounded,
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| 		PaintTail &&paintTail) {
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| 	auto parts = RectPart::None | RectPart::NoTopBottom;
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| 	auto rect = args.geometry;
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| 	if (args.skip & RectPart::Top) {
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| 		if (args.skip & RectPart::Bottom) {
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| 			fillBg(rect);
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| 			return;
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| 		}
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| 		rect.setTop(rect.y() - st::historyMessageRadius);
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| 	} else {
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| 		parts |= RectPart::FullTop;
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| 	}
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| 	const auto skipBottom = (args.skip & RectPart::Bottom);
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| 	if (skipBottom) {
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| 		rect.setHeight(rect.height() + st::historyMessageRadius);
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| 	} else {
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| 		parts |= RectPart::Bottom;
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| 	}
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| 	if (!skipBottom && args.tailSide == RectPart::Right) {
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| 		parts |= RectPart::BottomLeft;
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| 		fillBg({
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| 			rect.x() + rect.width() - st::historyMessageRadius,
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| 			rect.y() + rect.height() - st::historyMessageRadius,
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| 			st::historyMessageRadius,
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| 			st::historyMessageRadius });
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| 		const auto tailWidth = paintTail({
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| 			rect.x() + rect.width(),
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| 			rect.y() + rect.height() });
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| 		fillSh({
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| 			rect.x() + rect.width() - st::historyMessageRadius,
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| 			rect.y() + rect.height(),
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| 			st::historyMessageRadius + tailWidth,
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| 			st::msgShadow });
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| 	} else if (!skipBottom && args.tailSide == RectPart::Left) {
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| 		parts |= RectPart::BottomRight;
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| 		fillBg({
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| 			rect.x(),
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| 			rect.y() + rect.height() - st::historyMessageRadius,
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| 			st::historyMessageRadius,
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| 			st::historyMessageRadius });
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| 		const auto tailWidth = paintTail({
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| 			rect.x(),
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| 			rect.y() + rect.height() });
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| 		fillSh({
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| 			rect.x() - tailWidth,
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| 			rect.y() + rect.height(),
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| 			st::historyMessageRadius + tailWidth,
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| 			st::msgShadow });
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| 	} else if (!skipBottom) {
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| 		parts |= RectPart::FullBottom;
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| 	}
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| 	fillRounded(rect, parts);
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| }
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| 
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| void PaintPatternBubble(Painter &p, const SimpleBubble &args) {
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| 	const auto opacity = args.st->msgOutBg()->c.alphaF();
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| 	const auto shadowOpacity = opacity * args.st->msgOutShadow()->c.alphaF();
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| 	const auto pattern = args.pattern;
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| 	const auto sh = !(args.skip & RectPart::Bottom);
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| 	const auto &tail = (args.tailSide == RectPart::Right)
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| 		? pattern->tailRight
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| 		: pattern->tailLeft;
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| 	const auto tailShift = (args.tailSide == RectPart::Right
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| 		? QPoint(0, tail.height())
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| 		: QPoint(tail.width(), tail.height())) / int(tail.devicePixelRatio());
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| 	const auto fillBg = [&](const QRect &rect) {
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| 		const auto fill = rect.intersected(args.patternViewport);
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| 		if (!fill.isEmpty()) {
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| 			p.setClipRect(fill);
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| 			PaintPatternBubblePart(
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| 				p,
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| 				args.patternViewport,
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| 				pattern->pixmap,
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| 				fill);
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| 			p.setClipping(false);
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| 		}
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| 	};
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| 	const auto fillSh = [&](const QRect &rect) {
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| 		if (!(args.skip & RectPart::Bottom)) {
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| 			p.setOpacity(shadowOpacity);
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| 			fillBg(rect);
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| 			p.setOpacity(opacity);
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| 		}
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| 	};
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| 	const auto fillPattern = [&](
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| 			int x,
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| 			int y,
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| 			const QImage &mask,
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| 			QImage &cache) {
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| 		PaintPatternBubblePart(
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| 			p,
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| 			args.patternViewport,
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| 			pattern->pixmap,
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| 			QRect(QPoint(x, y), mask.size() / int(mask.devicePixelRatio())),
