1478 lines
		
	
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			1478 lines
		
	
	
	
		
			40 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#include "calls/group/calls_group_viewport_opengl.h"
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#include "calls/group/calls_group_viewport_tile.h"
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#include "webrtc/webrtc_video_track.h"
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#include "media/view/media_view_pip.h"
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#include "media/streaming/media_streaming_utility.h"
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#include "calls/group/calls_group_members_row.h"
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#include "lang/lang_keys.h"
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#include "ui/gl/gl_shader.h"
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#include "ui/painter.h"
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#include "data/data_peer.h"
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#include "styles/style_calls.h"
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#include <QOpenGLShader>
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namespace Calls::Group {
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namespace {
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using namespace Ui::GL;
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constexpr auto kScaleForBlurTextureIndex = 3;
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constexpr auto kFirstBlurPassTextureIndex = 4;
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constexpr auto kNoiseTextureSize = 256;
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// The more the scale - more blurred the image.
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constexpr auto kBlurTextureSizeFactor = 4.;
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constexpr auto kBlurOpacity = 0.65;
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constexpr auto kDitherNoiseAmount = 0.002;
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constexpr auto kQuads = 9;
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constexpr auto kQuadVertices = kQuads * 4;
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constexpr auto kQuadValues = kQuadVertices * 4;
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constexpr auto kValues = kQuadValues + 8; // Blur texture coordinates.
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[[nodiscard]] ShaderPart FragmentBlurTexture(
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		bool vertical,
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		char prefix = 'v') {
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	const auto offsets = (vertical ? QString("0, 1") : QString("1, 0"));
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	const auto name = prefix + QString("_texcoord");
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	return {
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		.header = R"(
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varying vec2 )" + name + R"(;
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uniform sampler2D b_texture;
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uniform float texelOffset;
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const vec3 satLuminanceWeighting = vec3(0.2126, 0.7152, 0.0722);
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const vec2 offsets = vec2()" + offsets + R"();
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const int radius = 15;
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const int diameter = 2 * radius + 1;
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)",
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		.body = R"(
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	vec4 accumulated = vec4(0.);
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	for (int i = 0; i != diameter; i++) {
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		float stepOffset = float(i - radius) * texelOffset;
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		vec2 offset = vec2(stepOffset) * offsets;
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		vec4 sampled = vec4(texture2D(b_texture, )" + name + R"( + offset));
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		float fradius = float(radius);
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		float boxWeight = fradius + 1.0 - abs(float(i) - fradius);
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		accumulated += sampled * boxWeight;
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	}
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	vec3 blurred = accumulated.rgb / accumulated.a;
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	float satLuminance = dot(blurred, satLuminanceWeighting);
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	vec3 mixinColor = vec3(satLuminance);
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	result = vec4(clamp(mix(mixinColor, blurred, 1.1), 0.0, 1.0), 1.0);
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)",
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	};
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}
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[[nodiscard]] ShaderPart FragmentGenerateNoise() {
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	const auto size = QString::number(kNoiseTextureSize);
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	return {
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		.header = R"(
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const float permTexUnit = 1.0 / )" + size + R"(.0;
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const float permTexUnitHalf = 0.5 / )" + size + R"(.0;
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const float grainsize = 1.3;
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const float noiseCoordRotation = 1.425;
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const vec2 dimensions = vec2()" + size + ", " + size + R"();
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vec4 rnm(vec2 tc) {
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	float noise = sin(dot(tc, vec2(12.9898, 78.233))) * 43758.5453;
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	return vec4(
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		fract(noise),
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		fract(noise * 1.2154),
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		fract(noise * 1.3453),
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		fract(noise * 1.3647)
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	) * 2.0 - 1.0;
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}
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float fade(float t) {
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	return t * t * t * (t * (t * 6.0 - 15.0) + 10.0);
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}
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float pnoise3D(vec3 p) {
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	vec3 pi = permTexUnit * floor(p) + permTexUnitHalf;
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	vec3 pf = fract(p);
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	float perm = rnm(pi.xy).a;
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	float n000 = dot(rnm(vec2(perm, pi.z)).rgb * 4.0 - 1.0, pf);
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	float n001 = dot(
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		rnm(vec2(perm, pi.z + permTexUnit)).rgb * 4.0 - 1.0,
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		pf - vec3(0.0, 0.0, 1.0));
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	perm = rnm(pi.xy + vec2(0.0, permTexUnit)).a;
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	float n010 = dot(
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		rnm(vec2(perm, pi.z)).rgb * 4.0 - 1.0,
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		pf - vec3(0.0, 1.0, 0.0));
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	float n011 = dot(
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		rnm(vec2(perm, pi.z + permTexUnit)).rgb * 4.0 - 1.0,
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		pf - vec3(0.0, 1.0, 1.0));
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	perm = rnm(pi.xy + vec2(permTexUnit, 0.0)).a;
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	float n100 = dot(
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		rnm(vec2(perm, pi.z)).rgb * 4.0 - 1.0,
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		pf - vec3(1.0, 0.0, 0.0));
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	float n101 = dot(
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		rnm(vec2(perm, pi.z + permTexUnit)).rgb * 4.0 - 1.0,
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		pf - vec3(1.0, 0.0, 1.0));
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	perm = rnm(pi.xy + vec2(permTexUnit, permTexUnit)).a;
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	float n110 = dot(
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		rnm(vec2(perm, pi.z)).rgb * 4.0 - 1.0,
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		pf - vec3(1.0, 1.0, 0.0));
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	float n111 = dot(
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		rnm(vec2(perm, pi.z + permTexUnit)).rgb * 4.0 - 1.0,
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		pf - vec3(1.0, 1.0, 1.0));
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	vec4 n_x = mix(
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		vec4(n000, n001, n010, n011),
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		vec4(n100, n101, n110, n111),
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		fade(pf.x));
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	vec2 n_xy = mix(n_x.xy, n_x.zw, fade(pf.y));
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	return mix(n_xy.x, n_xy.y, fade(pf.z));
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}
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vec2 rotateTexCoords(in lowp vec2 tc, in lowp float angle) {
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	float cosa = cos(angle);
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	float sina = sin(angle);
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	return vec2(
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		((tc.x * 2.0 - 1.0) * cosa - (tc.y * 2.0 - 1.0) * sina) * 0.5 + 0.5,
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		((tc.y * 2.0 - 1.0) * cosa + (tc.x * 2.0 - 1.0) * sina) * 0.5 + 0.5);
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}
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)",
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		.body = R"(
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	vec2 rotatedCoords = rotateTexCoords(
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		gl_FragCoord.xy / dimensions.xy,
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		noiseCoordRotation);
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	float intensity = pnoise3D(vec3(
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		rotatedCoords.x * dimensions.x / grainsize,
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		rotatedCoords.y * dimensions.y / grainsize,
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		0.0));
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	// Looks like intensity is almost always in [-2, 2] range.
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	float clamped = clamp((intensity + 2.) * 0.25, 0., 1.);
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	result = vec4(clamped, 0., 0., 1.);
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)",
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	};
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}
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[[nodiscard]] ShaderPart FragmentDitherNoise() {
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	const auto size = QString::number(kNoiseTextureSize);
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	return {
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		.header = R"(
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uniform sampler2D n_texture;
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)",
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		.body = R"(
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	vec2 noiseTextureCoord = gl_FragCoord.xy / )" + size + R"(.;
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	float noiseClamped = texture2D(n_texture, noiseTextureCoord).r;
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	float noiseIntensity = (noiseClamped * 4.) - 2.;
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	vec3 lumcoeff = vec3(0.299, 0.587, 0.114);
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	float luminance = dot(result.rgb, lumcoeff);
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	float lum = smoothstep(0.2, 0.0, luminance) + luminance;
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	vec3 noiseColor = mix(vec3(noiseIntensity), vec3(0.0), pow(lum, 4.0));
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	result.rgb = result.rgb + noiseColor * noiseGrain;
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)",
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	};
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}
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// Depends on FragmentSampleTexture().
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[[nodiscard]] ShaderPart FragmentFrameColor() {
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	const auto round = FragmentRoundCorners();
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	const auto blur = FragmentBlurTexture(true, 'b');
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	const auto noise = FragmentDitherNoise();
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	return {
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		.header = R"(
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uniform vec4 frameBg;
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uniform vec4 shadow; // fullHeight, shown, maxOpacity, blur opacity
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uniform float paused; // 0. <-> 1.
