Also move layerwidget to window/layer_widget. Also replace ui/effects/widget_fade_wrap with ui/wrap/fade_wrap.
		
			
				
	
	
		
			78 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			78 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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This file is part of Telegram Desktop,
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the official desktop version of Telegram messaging app, see https://telegram.org
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Telegram Desktop is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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It is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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In addition, as a special exception, the copyright holders give permission
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to link the code of portions of this program with the OpenSSL library.
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Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
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Copyright (c) 2014-2017 John Preston, https://desktop.telegram.org
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*/
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#pragma once
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#include "styles/style_widgets.h"
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#include "ui/rp_widget.h"
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namespace Ui {
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class FadeAnimation {
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public:
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	FadeAnimation(TWidget *widget, bool scaled = false);
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	bool paint(Painter &p);
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	void refreshCache();
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	using FinishedCallback = base::lambda<void()>;
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	void setFinishedCallback(FinishedCallback &&callback);
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	using UpdatedCallback = base::lambda<void(float64)>;
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	void setUpdatedCallback(UpdatedCallback &&callback);
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	void show();
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	void hide();
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	void fadeIn(int duration);
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	void fadeOut(int duration);
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	void finish() {
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		stopAnimation();
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	}
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	bool animating() const {
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		return _animation.animating();
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	}
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	bool visible() const {
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		return _visible;
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	}
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private:
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	void startAnimation(int duration);
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	void stopAnimation();
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	void updateCallback();
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	QPixmap grabContent();
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	TWidget *_widget = nullptr;
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	bool _scaled = false;
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	Animation _animation;
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	QSize _size;
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	QPixmap _cache;
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	bool _visible = false;
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	FinishedCallback _finishedCallback;
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	UpdatedCallback _updatedCallback;
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};
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} // namespace Ui
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