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| 			mask,
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| 			cache);
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| 	};
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| 	const auto fillCorner = [&](int x, int y, int index) {
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| 		fillPattern(
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| 			x,
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| 			y,
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| 			pattern->corners[index],
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| 			(index < 2) ? pattern->cornerTopCache : pattern->cornerBottomCache);
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| 	};
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| 	const auto fillRounded = [&](const QRect &rect, RectParts parts) {
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| 		const auto x = rect.x();
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| 		const auto y = rect.y();
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| 		const auto w = rect.width();
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| 		const auto h = rect.height();
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| 
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| 		const auto cornerWidth = pattern->corners[0].width()
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| 			/ style::DevicePixelRatio();
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| 		const auto cornerHeight = pattern->corners[0].height()
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| 			/ style::DevicePixelRatio();
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| 		if (w < 2 * cornerWidth || h < 2 * cornerHeight) {
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| 			return;
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| 		}
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| 		if (w > 2 * cornerWidth) {
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| 			if (parts & RectPart::Top) {
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| 				fillBg({
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| 					x + cornerWidth,
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| 					y,
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| 					w - 2 * cornerWidth,
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| 					cornerHeight });
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| 			}
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| 			if (parts & RectPart::Bottom) {
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| 				fillBg({
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| 					x + cornerWidth,
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| 					y + h - cornerHeight,
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| 					w - 2 * cornerWidth,
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| 					cornerHeight });
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| 				if (sh) {
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| 					fillSh({
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| 						x + cornerWidth,
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| 						y + h,
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| 						w - 2 * cornerWidth,
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| 						st::msgShadow });
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| 				}
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| 			}
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| 		}
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| 		if (h > 2 * cornerHeight) {
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| 			if ((parts & RectPart::NoTopBottom) == RectPart::NoTopBottom) {
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| 				fillBg({
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| 					x,
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| 					y + cornerHeight,
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| 					w,
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| 					h - 2 * cornerHeight });
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| 			} else {
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| 				if (parts & RectPart::Left) {
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| 					fillBg({
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| 						x,
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| 						y + cornerHeight,
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| 						cornerWidth,
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| 						h - 2 * cornerHeight });
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| 				}
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| 				if ((parts & RectPart::Center) && w > 2 * cornerWidth) {
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| 					fillBg({
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| 						x + cornerWidth,
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| 						y + cornerHeight,
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| 						w - 2 * cornerWidth,
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| 						h - 2 * cornerHeight });
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| 				}
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| 				if (parts & RectPart::Right) {
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| 					fillBg({
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| 						x + w - cornerWidth,
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| 						y + cornerHeight,
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| 						cornerWidth,
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| 						h - 2 * cornerHeight });
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| 				}
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| 			}
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| 		}
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| 		if (parts & RectPart::TopLeft) {
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| 			fillCorner(x, y, 0);
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| 		}
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| 		if (parts & RectPart::TopRight) {
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| 			fillCorner(x + w - cornerWidth, y, 1);
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| 		}
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| 		if (parts & RectPart::BottomLeft) {
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| 			fillCorner(x, y + h - cornerHeight, 2);
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| 		}
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| 		if (parts & RectPart::BottomRight) {
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| 			fillCorner(x + w - cornerWidth, y + h - cornerHeight, 3);
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| 		}
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| 	};
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| 	const auto paintTail = [&](QPoint bottomPosition) {
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| 		const auto position = bottomPosition - tailShift;
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| 		fillPattern(position.x(), position.y(), tail, pattern->tailCache);
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| 		return tail.width() / int(tail.devicePixelRatio());
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| 	};
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| 	p.setOpacity(opacity);
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| 	PaintBubbleGeneric(args, fillBg, fillSh, fillRounded, paintTail);
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| 	p.setOpacity(1.);
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| }
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| 