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)" + blur.header + round.header + noise.header + R"(
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const float noiseGrain = )" + QString::number(kDitherNoiseAmount) + R"(;
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float insideTexture() {
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	vec2 textureHalf = vec2(0.5, 0.5);
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	vec2 fromTextureCenter = abs(v_texcoord - textureHalf);
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	vec2 fromTextureEdge = max(fromTextureCenter, textureHalf) - textureHalf;
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	float outsideCheck = dot(fromTextureEdge, fromTextureEdge);
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	return step(outsideCheck, 0.);
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}
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vec4 background() {
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	vec4 result;
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)" + blur.body + noise.body + R"(
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	return result;
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}
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)",
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		.body = R"(
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	float inside = insideTexture() * (1. - paused);
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	float backgroundOpacity = shadow.w;
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	result = result * inside
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		+ (1. - inside) * (backgroundOpacity * background()
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			+ (1. - backgroundOpacity) * frameBg);
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	float shadowCoord = gl_FragCoord.y - roundRect.y;
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	float shadowValue = max(1. - (shadowCoord / shadow.x), 0.);
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	float shadowShown = max(shadowValue * shadow.y, paused) * shadow.z;
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	result = vec4(result.rgb * (1. - shadowShown), result.a);
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)" + round.body,
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	};
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}
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[[nodiscard]] bool UseExpandForCamera(QSize original, QSize viewport) {
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	using namespace ::Media::Streaming;
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	return DecideFrameResize(viewport, original).expanding;
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}
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[[nodiscard]] QSize NonEmpty(QSize size) {
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	return QSize(std::max(size.width(), 1), std::max(size.height(), 1));
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}
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[[nodiscard]] QSize CountBlurredSize(
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		QSize unscaled,
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		QSize outer,
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		float factor) {
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	factor *= kBlurTextureSizeFactor;
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	const auto area = outer / int(base::SafeRound(factor * cScale() / 100));
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	const auto scaled = unscaled.scaled(area, Qt::KeepAspectRatio);
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	return (scaled.width() > unscaled.width()
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		|| scaled.height() > unscaled.height())
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		? unscaled
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		: NonEmpty(scaled);
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}
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[[nodiscard]] QSize InterpolateScaledSize(
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		QSize unscaled,
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		QSize size,
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		float64 ratio) {
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	if (ratio == 0.) {
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		return NonEmpty(unscaled.scaled(
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			size,
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			Qt::KeepAspectRatio));
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	} else if (ratio == 1.) {
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		return NonEmpty(unscaled.scaled(
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			size,
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			Qt::KeepAspectRatioByExpanding));
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	}
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	const auto notExpanded = NonEmpty(unscaled.scaled(
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		size,
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		Qt::KeepAspectRatio));
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	const auto expanded = NonEmpty(unscaled.scaled(
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		size,
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		Qt::KeepAspectRatioByExpanding));
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	return QSize(
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		anim::interpolate(notExpanded.width(), expanded.width(), ratio),
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		anim::interpolate(notExpanded.height(), expanded.height(), ratio));
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}
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[[nodiscard]] std::array<std::array<GLfloat, 2>, 4> CountTexCoords(
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		QSize unscaled,
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		QSize size,
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		float64 expandRatio,
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		bool swap = false) {
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	const auto scaled = InterpolateScaledSize(unscaled, size, expandRatio);
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	const auto left = (size.width() - scaled.width()) / 2;
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	const auto top = (size.height() - scaled.height()) / 2;
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	auto dleft = float(left) / scaled.width();
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	auto dright = float(size.width() - left) / scaled.width();
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	auto dtop = float(top) / scaled.height();
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	auto dbottom = float(size.height() - top) / scaled.height();
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	if (swap) {
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		std::swap(dleft, dtop);
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		std::swap(dright, dbottom);
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	}
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	return { {
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		{ { -dleft, 1.f + dtop } },
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		{ { dright, 1.f + dtop } },
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		{ { dright, 1.f - dbottom } },
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		{ { -dleft, 1.f - dbottom } },
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	} };
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}
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} // namespace
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Viewport::RendererGL::RendererGL(not_null<Viewport*> owner)
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: _owner(owner)
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, _pinIcon(st::groupCallVideoTile.pin)
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, _muteIcon(st::groupCallVideoCrossLine)
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, _pinBackground(
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	(st::groupCallVideoTile.pinPadding.top()
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		+ st::groupCallVideoTile.pin.icon.height()
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		+ st::groupCallVideoTile.pinPadding.bottom()) / 2,
 | 
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	st::radialBg) {
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	style::PaletteChanged(
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	) | rpl::start_with_next([=] {
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						|
		_buttons.invalidate();
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	}, _lifetime);
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}
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void Viewport::RendererGL::init(
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		not_null<QOpenGLWidget*> widget,
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		QOpenGLFunctions &f) {
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						|
	_frameBuffer.emplace();
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						|
	_frameBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
 | 
						|
	_frameBuffer->create();
 | 
						|
	_frameBuffer->bind();
 | 
						|
	_frameBuffer->allocate(kValues * sizeof(GLfloat));
 | 
						|
	_downscaleProgram.yuv420.emplace();
 | 
						|
	_downscaleVertexShader = LinkProgram(
 | 
						|
		&*_downscaleProgram.yuv420,
 | 
						|
		VertexShader({
 | 
						|
			VertexPassTextureCoord(),
 | 
						|
		}),
 | 
						|
		FragmentShader({
 | 
						|
			FragmentSampleYUV420Texture(),
 | 
						|
		})).vertex;
 | 
						|
	if (!_downscaleProgram.yuv420->isLinked()) {
 | 
						|
		//...
 | 
						|
	}
 | 
						|
	_blurProgram.emplace();
 | 
						|
	LinkProgram(
 | 
						|
		&*_blurProgram,
 | 
