579 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			579 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
 | 
						|
This file is part of Telegram Desktop,
 | 
						|
the official desktop application for the Telegram messaging service.
 | 
						|
 | 
						|
For license and copyright information please follow this link:
 | 
						|
https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
 | 
						|
*/
 | 
						|
#include "calls/calls_video_incoming.h"
 | 
						|
 | 
						|
#include "ui/gl/gl_surface.h"
 | 
						|
#include "ui/gl/gl_shader.h"
 | 
						|
#include "ui/gl/gl_image.h"
 | 
						|
#include "ui/gl/gl_primitives.h"
 | 
						|
#include "ui/painter.h"
 | 
						|
#include "media/view/media_view_pip.h"
 | 
						|
#include "webrtc/webrtc_video_track.h"
 | 
						|
#include "styles/style_calls.h"
 | 
						|
 | 
						|
#include <QOpenGLShader>
 | 
						|
#include <QOpenGLBuffer>
 | 
						|
 | 
						|
namespace Calls {
 | 
						|
namespace {
 | 
						|
 | 
						|
constexpr auto kBottomShadowAlphaMax = 74;
 | 
						|
 | 
						|
using namespace Ui::GL;
 | 
						|
 | 
						|
[[nodiscard]] ShaderPart FragmentBottomShadow() {
 | 
						|
	return {
 | 
						|
		.header = R"(
 | 
						|
uniform vec3 shadow; // fullHeight, shadowTop, maxOpacity
 | 
						|
)",
 | 
						|
		.body = R"(
 | 
						|
	float shadowCoord = shadow.y - gl_FragCoord.y;
 | 
						|
	float shadowValue = clamp(shadowCoord / shadow.x, 0., 1.);
 | 
						|
	float shadowShown = shadowValue * shadow.z;
 | 
						|
	result = vec4(min(result.rgb, vec3(1.)) * (1. - shadowShown), result.a);
 | 
						|
)",
 | 
						|
	};
 | 
						|
}
 | 
						|
 | 
						|
} // namespace
 | 
						|
 | 
						|
class Panel::Incoming::RendererGL final : public Ui::GL::Renderer {
 | 
						|
public:
 | 
						|
	explicit RendererGL(not_null<Incoming*> owner);
 | 
						|
 | 
						|
	void init(
 | 
						|
		not_null<QOpenGLWidget*> widget,
 | 
						|
		QOpenGLFunctions &f) override;
 | 
						|
 | 
						|
	void deinit(
 | 
						|
		not_null<QOpenGLWidget*> widget,
 | 
						|
		QOpenGLFunctions *f) override;
 | 
						|
 | 
						|
	void paint(
 | 
						|
		not_null<QOpenGLWidget*> widget,
 | 
						|
		QOpenGLFunctions &f) override;
 | 
						|
 | 
						|
private:
 | 
						|
	void uploadTexture(
 | 
						|
		QOpenGLFunctions &f,
 | 
						|
		GLint internalformat,
 | 
						|
		GLint format,
 | 
						|
		QSize size,
 | 
						|
		QSize hasSize,
 | 
						|
		int stride,
 | 
						|
		const void *data) const;
 | 
						|
	void validateShadowImage();
 | 
						|
 | 
						|
	const not_null<Incoming*> _owner;
 | 
						|
 | 
						|
	QSize _viewport;
 | 
						|
	float _factor = 1.;
 | 
						|
	int _ifactor = 1;
 | 
						|
	QVector2D _uniformViewport;
 | 
						|
 | 
						|
	std::optional<QOpenGLBuffer> _contentBuffer;
 | 
						|
	std::optional<QOpenGLShaderProgram> _argb32Program;
 | 
						|
	QOpenGLShader *_texturedVertexShader = nullptr;
 | 
						|
	std::optional<QOpenGLShaderProgram> _yuv420Program;
 | 
						|
	std::optional<QOpenGLShaderProgram> _imageProgram;
 | 
						|
	Ui::GL::Textures<4> _textures;
 | 
						|
	QSize _rgbaSize;
 | 
						|
	QSize _lumaSize;
 | 
						|
	QSize _chromaSize;
 | 
						|
	int _trackFrameIndex = 0;
 | 
						|
 | 
						|
	Ui::GL::Image _controlsShadowImage;
 | 
						|
	QRect _controlsShadowLeft;
 | 
						|
	QRect _controlsShadowRight;
 | 
						|
 | 
						|
	rpl::lifetime _lifetime;
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
class Panel::Incoming::RendererSW final : public Ui::GL::Renderer {
 | 
						|
public:
 | 
						|
	explicit RendererSW(not_null<Incoming*> owner);
 | 
						|
 | 
						|
	void paintFallback(
 | 
						|
		Painter &&p,
 | 
						|
		const QRegion &clip,
 | 
						|
		Ui::GL::Backend backend) override;
 | 
						|
 | 
						|
private:
 | 
						|
	void initBottomShadow();
 | 
						|
	void fillTopShadow(QPainter &p);
 | 
						|