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| void PaintSolidBubble(Painter &p, const SimpleBubble &args) {
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| 	const auto &st = args.st->messageStyle(args.outbg, args.selected);
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| 	const auto &bg = st.msgBg;
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| 	const auto sh = (args.skip & RectPart::Bottom)
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| 		? nullptr
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| 		: &st.msgShadow;
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| 	const auto &tail = (args.tailSide == RectPart::Right)
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| 		? st.tailRight
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| 		: st.tailLeft;
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| 	const auto tailShift = (args.tailSide == RectPart::Right)
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| 		? QPoint(0, tail.height())
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| 		: QPoint(tail.width(), tail.height());
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| 	PaintBubbleGeneric(args, [&](const QRect &rect) {
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| 		p.fillRect(rect, bg);
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| 	}, [&](const QRect &rect) {
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| 		p.fillRect(rect, *sh);
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| 	}, [&](const QRect &rect, RectParts parts) {
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| 		Ui::FillRoundRect(p, rect, bg, st.corners, sh, parts);
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| 	}, [&](const QPoint &bottomPosition) {
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| 		tail.paint(p, bottomPosition - tailShift, args.outerWidth);
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| 		return tail.width();
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| 	});
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| }
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| 
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| } // namespace
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| 
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| std::unique_ptr<BubblePattern> PrepareBubblePattern(
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| 		not_null<const style::palette*> st) {
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| 	auto result = std::make_unique<Ui::BubblePattern>();
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| 	result->corners = Images::CornersMask(st::historyMessageRadius);
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| 	const auto addShadow = [&](QImage &bottomCorner) {
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| 		auto result = QImage(
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| 			bottomCorner.width(),
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| 			(bottomCorner.height()
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| 				+ st::msgShadow * int(bottomCorner.devicePixelRatio())),
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| 			QImage::Format_ARGB32_Premultiplied);
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| 		result.fill(Qt::transparent);
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| 		result.setDevicePixelRatio(bottomCorner.devicePixelRatio());
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| 		auto p = QPainter(&result);
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| 		p.setOpacity(st->msgInShadow()->c.alphaF());
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| 		p.drawImage(0, st::msgShadow, bottomCorner);
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| 		p.setOpacity(1.);
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| 		p.drawImage(0, 0, bottomCorner);
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| 		p.end();
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| 
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| 		bottomCorner = std::move(result);
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| 	};
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| 	addShadow(result->corners[2]);
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| 	addShadow(result->corners[3]);
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| 	result->tailLeft = st::historyBubbleTailOutLeft.instance(Qt::white);
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| 	result->tailRight = st::historyBubbleTailOutRight.instance(Qt::white);
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| 	result->tailCache = QImage(
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| 		result->tailLeft.size(),
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| 		QImage::Format_ARGB32_Premultiplied);
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| 	result->cornerTopCache = QImage(
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| 		result->corners[0].size(),
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| 		QImage::Format_ARGB32_Premultiplied);
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| 	result->cornerBottomCache = QImage(
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| 		result->corners[2].size(),
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| 		QImage::Format_ARGB32_Premultiplied);
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| 	return result;
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| }
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| 
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| void PaintBubble(Painter &p, const SimpleBubble &args) {
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| 	if (!args.selected
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| 		&& args.outbg
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| 		&& args.pattern
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| 		&& !args.patternViewport.isEmpty()
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| 		&& !args.pattern->pixmap.size().isEmpty()) {
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| 		PaintPatternBubble(p, args);
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| 	} else {
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| 		PaintSolidBubble(p, args);
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| 	}
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| }
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| 
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| void PaintBubble(Painter &p, const ComplexBubble &args) {
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| 	if (args.selection.empty()) {
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| 		PaintBubble(p, args.simple);
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| 		return;
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| 	}
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| 	const auto rect = args.simple.geometry;
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| 	const auto left = rect.x();
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| 	const auto width = rect.width();
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| 	const auto top = rect.y();
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| 	const auto bottom = top + rect.height();
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| 	const auto paintOne = [&](QRect geometry, bool selected, RectParts skip) {
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| 		auto simple = args.simple;
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| 		simple.geometry = geometry;
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| 		simple.selected = selected;
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| 		simple.skip = skip;
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| 		PaintBubble(p, simple);
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| 	};