						|
		_downscaleVertexShader,
 | 
						|
		FragmentShader({
 | 
						|
			FragmentBlurTexture(false),
 | 
						|
		}));
 | 
						|
	_frameProgram.yuv420.emplace();
 | 
						|
	_frameVertexShader = LinkProgram(
 | 
						|
		&*_frameProgram.yuv420,
 | 
						|
		VertexShader({
 | 
						|
			VertexViewportTransform(),
 | 
						|
			VertexPassTextureCoord(),
 | 
						|
			VertexPassTextureCoord('b'),
 | 
						|
		}),
 | 
						|
		FragmentShader({
 | 
						|
			FragmentSampleYUV420Texture(),
 | 
						|
			FragmentFrameColor(),
 | 
						|
		})).vertex;
 | 
						|
 | 
						|
	_imageProgram.emplace();
 | 
						|
	LinkProgram(
 | 
						|
		&*_imageProgram,
 | 
						|
		VertexShader({
 | 
						|
			VertexViewportTransform(),
 | 
						|
			VertexPassTextureCoord(),
 | 
						|
		}),
 | 
						|
		FragmentShader({
 | 
						|
			FragmentSampleARGB32Texture(),
 | 
						|
			FragmentGlobalOpacity(),
 | 
						|
		}));
 | 
						|
 | 
						|
	validateNoiseTexture(f, 0);
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::ensureARGB32Program() {
 | 
						|
	Expects(_downscaleVertexShader != nullptr);
 | 
						|
	Expects(_frameVertexShader != nullptr);
 | 
						|
 | 
						|
	_downscaleProgram.argb32.emplace();
 | 
						|
	LinkProgram(
 | 
						|
		&*_downscaleProgram.argb32,
 | 
						|
		_downscaleVertexShader,
 | 
						|
		FragmentShader({
 | 
						|
			FragmentSampleARGB32Texture(),
 | 
						|
		}));
 | 
						|
 | 
						|
	_frameProgram.argb32.emplace();
 | 
						|
	LinkProgram(
 | 
						|
		&*_frameProgram.argb32,
 | 
						|
		_frameVertexShader,
 | 
						|
		FragmentShader({
 | 
						|
			FragmentSampleARGB32Texture(),
 | 
						|
			FragmentFrameColor(),
 | 
						|
		}));
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::deinit(
 | 
						|
		not_null<QOpenGLWidget*> widget,
 | 
						|
		QOpenGLFunctions *f) {
 | 
						|
	_frameBuffer = std::nullopt;
 | 
						|
	_frameVertexShader = nullptr;
 | 
						|
	_imageProgram = std::nullopt;
 | 
						|
	_downscaleProgram.argb32 = std::nullopt;
 | 
						|
	_downscaleProgram.yuv420 = std::nullopt;
 | 
						|
	_blurProgram = std::nullopt;
 | 
						|
	_frameProgram.argb32 = std::nullopt;
 | 
						|
	_frameProgram.yuv420 = std::nullopt;
 | 
						|
	_noiseTexture.destroy(f);
 | 
						|
	_noiseFramebuffer.destroy(f);
 | 
						|
	for (auto &data : _tileData) {
 | 
						|
		data.textures.destroy(f);
 | 
						|
	}
 | 
						|
	_tileData.clear();
 | 
						|
	_tileDataIndices.clear();
 | 
						|
	_buttons.destroy(f);
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::setDefaultViewport(QOpenGLFunctions &f) {
 | 
						|
	f.glViewport(
 | 
						|
		0,
 | 
						|
		0,
 | 
						|
		_viewport.width() * _factor,
 | 
						|
		_viewport.height() * _factor);
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::paint(
 | 
						|
		not_null<QOpenGLWidget*> widget,
 | 
						|
		QOpenGLFunctions &f) {
 | 
						|
	const auto factor = widget->devicePixelRatioF();
 | 
						|
	if (_factor != factor) {
 | 
						|
		_factor = factor;
 | 
						|
		_ifactor = int(std::ceil(_factor));
 | 
						|
		_buttons.invalidate();
 | 
						|
	}
 | 
						|
	_viewport = widget->size();
 | 
						|
 | 
						|
	const auto defaultFramebufferObject = widget->defaultFramebufferObject();
 | 
						|
 | 
						|
	validateDatas();
 | 
						|
	auto index = 0;
 | 
						|
	for (const auto &tile : _owner->_tiles) {
 | 
						|
		if (!tile->visible()) {
 | 
						|
			index++;
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		paintTile(
 | 
						|
			f,
 | 
						|
			defaultFramebufferObject,
 | 
						|
			tile.get(),
 | 
						|
			_tileData[_tileDataIndices[index++]]);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
std::optional<QColor> Viewport::RendererGL::clearColor() {
 | 
						|
	return st::groupCallBg->c;
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::validateUserpicFrame(
 | 
						|
		not_null<VideoTile*> tile,
 | 
						|
		TileData &tileData) {
 | 
						|
	if (!_userpicFrame) {
 | 
						|
		tileData.userpicFrame = QImage();
 | 
						|
		return;
 | 
						|
	} else if (!tileData.userpicFrame.isNull()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	const auto size = tile->trackOrUserpicSize();
 | 
						|
	tileData.userpicFrame = tile->row()->peer()->generateUserpicImage(
 | 
						|
		tile->row()->ensureUserpicView(),
 | 
						|
		size.width(),
 | 
						|
		0);
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::paintTile(
 | 
						|
		QOpenGLFunctions &f,
 | 
						|
		GLuint defaultFramebufferObject,
 | 
						|
		not_null<VideoTile*> tile,
 | 
						|
		TileData &tileData) {
 | 
						|
	const auto track = tile->track();
 | 
						|
	const auto markGuard = gsl::finally([&] {
 | 
						|
		tile->track()->markFrameShown();
 | 
						|
	});
 | 
						|
	const auto data = track->frameWithInfo(false);
 | 
						|
	_userpicFrame = (data.format == Webrtc::FrameFormat::None);
 | 
						|
	validateUserpicFrame(tile, tileData);
 | 
						|
	const auto frameSize = _userpicFrame
 | 
						|
		? tileData.userpicFrame.size()
 | 
						|
		: data.yuv420->size;
 | 
						|
	const auto frameRotation = _userpicFrame
 | 
						|
		? 0
 | 
						|
		: data.rotation;
 | 
						|
	Assert(!frameSize.isEmpty());
 | 
						|
 | 
						|
	_rgbaFrame = (data.format == Webrtc::FrameFormat::ARGB32)
 | 
						|
		|| _userpicFrame;
 | 
						|
	const auto geometry = tile->geometry();
 | 
						|
	const auto x = geometry.x();
 | 
						|
	const auto y = geometry.y();
 | 
						|
	const auto width = geometry.width();
 | 
						|
	const auto height = geometry.height();
 | 
						|
	const auto &st = st::groupCallVideoTile;
 | 
						|
	const auto shown = _owner->_controlsShownRatio;
 | 
						|
	const auto fullscreen = _owner->_fullscreen;
 | 
						|
	const auto fullNameShift = st.namePosition.y() + st::normalFont->height;
 | 
						|
	const auto nameShift = anim::interpolate(fullNameShift, 0, shown);
 | 
						|
	const auto row = tile->row();
 | 
						|
 | 
						|
	validateOutlineAnimation(tile, tileData);
 | 
						|
	validatePausedAnimation(tile, tileData);
 | 
						|
	const auto outline = tileData.outlined.value(tileData.outline ? 1. : 0.);
 | 
						|
	const auto paused = tileData.paused.value(tileData.pause ? 1. : 0.);
 | 
						|
 | 
						|
	ensureButtonsImage();
 | 
						|
 | 
						|
	// Frame.
 | 
						|
	const auto unscaled = Media::View::FlipSizeByRotation(
 | 
						|
		frameSize,
 | 
						|
		frameRotation);
 | 
						|
	const auto tileSize = geometry.size();
 | 
						|
	const auto swap = (((frameRotation / 90) % 2) == 1);
 | 
						|
	const auto expand = isExpanded(tile, unscaled, tileSize);
 | 
						|
	const auto animation = tile->animation();
 | 
						|
	const auto expandRatio = (animation.ratio >= 0.)
 | 
						|
		? countExpandRatio(tile, unscaled, animation)
 | 
						|
		: expand
 | 
						|
		? 1.
 | 
						|
		: 0.;
 | 
						|
	auto texCoords = CountTexCoords(unscaled, tileSize, expandRatio, swap);
 | 
						|
	auto blurTexCoords = (expandRatio == 1. && !swap)
 | 
						|
		? texCoords
 | 
						|
		: CountTexCoords(unscaled, tileSize, 1.);
 | 
						|
	const auto rect = transformRect(geometry);
 | 
						|
	auto toBlurTexCoords = std::array<std::array<GLfloat, 2>, 4> { {
 | 
						|
		{ { 0.f, 1.f } },
 | 
						|
		{ { 1.f, 1.f } },
 | 
						|
		{ { 1.f, 0.f } },
 | 
						|
		{ { 0.f, 0.f } },
 | 
						|
	} };
 | 
						|
	if (tile->mirror()) {
 | 
						|
		std::swap(toBlurTexCoords[0], toBlurTexCoords[1]);
 | 
						|
		std::swap(toBlurTexCoords[2], toBlurTexCoords[3]);
 | 
						|
		std::swap(texCoords[0], texCoords[1]);
 | 
						|
		std::swap(texCoords[2], texCoords[3]);
 | 
						|
	}
 | 
						|
	if (const auto shift = (frameRotation / 90); shift > 0) {
 | 
						|
		std::rotate(
 | 
						|
			toBlurTexCoords.begin(),
 | 
						|
			toBlurTexCoords.begin() + shift,
 | 
						|
			toBlurTexCoords.end());
 | 
						|
		std::rotate(
 | 
						|
			texCoords.begin(),
 | 
						|
			texCoords.begin() + shift,
 | 
						|
			texCoords.end());
 | 
						|
	}
 | 
						|
 | 
						|
	const auto nameTop = y + (height
 | 
						|
		- st.namePosition.y()
 | 
						|
		- st::semiboldFont->height);
 | 
						|
 | 
						|
	// Paused icon and text.
 | 
						|
	const auto middle = (st::groupCallVideoPlaceholderHeight
 | 
						|
		- st::groupCallPaused.height()) / 2;
 | 
						|
	const auto pausedSpace = (nameTop - y)
 | 
						|
		- st::groupCallPaused.height()
 | 
						|
		- st::semiboldFont->height;
 | 
						|
	const auto pauseIconSkip = middle - st::groupCallVideoPlaceholderIconTop;
 | 
						|
	const auto pauseTextSkip = st::groupCallVideoPlaceholderTextTop
 | 
						|
		- st::groupCallVideoPlaceholderIconTop;
 | 
						|
	const auto pauseIconTop = !_owner->wide()
 | 
						|
		? (y + (height - st::groupCallPaused.height()) / 2)
 | 
						|
		: (pausedSpace < 3 * st::semiboldFont->height)
 | 
						|
		? (pausedSpace / 3)
 | 
						|
		: std::min(
 | 
						|
			y + (height / 2) - pauseIconSkip,
 | 
						|
			(nameTop
 | 
						|
				- st::semiboldFont->height * 3
 | 
						|
				- st::groupCallPaused.height()));
 | 
						|
	const auto pauseTextTop = (pausedSpace < 3 * st::semiboldFont->height)
 | 
						|
		? (nameTop - (pausedSpace / 3) - st::semiboldFont->height)
 | 
						|
		: std::min(
 | 
						|
			pauseIconTop + pauseTextSkip,
 | 
						|
			nameTop - st::semiboldFont->height * 2);
 | 
						|
 | 
						|
	const auto pauseIcon = _buttons.texturedRect(
 | 
						|
		QRect(
 | 
						|
			x + (width - st::groupCallPaused.width()) / 2,
 | 
						|
			pauseIconTop,
 | 
						|
			st::groupCallPaused.width(),
 | 
						|
			st::groupCallPaused.height()),
 | 
						|
		_paused);
 | 
						|
	const auto pauseRect = transformRect(pauseIcon.geometry);
 | 
						|
 | 
						|
	const auto factor = style::DevicePixelRatio();
 | 
						|
	const auto pausedPosition = QPoint(
 | 
						|
		x + (width - (_pausedTextRect.width() / factor)) / 2,
 | 
						|
		pauseTextTop);
 | 
						|
	const auto pausedText = _names.texturedRect(
 | 
						|
		QRect(pausedPosition, _pausedTextRect.size() / factor),
 | 
						|
		_pausedTextRect);
 | 
						|
	const auto pausedRect = transformRect(pausedText.geometry);
 | 
						|
 | 
						|
	// Pin.
