83 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			83 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "ui/effects/animations.h"
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class History;
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namespace HistoryView {
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class SendActionPainter;
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} // namespace HistoryView
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namespace Data {
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class Thread;
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class SendActionManager final {
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public:
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	struct AnimationUpdate {
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		not_null<Thread*> thread;
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		int left = 0;
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		int width = 0;
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		int height = 0;
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		bool textUpdated = false;
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	};
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	explicit SendActionManager();
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	void registerFor(
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		not_null<History*> history,
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		MsgId rootId,
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		not_null<UserData*> user,
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		const MTPSendMessageAction &action,
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		TimeId when);
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	[[nodiscard]] auto animationUpdated() const
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		-> rpl::producer<AnimationUpdate>;
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	void updateAnimation(AnimationUpdate &&update);
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	[[nodiscard]] auto speakingAnimationUpdated() const
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		-> rpl::producer<not_null<History*>>;
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	void updateSpeakingAnimation(not_null<History*> history);
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	using SendActionPainter = HistoryView::SendActionPainter;
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	[[nodiscard]] std::shared_ptr<SendActionPainter> repliesPainter(
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		not_null<History*> history,
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		MsgId rootId);
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	void repliesPainterRemoved(
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		not_null<History*> history,
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		MsgId rootId);
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	void repliesPaintersClear(
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		not_null<History*> history,
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		not_null<UserData*> user);
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	void clear();
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private:
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	bool callback(crl::time now);
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	[[nodiscard]] SendActionPainter *lookupPainter(
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		not_null<History*> history,
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		MsgId rootId);
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	// When typing in this history started.
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	base::flat_map<
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		std::pair<not_null<History*>, MsgId>,
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		crl::time> _sendActions;
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	Ui::Animations::Basic _animation;
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	rpl::event_stream<AnimationUpdate> _animationUpdate;
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	rpl::event_stream<not_null<History*>> _speakingAnimationUpdate;
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	base::flat_map<
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		not_null<History*>,
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		base::flat_map<
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			MsgId,
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			std::weak_ptr<SendActionPainter>>> _painters;
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};
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} // namespace Data
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