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| 	auto from = top;
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| 	for (const auto &selected : args.selection) {
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| 		if (selected.top > from) {
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| 			const auto skip = RectPart::Bottom
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| 				| (from > top ? RectPart::Top : RectPart::None);
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| 			paintOne(
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| 				QRect(left, from, width, selected.top - from),
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| 				false,
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| 				skip);
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| 		}
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| 		const auto skip = ((selected.top > top)
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| 			? RectPart::Top
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| 			: RectPart::None)
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| 			| ((selected.top + selected.height < bottom)
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| 				? RectPart::Bottom
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| 				: RectPart::None);
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| 		paintOne(
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| 			QRect(left, selected.top, width, selected.height),
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| 			true,
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| 			skip);
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| 		from = selected.top + selected.height;
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| 	}
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| 	if (from < bottom) {
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| 		paintOne(
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| 			QRect(left, from, width, bottom - from),
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| 			false,
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| 			RectPart::Top);
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| 	}
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| }
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| 
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| void PaintPatternBubblePart(
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| 		QPainter &p,
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| 		const QRect &viewport,
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| 		const QPixmap &pixmap,
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| 		const QRect &target) {
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| 	// #TODO bubbles optimizes
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| 	const auto to = viewport;
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| 	const auto from = QRect(QPoint(), pixmap.size());
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| 	p.drawPixmap(to, pixmap, from);
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| }
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| 
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| void PaintPatternBubblePart(
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| 		QPainter &p,
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| 		const QRect &viewport,
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| 		const QPixmap &pixmap,
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| 		const QRect &target,
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| 		const QImage &mask,
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| 		QImage &cache) {
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| 	Expects(mask.bytesPerLine() == mask.width() * 4);
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| 	Expects(mask.format() == QImage::Format_ARGB32_Premultiplied);
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| 
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| 	if (cache.size() != mask.size()) {
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| 		cache = QImage(
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| 			mask.size(),
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| 			QImage::Format_ARGB32_Premultiplied);
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| 	}
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| 	cache.setDevicePixelRatio(mask.devicePixelRatio());
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| 	Assert(cache.bytesPerLine() == cache.width() * 4);
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| 	memcpy(cache.bits(), mask.constBits(), mask.sizeInBytes());
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| 
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| 	auto q = QPainter(&cache);
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| 	q.setCompositionMode(QPainter::CompositionMode_SourceIn);
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| 	PaintPatternBubblePart(
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| 		q,
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| 		viewport.translated(-target.topLeft()),
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| 		pixmap,
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| 		QRect(QPoint(), cache.size() / int(cache.devicePixelRatio())));
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| 	q.end();
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| 
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| 	p.drawImage(target, cache);
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| }
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| 
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| void PaintPatternBubblePart(
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| 		QPainter &p,
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| 		const QRect &viewport,
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| 		const QPixmap &pixmap,
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| 		const QRect &target,
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| 		Fn<void(Painter&)> paintContent,
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| 		QImage &cache) {
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| 	Expects(paintContent != nullptr);
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| 
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| 	if (cache.size() != target.size() * style::DevicePixelRatio()) {
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| 		cache = QImage(
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| 			target.size() * style::DevicePixelRatio(),
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| 			QImage::Format_ARGB32_Premultiplied);
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| 		cache.setDevicePixelRatio(style::DevicePixelRatio());
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| 	}
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| 	cache.fill(Qt::transparent);
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| 	auto q = Painter(&cache);
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| 	q.translate(-target.topLeft());
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| 	paintContent(q);
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| 	q.setCompositionMode(QPainter::CompositionMode_SourceIn);
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| 	PaintPatternBubblePart(q, viewport, pixmap, target);
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| 	q.end();
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| 
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| 	p.drawImage(target, cache);
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| }
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| 
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| } // namespace Ui
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