 | 
						|
	const auto pin = _buttons.texturedRect(
 | 
						|
		tile->pinInner().translated(x, y),
 | 
						|
		tile->pinned() ? _pinOn : _pinOff,
 | 
						|
		geometry);
 | 
						|
	const auto pinRect = transformRect(pin.geometry);
 | 
						|
 | 
						|
	// Back.
 | 
						|
	const auto back = _buttons.texturedRect(
 | 
						|
		tile->backInner().translated(x, y),
 | 
						|
		_back,
 | 
						|
		geometry);
 | 
						|
	const auto backRect = transformRect(back.geometry);
 | 
						|
 | 
						|
	// Mute.
 | 
						|
	const auto &icon = st::groupCallVideoCrossLine.icon;
 | 
						|
	const auto iconLeft = x + width - st.iconPosition.x() - icon.width();
 | 
						|
	const auto iconTop = y + (height
 | 
						|
		- st.iconPosition.y()
 | 
						|
		- icon.height()
 | 
						|
		+ nameShift);
 | 
						|
	const auto mute = _buttons.texturedRect(
 | 
						|
		QRect(iconLeft, iconTop, icon.width(), icon.height()),
 | 
						|
		(row->state() == MembersRow::State::Active
 | 
						|
			? _muteOff
 | 
						|
			: _muteOn),
 | 
						|
		geometry);
 | 
						|
	const auto muteRect = transformRect(mute.geometry);
 | 
						|
 | 
						|
	// Name.
 | 
						|
	const auto namePosition = QPoint(
 | 
						|
		x + st.namePosition.x(),
 | 
						|
		nameTop + nameShift);
 | 
						|
	const auto name = _names.texturedRect(
 | 
						|
		QRect(namePosition, tileData.nameRect.size() / factor),
 | 
						|
		tileData.nameRect,
 | 
						|
		geometry);
 | 
						|
	const auto nameRect = transformRect(name.geometry);
 | 
						|
 | 
						|
	const GLfloat coords[] = {
 | 
						|
		// YUV -> RGB-for-blur quad.
 | 
						|
		-1.f, 1.f,
 | 
						|
		toBlurTexCoords[0][0], toBlurTexCoords[0][1],
 | 
						|
 | 
						|
		1.f, 1.f,
 | 
						|
		toBlurTexCoords[1][0], toBlurTexCoords[1][1],
 | 
						|
 | 
						|
		1.f, -1.f,
 | 
						|
		toBlurTexCoords[2][0], toBlurTexCoords[2][1],
 | 
						|
 | 
						|
		-1.f, -1.f,
 | 
						|
		toBlurTexCoords[3][0], toBlurTexCoords[3][1],
 | 
						|
 | 
						|
		// First RGB -> RGB blur pass.
 | 
						|
		-1.f, 1.f,
 | 
						|
		0.f, 1.f,
 | 
						|
 | 
						|
		1.f, 1.f,
 | 
						|
		1.f, 1.f,
 | 
						|
 | 
						|
		1.f, -1.f,
 | 
						|
		1.f, 0.f,
 | 
						|
 | 
						|
		-1.f, -1.f,
 | 
						|
		0.f, 0.f,
 | 
						|
 | 
						|
		// Second blur pass + paint final frame.
 | 
						|
		rect.left(), rect.top(),
 | 
						|
		texCoords[0][0], texCoords[0][1],
 | 
						|
 | 
						|
		rect.right(), rect.top(),
 | 
						|
		texCoords[1][0], texCoords[1][1],
 | 
						|
 | 
						|
		rect.right(), rect.bottom(),
 | 
						|
		texCoords[2][0], texCoords[2][1],
 | 
						|
 | 
						|
		rect.left(), rect.bottom(),
 | 
						|
		texCoords[3][0], texCoords[3][1],
 | 
						|
 | 
						|
		// Additional blurred background texture coordinates.
 | 
						|
		blurTexCoords[0][0], blurTexCoords[0][1],
 | 
						|
		blurTexCoords[1][0], blurTexCoords[1][1],
 | 
						|
		blurTexCoords[2][0], blurTexCoords[2][1],
 | 
						|
		blurTexCoords[3][0], blurTexCoords[3][1],
 | 
						|
 | 
						|
		// Pin button.
 | 
						|
		pinRect.left(), pinRect.top(),
 | 
						|
		pin.texture.left(), pin.texture.bottom(),
 | 
						|
 | 
						|
		pinRect.right(), pinRect.top(),
 | 
						|
		pin.texture.right(), pin.texture.bottom(),
 | 
						|
 | 
						|
		pinRect.right(), pinRect.bottom(),
 | 
						|
		pin.texture.right(), pin.texture.top(),
 | 
						|
 | 
						|
		pinRect.left(), pinRect.bottom(),
 | 
						|
		pin.texture.left(), pin.texture.top(),
 | 
						|
 | 
						|
		// Back button.
 | 
						|
		backRect.left(), backRect.top(),
 | 
						|
		back.texture.left(), back.texture.bottom(),
 | 
						|
 | 
						|
		backRect.right(), backRect.top(),
 | 
						|
		back.texture.right(), back.texture.bottom(),
 | 
						|
 | 
						|
		backRect.right(), backRect.bottom(),
 | 
						|
		back.texture.right(), back.texture.top(),
 | 
						|
 | 
						|
		backRect.left(), backRect.bottom(),
 | 
						|
		back.texture.left(), back.texture.top(),
 | 
						|
 | 
						|
		// Mute icon.
 | 
						|
		muteRect.left(), muteRect.top(),
 | 
						|
		mute.texture.left(), mute.texture.bottom(),
 | 
						|
 | 
						|
		muteRect.right(), muteRect.top(),
 | 
						|
		mute.texture.right(), mute.texture.bottom(),
 | 
						|
 | 
						|
		muteRect.right(), muteRect.bottom(),
 | 
						|
		mute.texture.right(), mute.texture.top(),
 | 
						|
 | 
						|
		muteRect.left(), muteRect.bottom(),
 | 
						|
		mute.texture.left(), mute.texture.top(),
 | 
						|
 | 
						|
		// Name.
 | 
						|
		nameRect.left(), nameRect.top(),
 | 
						|
		name.texture.left(), name.texture.bottom(),
 | 
						|
 | 
						|
		nameRect.right(), nameRect.top(),
 | 
						|
		name.texture.right(), name.texture.bottom(),
 | 
						|
 | 
						|
		nameRect.right(), nameRect.bottom(),
 | 
						|
		name.texture.right(), name.texture.top(),
 | 
						|
 | 
						|
		nameRect.left(), nameRect.bottom(),
 | 
						|
		name.texture.left(), name.texture.top(),
 | 
						|
 | 
						|
		// Paused icon.
 | 
						|
		pauseRect.left(), pauseRect.top(),
 | 
						|
		pauseIcon.texture.left(), pauseIcon.texture.bottom(),
 | 
						|
 | 
						|
		pauseRect.right(), pauseRect.top(),
 | 
						|
		pauseIcon.texture.right(), pauseIcon.texture.bottom(),
 | 
						|
 | 
						|
		pauseRect.right(), pauseRect.bottom(),
 | 
						|
		pauseIcon.texture.right(), pauseIcon.texture.top(),
 | 
						|
 | 
						|
		pauseRect.left(), pauseRect.bottom(),
 | 
						|
		pauseIcon.texture.left(), pauseIcon.texture.top(),
 | 
						|
 | 
						|
		// Paused text.
