101 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			101 lines
		
	
	
	
		
			2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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This file is part of Telegram Desktop,
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the official desktop version of Telegram messaging app, see https://telegram.org
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Telegram Desktop is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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It is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
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Copyright (c) 2014 John Preston, https://desktop.telegram.org
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*/
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#pragma once
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#include "gui/boxshadow.h"
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class LayeredWidget : public QWidget {
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	Q_OBJECT
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public:
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	virtual void animStep(float64 ms) {
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	}
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	virtual void parentResized() = 0;
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	virtual void startHide() {
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	}
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	virtual void setInnerFocus() {
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		setFocus();
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	}
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	virtual void resizeEvent(QResizeEvent *e) {
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		emit resized();
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	}
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	virtual QRect boxRect() const {
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		QRect res(rect());
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		res.moveTopLeft(geometry().topLeft());
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		return res;
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	}
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	void mousePressEvent(QMouseEvent *e) {
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		e->accept();
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	}
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signals:
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	void closed();
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	void resized();
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};
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class BackgroundWidget : public QWidget, public Animated {
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	Q_OBJECT
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public:
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	BackgroundWidget(QWidget *parent, LayeredWidget *w);
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	void showFast();
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	void paintEvent(QPaintEvent *e);
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	void keyPressEvent(QKeyEvent *e);
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	void mousePressEvent(QMouseEvent *e);
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	void resizeEvent(QResizeEvent *e);
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	void updateWideMode();
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	void replaceInner(LayeredWidget *n);
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	bool animStep(float64 ms);
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	bool canSetFocus() const;
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	void setInnerFocus();
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	~BackgroundWidget();
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public slots:
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	void onClose();
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	bool onInnerClose();
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	void boxDestroyed(QObject *obj);
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private:
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	void startHide();
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	LayeredWidget *w;
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	typedef QList<LayeredWidget*> HiddenLayers;
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	HiddenLayers _hidden;
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	anim::fvalue aBackground;
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	anim::transition aBackgroundFunc;
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	bool hiding;
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	BoxShadow shadow;
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};
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