 | 
						|
		pausedRect.left(), pausedRect.top(),
 | 
						|
		pausedText.texture.left(), pausedText.texture.bottom(),
 | 
						|
 | 
						|
		pausedRect.right(), pausedRect.top(),
 | 
						|
		pausedText.texture.right(), pausedText.texture.bottom(),
 | 
						|
 | 
						|
		pausedRect.right(), pausedRect.bottom(),
 | 
						|
		pausedText.texture.right(), pausedText.texture.top(),
 | 
						|
 | 
						|
		pausedRect.left(), pausedRect.bottom(),
 | 
						|
		pausedText.texture.left(), pausedText.texture.top(),
 | 
						|
	};
 | 
						|
 | 
						|
	_frameBuffer->bind();
 | 
						|
	_frameBuffer->write(0, coords, sizeof(coords));
 | 
						|
 | 
						|
	const auto blurSize = CountBlurredSize(
 | 
						|
		unscaled,
 | 
						|
		geometry.size(),
 | 
						|
		_factor);
 | 
						|
	prepareObjects(f, tileData, blurSize);
 | 
						|
	f.glViewport(0, 0, blurSize.width(), blurSize.height());
 | 
						|
 | 
						|
	bindFrame(f, data, tileData, _downscaleProgram);
 | 
						|
 | 
						|
	drawDownscalePass(f, tileData);
 | 
						|
	drawFirstBlurPass(f, tileData, blurSize);
 | 
						|
 | 
						|
	f.glBindFramebuffer(GL_FRAMEBUFFER, defaultFramebufferObject);
 | 
						|
	setDefaultViewport(f);
 | 
						|
 | 
						|
	bindFrame(f, data, tileData, _frameProgram);
 | 
						|
 | 
						|
	const auto program = _rgbaFrame
 | 
						|
		? &*_frameProgram.argb32
 | 
						|
		: &*_frameProgram.yuv420;
 | 
						|
	const auto uniformViewport = QSizeF(_viewport) * _factor;
 | 
						|
 | 
						|
	program->bind();
 | 
						|
	program->setUniformValue("viewport", uniformViewport);
 | 
						|
	program->setUniformValue(
 | 
						|
		"frameBg",
 | 
						|
		fullscreen ? QColor(0, 0, 0) : st::groupCallBg->c);
 | 
						|
	program->setUniformValue("radiusOutline", QVector2D(
 | 
						|
		GLfloat(st::roundRadiusLarge * _factor * (fullscreen ? 0. : 1.)),
 | 
						|
		(outline > 0) ? (st::groupCallOutline * _factor) : 0.f));
 | 
						|
	program->setUniformValue("roundRect", Uniform(rect));
 | 
						|
	program->setUniformValue("roundBg", st::groupCallBg->c);
 | 
						|
	program->setUniformValue("outlineFg", QVector4D(
 | 
						|
		st::groupCallMemberActiveIcon->c.redF(),
 | 
						|
		st::groupCallMemberActiveIcon->c.greenF(),
 | 
						|
		st::groupCallMemberActiveIcon->c.blueF(),
 | 
						|
		st::groupCallMemberActiveIcon->c.alphaF() * outline));
 | 
						|
 | 
						|
	const auto shadowHeight = st.shadowHeight * _factor;
 | 
						|
	const auto shadowAlpha = kShadowMaxAlpha / 255.f;
 | 
						|
	program->setUniformValue("shadow", QVector4D(
 | 
						|
		shadowHeight,
 | 
						|
		shown,
 | 
						|
		shadowAlpha,
 | 
						|
		fullscreen ? 0. : kBlurOpacity));
 | 
						|
	program->setUniformValue("paused", GLfloat(paused));
 | 
						|
 | 
						|
	f.glActiveTexture(_rgbaFrame ? GL_TEXTURE1 : GL_TEXTURE3);
 | 
						|
	tileData.textures.bind(f, kFirstBlurPassTextureIndex);
 | 
						|
	program->setUniformValue("b_texture", GLint(_rgbaFrame ? 1 : 3));
 | 
						|
	f.glActiveTexture(_rgbaFrame ? GL_TEXTURE2 : GL_TEXTURE5);
 | 
						|
	_noiseTexture.bind(f, 0);
 | 
						|
	program->setUniformValue("n_texture", GLint(_rgbaFrame ? 2 : 5));
 | 
						|
	program->setUniformValue(
 | 
						|
		"texelOffset",
 | 
						|
		GLfloat(1.f / blurSize.height()));
 | 
						|
	GLint blurTexcoord = program->attributeLocation("b_texcoordIn");
 | 
						|
	f.glVertexAttribPointer(
 | 
						|
		blurTexcoord,
 | 
						|
		2,
 | 
						|
		GL_FLOAT,
 | 
						|
		GL_FALSE,
 | 
						|
		2 * sizeof(GLfloat),
 | 
						|
		reinterpret_cast<const void*>(48 * sizeof(GLfloat)));
 | 
						|
	f.glEnableVertexAttribArray(blurTexcoord);
 | 
						|
	FillTexturedRectangle(f, program, 8);
 | 
						|
	f.glDisableVertexAttribArray(blurTexcoord);
 | 
						|
 | 
						|
	const auto pinVisible = _owner->wide()
 | 
						|
		&& (pin.geometry.bottom() > y);
 | 
						|
	const auto nameVisible = (nameShift != fullNameShift);
 | 
						|
	const auto pausedVisible = (paused > 0.);
 | 
						|
	if (!nameVisible && !pinVisible && !pausedVisible) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	f.glEnable(GL_BLEND);
 | 
						|
	f.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 | 
						|
	const auto guard = gsl::finally([&] {
 | 
						|
		f.glDisable(GL_BLEND);
 | 
						|
	});
 | 
						|
 | 
						|
	_imageProgram->bind();
 | 
						|
	_imageProgram->setUniformValue("viewport", uniformViewport);
 | 
						|
	_imageProgram->setUniformValue("s_texture", GLint(0));
 | 
						|
 | 
						|
	f.glActiveTexture(GL_TEXTURE0);
 | 
						|
	_buttons.bind(f);
 | 
						|
 | 
						|
	// Paused icon.
 | 
						|
	if (pausedVisible) {
 | 
						|
		_imageProgram->setUniformValue("g_opacity", GLfloat(paused));
 | 
						|
		FillTexturedRectangle(f, &*_imageProgram, 30);
 | 
						|
	}
 | 
						|
	_imageProgram->setUniformValue("g_opacity", GLfloat(1.f));
 | 
						|
 | 
						|
	// Pin.
 | 
						|
	if (pinVisible) {
 | 
						|
		FillTexturedRectangle(f, &*_imageProgram, 14);
 | 
						|
		FillTexturedRectangle(f, &*_imageProgram, 18);
 | 
						|
	}
 | 
						|
 | 
						|
	// Mute.
 | 
						|
	if (nameVisible && !muteRect.empty()) {
 | 
						|
		FillTexturedRectangle(f, &*_imageProgram, 22);
 | 
						|
	}
 | 
						|
 | 
						|
	if (!nameVisible && !pausedVisible) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	_names.bind(f);
 | 
						|
 | 
						|
	// Name.
 | 
						|
	if (nameVisible && !nameRect.empty()) {
 | 
						|
		FillTexturedRectangle(f, &*_imageProgram, 26);
 | 
						|
	}
 | 
						|
 | 
						|
	// Paused text.
 | 
						|
	if (pausedVisible && _owner->wide()) {
 | 
						|
		_imageProgram->setUniformValue("g_opacity", GLfloat(paused));
 | 
						|
		FillTexturedRectangle(f, &*_imageProgram, 34);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::prepareObjects(
 | 
						|
		QOpenGLFunctions &f,
 | 
						|
		TileData &tileData,
 | 
						|
		QSize blurSize) {
 | 
						|
	if (!tileData.textures.created()) {
 | 
						|
		tileData.textures.ensureCreated(f); // All are GL_LINEAR, except..
 | 
						|
		tileData.textures.bind(f, kScaleForBlurTextureIndex);
 | 
						|
 | 
						|
		// kScaleForBlurTextureIndex is attached to framebuffer 0,
 | 
						|
		// and is used to draw to framebuffer 1 of the same size.
 | 
						|
		f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
 | 
						|
		f.glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
 | 
						|
	}
 | 
						|
	tileData.framebuffers.ensureCreated(f);
 | 
						|
 | 
						|
	if (tileData.textureBlurSize == blurSize) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	tileData.textureBlurSize = blurSize;
 | 
						|
 | 
						|
	const auto create = [&](int framebufferIndex, int index) {
 | 
						|
		tileData.textures.bind(f, index);
 | 
						|
		f.glTexImage2D(
 | 
						|
			GL_TEXTURE_2D,
 | 
						|
			0,
 | 
						|
			GL_RGB,
 | 
						|
			blurSize.width(),
 | 
						|
			blurSize.height(),
 | 
						|
			0,
 | 
						|
			GL_RGB,
 | 
						|
			GL_UNSIGNED_BYTE,
 | 
						|
			nullptr);
 | 
						|
 | 
						|
		tileData.framebuffers.bind(f, framebufferIndex);
 | 
						|
		f.glFramebufferTexture2D(
 | 
						|
			GL_FRAMEBUFFER,
 | 
						|
			GL_COLOR_ATTACHMENT0,
 | 
						|
			GL_TEXTURE_2D,
 | 
						|
			tileData.textures.id(index),
 | 
						|
			0);
 | 
						|
	};
 | 
						|
	create(0, kScaleForBlurTextureIndex);
 | 
						|
	create(1, kFirstBlurPassTextureIndex);
 | 
						|
}
 | 
						|
 | 
						|
bool Viewport::RendererGL::isExpanded(
 | 
						|
		not_null<VideoTile*> tile,
 | 
						|
		QSize unscaled,
 | 
						|
		QSize tileSize) const {
 | 
						|
	return !tile->screencast()
 | 
						|
		&& (!_owner->wide() || UseExpandForCamera(unscaled, tileSize));
 | 
						|
}
 | 
						|
 | 
						|
float64 Viewport::RendererGL::countExpandRatio(
 | 
						|
		not_null<VideoTile*> tile,
 | 
						|
		QSize unscaled,
 | 
						|
		const TileAnimation &animation) const {
 | 
						|
	const auto expandedFrom = isExpanded(tile, unscaled, animation.from);
 | 
						|
	const auto expandedTo = isExpanded(tile, unscaled, animation.to);
 | 
						|
	return (expandedFrom && expandedTo)
 | 
						|
		? 1.
 | 
						|
		: (!expandedFrom && !expandedTo)
 | 
						|
		? 0.
 | 
						|
		: expandedFrom
 | 
						|
		? (1. - animation.ratio)
 | 
						|
		: animation.ratio;
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::bindFrame(
 | 
						|
		QOpenGLFunctions &f,
 | 
						|
		const Webrtc::FrameWithInfo &data,
 | 
						|
		TileData &tileData,
 | 
						|
		Program &program) {
 | 
						|
	const auto imageIndex = _userpicFrame ? 0 : (data.index + 1);
 | 
						|
	const auto upload = (tileData.trackIndex != imageIndex);
 | 
						|
	tileData.trackIndex = imageIndex;
 | 
						|
	if (_rgbaFrame) {
 | 
						|
		ensureARGB32Program();
 | 
						|
		program.argb32->bind();
 | 
						|
		f.glActiveTexture(GL_TEXTURE0);
 | 
						|
		tileData.textures.bind(f, 0);
 | 
						|
		if (upload) {
 | 
						|
			const auto &image = _userpicFrame
 | 
						|
				? tileData.userpicFrame
 | 
						|
				: data.original;
 | 
						|
			const auto stride = image.bytesPerLine() / 4;
 | 
						|
			const auto data = image.constBits();
 | 
						|
			uploadTexture(
 | 
						|
				f,
 | 
						|
				Ui::GL::kFormatRGBA,
 | 
						|
				Ui::GL::kFormatRGBA,
 | 
						|
				image.size(),
 | 
						|
				tileData.rgbaSize,
 | 
						|
				stride,
 | 
						|
				data);
 | 
						|
			tileData.rgbaSize = image.size();
 | 
						|
			tileData.textureSize = QSize();
 | 
						|
		}
 | 
						|
		program.argb32->setUniformValue("s_texture", GLint(0));
 | 
						|
	} else {
 | 
						|
		const auto yuv = data.yuv420;
 | 
						|
		program.yuv420->bind();
 | 
						|
		f.glActiveTexture(GL_TEXTURE0);
 | 
						|
		tileData.textures.bind(f, 0);
 | 
						|
		if (upload) {
 | 
						|
			f.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | 
						|
			uploadTexture(
 | 
						|
				f,
 | 
						|
				GL_ALPHA,
 | 
						|
				GL_ALPHA,
 | 
						|
				yuv->size,
 | 
						|
				tileData.textureSize,
 | 
						|
				yuv->y.stride,
 | 
						|
				yuv->y.data);
 | 
						|
			tileData.textureSize = yuv->size;
 | 
						|
			tileData.rgbaSize = QSize();
 | 
						|
		}
 | 
						|
		f.glActiveTexture(GL_TEXTURE1);
 | 
						|
		tileData.textures.bind(f, 1);
 | 
						|
		if (upload) {
 | 
						|
			uploadTexture(
 | 
						|
				f,
 | 
						|
				GL_ALPHA,
 | 
						|
				GL_ALPHA,
 | 
						|
				yuv->chromaSize,
 | 
						|
				tileData.textureChromaSize,
 | 
						|
				yuv->u.stride,
 | 
						|
				yuv->u.data);
 | 
						|
		}
 | 
						|
		f.glActiveTexture(GL_TEXTURE2);
 | 
						|
		tileData.textures.bind(f, 2);
 | 
						|
		if (upload) {
 | 
						|
			uploadTexture(
 | 
						|
				f,
 | 
						|
				GL_ALPHA,
 | 
						|
				GL_ALPHA,
 | 
						|
				yuv->chromaSize,
 | 
						|
				tileData.textureChromaSize,
 | 
						|
				yuv->v.stride,
 | 
						|
				yuv->v.data);
 | 
						|
			tileData.textureChromaSize = yuv->chromaSize;
 | 
						|
			f.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
 | 
						|
		}
 | 
						|
		program.yuv420->setUniformValue("y_texture", GLint(0));
 | 
						|
		program.yuv420->setUniformValue("u_texture", GLint(1));
 | 
						|
		program.yuv420->setUniformValue("v_texture", GLint(2));
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::uploadTexture(
 | 
						|
		QOpenGLFunctions &f,
 | 
						|
		GLint internalformat,
 | 
						|
		GLint format,
 | 
						|
		QSize size,
 | 
						|
		QSize hasSize,
 | 
						|
		int stride,
 | 
						|
		const void *data) const {
 | 
						|
	f.glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
 | 
						|
	if (hasSize != size) {
 | 
						|
		f.glTexImage2D(
 | 
						|
			GL_TEXTURE_2D,
 | 
						|
			0,
 | 
						|
			internalformat,
 | 
						|
			size.width(),
 | 
						|
			size.height(),
 | 
						|
			0,
 | 
						|
			format,
 | 
						|
			GL_UNSIGNED_BYTE,
 | 
						|
			data);
 | 
						|
	} else {
 | 
						|
		f.glTexSubImage2D(
 | 
						|
			GL_TEXTURE_2D,
 | 
						|
			0,
 | 
						|
			0,
 | 
						|
			0,
 | 
						|
			size.width(),
 | 
						|
			size.height(),
 | 
						|
			format,
 | 
						|
			GL_UNSIGNED_BYTE,
 | 
						|
			data);
 | 
						|
	}
 | 
						|
	f.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::drawDownscalePass(
 | 
						|
		QOpenGLFunctions &f,
 | 
						|
		TileData &tileData) {
 | 
						|
	tileData.framebuffers.bind(f, 0);
 | 
						|
 | 
						|
	const auto program = _rgbaFrame
 | 
						|
		? &*_downscaleProgram.argb32
 | 
						|
		: &*_downscaleProgram.yuv420;
 | 
						|
 | 
						|
	program->bind();
 | 
						|
	FillTexturedRectangle(f, program);
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::drawFirstBlurPass(
 | 
						|
		QOpenGLFunctions &f,
 | 
						|
		TileData &tileData,
 | 
						|
		QSize blurSize) {
 | 
						|
	tileData.framebuffers.bind(f, 1);
 | 
						|
 | 
						|
	_blurProgram->bind();
 | 
						|
	f.glActiveTexture(GL_TEXTURE0);
 | 
						|
	tileData.textures.bind(f, kScaleForBlurTextureIndex);
 | 
						|
 | 
						|
	_blurProgram->setUniformValue("b_texture", GLint(0));
 | 
						|
	_blurProgram->setUniformValue(
 | 
						|
		"texelOffset",
 | 
						|
		GLfloat(1.f / blurSize.width()));
 | 
						|
 | 
						|
	FillTexturedRectangle(f, &*_blurProgram, 4);
 | 
						|
}
 | 
						|
 | 
						|
Rect Viewport::RendererGL::transformRect(const Rect &raster) const {
 | 
						|
	return TransformRect(raster, _viewport, _factor);
 | 
						|
}
 | 
						|
 | 
						|
Rect Viewport::RendererGL::transformRect(const QRect &raster) const {
 | 
						|
	return TransformRect(Rect(raster), _viewport, _factor);
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::ensureButtonsImage() {
 | 
						|
	if (_buttons) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	const auto pinOnSize = VideoTile::PinInnerSize(true);
 | 
						|
	const auto pinOffSize = VideoTile::PinInnerSize(false);
 | 
						|
	const auto backSize = VideoTile::BackInnerSize();
 | 
						|
	const auto muteSize = st::groupCallVideoCrossLine.icon.size();
 | 
						|
	const auto pausedSize = st::groupCallPaused.size();
 | 
						|
 | 
						|
	const auto fullSize = QSize(
 | 
						|
		std::max({
 | 
						|
			pinOnSize.width(),
 | 
						|
			pinOffSize.width(),
 | 
						|
			backSize.width(),
 | 
						|
			2 * muteSize.width(),
 | 
						|
			pausedSize.width(),
 | 
						|
		}),
 | 
						|
		(pinOnSize.height()
 | 
						|
			+ pinOffSize.height()
 | 
						|
			+ backSize.height()
 | 
						|
			+ muteSize.height()
 | 
						|
			+ pausedSize.height()));
 | 
						|
	const auto imageSize = fullSize * _ifactor;
 | 
						|
	auto image = _buttons.takeImage();
 | 
						|
	if (image.size() != imageSize) {
 | 
						|
		image = QImage(imageSize, QImage::Format_ARGB32_Premultiplied);
 | 
						|
	}
 | 
						|
	image.fill(Qt::transparent);
 | 
						|
	image.setDevicePixelRatio(_ifactor);
 | 
						|
	{
 | 
						|
		auto p = Painter(&image);
 | 
						|
		auto hq = PainterHighQualityEnabler(p);
 | 
						|
 | 
						|
		_pinOn = QRect(QPoint(), pinOnSize * _ifactor);
 | 
						|
		VideoTile::PaintPinButton(
 | 
						|
			p,
 | 
						|
			true,
 | 
						|
			0,
 | 
						|
			0,
 | 
						|
			fullSize.width(),
 | 
						|
			&_pinBackground,
 | 
						|
			&_pinIcon);
 | 
						|
 | 
						|
		const auto pinOffTop = pinOnSize.height();
 | 
						|
		_pinOff = QRect(
 | 
						|
			QPoint(0, pinOffTop) * _ifactor,
 | 
						|
			pinOffSize * _ifactor);
 | 
						|
		VideoTile::PaintPinButton(
 | 
						|
			p,
 | 
						|
			false,
 | 
						|
			0,
 | 
						|
			pinOnSize.height(),
 | 
						|
			fullSize.width(),
 | 
						|
			&_pinBackground,
 | 
						|
			&_pinIcon);
 | 
						|
 | 
						|
		const auto backTop = pinOffTop + pinOffSize.height();
 | 
						|
		_back = QRect(QPoint(0, backTop) * _ifactor, backSize * _ifactor);
 | 
						|
		VideoTile::PaintBackButton(
 | 
						|
			p,
 | 
						|
			0,
 | 
						|
			pinOnSize.height() + pinOffSize.height(),
 | 
						|
			fullSize.width(),
 | 
						|
			&_pinBackground);
 | 
						|
 | 
						|
		const auto muteTop = backTop + backSize.height();
 | 
						|
		_muteOn = QRect(QPoint(0, muteTop) * _ifactor, muteSize * _ifactor);
 | 
						|
		_muteIcon.paint(p, { 0, muteTop }, 1.);
 | 
						|
 | 
						|
		_muteOff = QRect(
 | 
						|
			QPoint(muteSize.width(), muteTop) * _ifactor,
 | 
						|
			muteSize * _ifactor);
 | 
						|
		_muteIcon.paint(p, { muteSize.width(), muteTop }, 0.);
 | 
						|
 | 
						|
		const auto pausedTop = muteTop + muteSize.height();
 | 
						|
		_paused = QRect(
 | 
						|
			QPoint(0, pausedTop) * _ifactor,
 | 
						|
			pausedSize * _ifactor);
 | 
						|
		st::groupCallPaused.paint(p, 0, pausedTop, fullSize.width());
 | 
						|
	}
 | 
						|
	_buttons.setImage(std::move(image));
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::validateDatas() {
 | 
						|
	const auto &tiles = _owner->_tiles;
 | 
						|
	const auto &st = st::groupCallVideoTile;
 | 
						|
	const auto count = int(tiles.size());
 | 
						|
	const auto factor = style::DevicePixelRatio();
 | 
						|
	const auto nameHeight = st::semiboldFont->height * factor;
 | 
						|
	const auto pausedText = tr::lng_group_call_video_paused(tr::now);
 | 
						|
	const auto pausedBottom = nameHeight;
 | 
						|
	const auto pausedWidth = st::semiboldFont->width(pausedText) * factor;
 | 
						|
	struct Request {
 | 
						|
		int index = 0;
 | 
						|
		bool updating = false;
 | 
						|
	};
 | 
						|
	auto requests = std::vector<Request>();
 | 
						|
	auto available = std::max(_names.image().width(), pausedWidth);
 | 
						|
	for (auto &data : _tileData) {
 | 
						|
		data.stale = true;
 | 
						|
	}
 | 
						|
	_tileDataIndices.resize(count);
 | 
						|
	const auto nameWidth = [&](int i) {
 | 
						|
		const auto row = tiles[i]->row();
 | 
						|
		const auto hasWidth = tiles[i]->geometry().width()
 | 
						|
			- st.iconPosition.x()
 | 
						|
			- st::groupCallVideoCrossLine.icon.width()
 | 
						|
			- st.namePosition.x();
 | 
						|
		if (hasWidth < 1) {
 | 
						|
			return 0;
 | 
						|
		}
 | 
						|
		return std::clamp(row->name().maxWidth(), 1, hasWidth) * factor;
 | 
						|
	};
 | 
						|
	for (auto i = 0; i != count; ++i) {
 | 
						|
		tiles[i]->row()->lazyInitialize(st::groupCallMembersListItem);
 | 
						|
		const auto width = nameWidth(i);
 | 
						|
		if (width > available) {
 | 
						|
			available = width;
 | 
						|
		}
 | 
						|
		const auto id = quintptr(tiles[i]->track().get());
 | 
						|
		const auto j = ranges::find(_tileData, id, &TileData::id);
 | 
						|
		if (j != end(_tileData)) {
 | 
						|
			j->stale = false;
 | 
						|
			const auto index = (j - begin(_tileData));
 | 
						|
			_tileDataIndices[i] = index;
 | 
						|
			const auto peer = tiles[i]->row()->peer();
 | 
						|
			if ((j->peer != peer)
 | 
						|
				|| (j->nameVersion != peer->nameVersion())
 | 
						|
				|| (j->nameRect.width() != width)) {
 | 
						|
				const auto nameTop = pausedBottom + index * nameHeight;
 | 
						|
				j->nameRect = QRect(0, nameTop, width, nameHeight);
 | 
						|
				requests.push_back({ .index = i, .updating = true });
 | 
						|
			}
 | 
						|
		} else {
 | 
						|
			_tileDataIndices[i] = -1;
 | 
						|
			requests.push_back({ .index = i, .updating = false });
 | 
						|
		}
 | 
						|
	}
 | 
						|
	if (requests.empty()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	auto maybeStaleAfter = begin(_tileData);
 | 
						|
	auto maybeStaleEnd = end(_tileData);
 | 
						|
	for (auto &request : requests) {
 | 
						|
		const auto i = request.index;
 | 
						|
		if (_tileDataIndices[i] >= 0) {
 | 
						|
			continue;
 | 
						|
		}
 | 
						|
		const auto id = quintptr(tiles[i]->track().get());
 | 
						|
		const auto peer = tiles[i]->row()->peer();
 | 
						|
		const auto paused = (tiles[i]->track()->state()
 | 
						|
			== Webrtc::VideoState::Paused);
 | 
						|
		auto index = int(_tileData.size());
 | 
						|
		maybeStaleAfter = ranges::find(
 | 
						|
			maybeStaleAfter,
 | 
						|
			maybeStaleEnd,
 | 
						|
			true,
 | 
						|
			&TileData::stale);
 | 
						|
		if (maybeStaleAfter != maybeStaleEnd) {
 | 
						|
			index = (maybeStaleAfter - begin(_tileData));
 | 
						|
			maybeStaleAfter->id = id;
 | 
						|
			maybeStaleAfter->peer = peer;
 | 
						|
			maybeStaleAfter->stale = false;
 | 
						|
			maybeStaleAfter->pause = paused;
 | 
						|
			maybeStaleAfter->paused.stop();
 | 
						|
			request.updating = true;
 | 
						|
		} else {
 | 
						|
			// This invalidates maybeStale*, but they're already equal.
 | 
						|
			_tileData.push_back({
 | 
						|
				.id = id,
 | 
						|
				.peer = peer,
 | 
						|
				.pause = paused,
 | 
						|
			});
 | 
						|
		}
 | 
						|
		const auto nameTop = pausedBottom + index * nameHeight;
 | 
						|
		_tileData[index].nameVersion = peer->nameVersion();
 | 
						|
		_tileData[index].nameRect = QRect(
 | 
						|
			0,
 | 
						|
			nameTop,
 | 
						|
			nameWidth(i),
 | 
						|
			nameHeight);
 | 
						|
		_tileDataIndices[i] = index;
 | 
						|
	}
 | 
						|
	auto image = _names.takeImage();
 | 
						|
	const auto imageSize = QSize(
 | 
						|
		available,
 | 
						|
		pausedBottom + _tileData.size() * nameHeight);
 | 
						|
	const auto allocate = (image.size() != imageSize);
 | 
						|
	auto paintToImage = allocate
 | 
						|
		? QImage(imageSize, QImage::Format_ARGB32_Premultiplied)
 | 
						|
		: base::take(image);
 | 
						|
	paintToImage.setDevicePixelRatio(factor);
 | 
						|
	if (allocate && image.isNull()) {
 | 
						|
		paintToImage.fill(Qt::transparent);
 | 
						|
	}
 | 
						|
	{
 | 
						|
		auto p = Painter(&paintToImage);
 | 
						|
		p.setPen(st::groupCallVideoTextFg);
 | 
						|
		if (!image.isNull()) {
 | 
						|
			p.setCompositionMode(QPainter::CompositionMode_Source);
 | 
						|
			p.drawImage(0, 0, image);
 | 
						|
			if (paintToImage.width() > image.width()) {
 | 
						|
				p.fillRect(
 | 
						|
					image.width() / factor,
 | 
						|
					0,
 | 
						|
					(paintToImage.width() - image.width()) / factor,
 | 
						|
					image.height() / factor,
 | 
						|
					Qt::transparent);
 | 
						|
			}
 | 
						|
			if (paintToImage.height() > image.height()) {
 | 
						|
				p.fillRect(
 | 
						|
					0,
 | 
						|
					image.height() / factor,
 | 
						|
					paintToImage.width() / factor,
 | 
						|
					(paintToImage.height() - image.height()) / factor,
 | 
						|
					Qt::transparent);
 | 
						|
			}
 | 
						|
			p.setCompositionMode(QPainter::CompositionMode_SourceOver);
 | 
						|
		} else if (allocate) {
 | 
						|
			p.setFont(st::semiboldFont);
 | 
						|
			p.drawText(0, st::semiboldFont->ascent, pausedText);
 | 
						|
			_pausedTextRect = QRect(0, 0, pausedWidth, nameHeight);
 | 
						|
		}
 | 
						|
		for (const auto &request : requests) {
 | 
						|
			const auto i = request.index;
 | 
						|
			const auto &data = _tileData[_tileDataIndices[i]];
 | 
						|
			if (data.nameRect.isEmpty()) {
 | 
						|
				continue;
 | 
						|
			}
 | 
						|
			const auto row = tiles[i]->row();
 | 
						|
			if (request.updating) {
 | 
						|
				p.setCompositionMode(QPainter::CompositionMode_Source);
 | 
						|
				p.fillRect(
 | 
						|
					0,
 | 
						|
					data.nameRect.y() / factor,
 | 
						|
					paintToImage.width() / factor,
 | 
						|
					nameHeight / factor,
 | 
						|
					Qt::transparent);
 | 
						|
				p.setCompositionMode(QPainter::CompositionMode_SourceOver);
 | 
						|
			}
 | 
						|
			row->name().drawLeftElided(
 | 
						|
				p,
 | 
						|
				0,
 | 
						|
				data.nameRect.y() / factor,
 | 
						|
				data.nameRect.width() / factor,
 | 
						|
				paintToImage.width() / factor);
 | 
						|
		}
 | 
						|
	}
 | 
						|
	_names.setImage(std::move(paintToImage));
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::validateNoiseTexture(
 | 
						|
		QOpenGLFunctions &f,
 | 
						|
		GLuint defaultFramebufferObject) {
 | 
						|
	if (_noiseTexture.created()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	_noiseTexture.ensureCreated(f, GL_NEAREST, GL_REPEAT);
 | 
						|
	_noiseTexture.bind(f, 0);
 | 
						|
 | 
						|
	// Rendering to GL_ALPHA is not supported.
 | 
						|
	f.glTexImage2D(
 | 
						|
		GL_TEXTURE_2D,
 | 
						|
		0,
 | 
						|
		GL_R8,
 | 
						|
		kNoiseTextureSize,
 | 
						|
		kNoiseTextureSize,
 | 
						|
		0,
 | 
						|
		GL_RED,
 | 
						|
		GL_UNSIGNED_BYTE,
 | 
						|
		nullptr);
 | 
						|
	if (f.glGetError() != GL_NO_ERROR) {
 | 
						|
		// Direct3D 9 doesn't support GL_R8 textures.
 | 
						|
		f.glTexImage2D(
 | 
						|
			GL_TEXTURE_2D,
 | 
						|
			0,
 | 
						|
			GL_RGB,
 | 
						|
			kNoiseTextureSize,
 | 
						|
			kNoiseTextureSize,
 | 
						|
			0,
 | 
						|
			GL_RGB,
 | 
						|
			GL_UNSIGNED_BYTE,
 | 
						|
			nullptr);
 | 
						|
	}
 | 
						|
 | 
						|
	_noiseFramebuffer.ensureCreated(f);
 | 
						|
	_noiseFramebuffer.bind(f, 0);
 | 
						|
 | 
						|
	f.glFramebufferTexture2D(
 | 
						|
		GL_FRAMEBUFFER,
 | 
						|
		GL_COLOR_ATTACHMENT0,
 | 
						|
		GL_TEXTURE_2D,
 | 
						|
		_noiseTexture.id(0),
 | 
						|
		0);
 | 
						|
 | 
						|
	f.glViewport(0, 0, kNoiseTextureSize, kNoiseTextureSize);
 | 
						|
 | 
						|
	const GLfloat coords[] = {
 | 
						|
		-1, -1,
 | 
						|
		-1,  1,
 | 
						|
		 1,  1,
 | 
						|
		 1, -1,
 | 
						|
	};
 | 
						|
	auto buffer = QOpenGLBuffer();
 | 
						|
	buffer.setUsagePattern(QOpenGLBuffer::StaticDraw);
 | 
						|
	buffer.create();
 | 
						|
	buffer.bind();
 | 
						|
	buffer.allocate(coords, sizeof(coords));
 | 
						|
 | 
						|
	auto program = QOpenGLShaderProgram();
 | 
						|
	LinkProgram(
 | 
						|
		&program,
 | 
						|
		VertexShader({}),
 | 
						|
		FragmentShader({ FragmentGenerateNoise() }));
 | 
						|
	program.bind();
 | 
						|
 | 
						|
	GLint position = program.attributeLocation("position");
 | 
						|
	f.glVertexAttribPointer(
 | 
						|
		position,
 | 
						|
		2,
 | 
						|
		GL_FLOAT,
 | 
						|
		GL_FALSE,
 | 
						|
		2 * sizeof(GLfloat),
 | 
						|
		nullptr);
 | 
						|
	f.glEnableVertexAttribArray(position);
 | 
						|
 | 
						|
	f.glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
 | 
						|
 | 
						|
	f.glDisableVertexAttribArray(position);
 | 
						|
 | 
						|
	f.glUseProgram(0);
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::validateOutlineAnimation(
 | 
						|
		not_null<VideoTile*> tile,
 | 
						|
		TileData &data) {
 | 
						|
	const auto outline = tile->row()->speaking();
 | 
						|
	if (data.outline == outline) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	data.outline = outline;
 | 
						|
	data.outlined.start(
 | 
						|
		[=] { _owner->widget()->update(); },
 | 
						|
		outline ? 0. : 1.,
 | 
						|
		outline ? 1. : 0.,
 | 
						|
		st::fadeWrapDuration);
 | 
						|
}
 | 
						|
 | 
						|
void Viewport::RendererGL::validatePausedAnimation(
 | 
						|
		not_null<VideoTile*> tile,
 | 
						|
		TileData &data) {
 | 
						|
	const auto paused = (_userpicFrame
 | 
						|
		&& tile->track()->frameSize().isEmpty())
 | 
						|
		|| (tile->track()->state() == Webrtc::VideoState::Paused);
 | 
						|
	if (data.pause == paused) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	data.pause = paused;
 | 
						|
	data.paused.start(
 | 
						|
		[=] { _owner->widget()->update(); },
 | 
						|
		paused ? 0. : 1.,
 | 
						|
		paused ? 1. : 0.,
 | 
						|
		st::fadeWrapDuration);
 | 
						|
}
 | 
						|
 | 
						|
} // namespace Calls::Group
 |