	void fillBottomShadow(QPainter &p);
 | 
						|
 | 
						|
	const not_null<Incoming*> _owner;
 | 
						|
 | 
						|
	QImage _bottomShadow;
 | 
						|
 | 
						|
};
 | 
						|
 | 
						|
Panel::Incoming::RendererGL::RendererGL(not_null<Incoming*> owner)
 | 
						|
: _owner(owner) {
 | 
						|
	style::PaletteChanged(
 | 
						|
	) | rpl::start_with_next([=] {
 | 
						|
		_controlsShadowImage.invalidate();
 | 
						|
	}, _lifetime);
 | 
						|
}
 | 
						|
 | 
						|
void Panel::Incoming::RendererGL::init(
 | 
						|
		not_null<QOpenGLWidget*> widget,
 | 
						|
		QOpenGLFunctions &f) {
 | 
						|
	constexpr auto kQuads = 2;
 | 
						|
	constexpr auto kQuadVertices = kQuads * 4;
 | 
						|
	constexpr auto kQuadValues = kQuadVertices * 4;
 | 
						|
 | 
						|
	_contentBuffer.emplace();
 | 
						|
	_contentBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
 | 
						|
	_contentBuffer->create();
 | 
						|
	_contentBuffer->bind();
 | 
						|
	_contentBuffer->allocate(kQuadValues * sizeof(GLfloat));
 | 
						|
 | 
						|
	_textures.ensureCreated(f);
 | 
						|
 | 
						|
	_imageProgram.emplace();
 | 
						|
	_texturedVertexShader = LinkProgram(
 | 
						|
		&*_imageProgram,
 | 
						|
		VertexShader({
 | 
						|
			VertexViewportTransform(),
 | 
						|
			VertexPassTextureCoord(),
 | 
						|
		}),
 | 
						|
		FragmentShader({
 | 
						|
			FragmentSampleARGB32Texture(),
 | 
						|
		})).vertex;
 | 
						|
 | 
						|
	_argb32Program.emplace();
 | 
						|
	LinkProgram(
 | 
						|
		&*_argb32Program,
 | 
						|
		_texturedVertexShader,
 | 
						|
		FragmentShader({
 | 
						|
			FragmentSampleARGB32Texture(),
 | 
						|
			FragmentBottomShadow(),
 | 
						|
		}));
 | 
						|
 | 
						|
	_yuv420Program.emplace();
 | 
						|
	LinkProgram(
 | 
						|
		&*_yuv420Program,
 | 
						|
		_texturedVertexShader,
 | 
						|
		FragmentShader({
 | 
						|
			FragmentSampleYUV420Texture(),
 | 
						|
			FragmentBottomShadow(),
 | 
						|
		}));
 | 
						|
}
 | 
						|
 | 
						|
void Panel::Incoming::RendererGL::deinit(
 | 
						|
		not_null<QOpenGLWidget*> widget,
 | 
						|
		QOpenGLFunctions *f) {
 | 
						|
	_textures.destroy(f);
 | 
						|
	_imageProgram = std::nullopt;
 | 
						|
	_texturedVertexShader = nullptr;
 | 
						|
	_argb32Program = std::nullopt;
 | 
						|
	_yuv420Program = std::nullopt;
 | 
						|
	_contentBuffer = std::nullopt;
 | 
						|
}
 | 
						|
 | 
						|
void Panel::Incoming::RendererGL::paint(
 | 
						|
		not_null<QOpenGLWidget*> widget,
 | 
						|
		QOpenGLFunctions &f) {
 | 
						|
	const auto markGuard = gsl::finally([&] {
 | 
						|
		_owner->_track->markFrameShown();
 | 
						|
	});
 | 
						|
	const auto data = _owner->_track->frameWithInfo(false);
 | 
						|
	if (data.format == Webrtc::FrameFormat::None) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
 | 
						|
	const auto factor = widget->devicePixelRatioF();
 | 
						|
	if (_factor != factor) {
 | 
						|
		_factor = factor;
 | 
						|
		_ifactor = int(std::ceil(_factor));
 | 
						|
		_controlsShadowImage.invalidate();
 | 
						|
	}
 | 
						|
	_viewport = widget->size();
 | 
						|
	_uniformViewport = QVector2D(
 | 
						|
		_viewport.width() * _factor,
 | 
						|
		_viewport.height() * _factor);
 | 
						|
 | 
						|
	const auto rgbaFrame = (data.format == Webrtc::FrameFormat::ARGB32);
 | 
						|
	const auto upload = (_trackFrameIndex != data.index);
 | 
						|
	_trackFrameIndex = data.index;
 | 
						|
	auto &program = rgbaFrame ? _argb32Program : _yuv420Program;
 | 
						|
	program->bind();
 | 
						|
	if (rgbaFrame) {
 | 
						|
		Assert(!data.original.isNull());
 | 
						|
		f.glActiveTexture(GL_TEXTURE0);
 | 
						|
		_textures.bind(f, 0);
 | 
						|
		if (upload) {
 | 
						|
			uploadTexture(
 | 
						|
				f,
 | 
						|
				Ui::GL::kFormatRGBA,
 | 
						|
				Ui::GL::kFormatRGBA,
 | 
						|
				data.original.size(),
 | 
						|
				_rgbaSize,
 | 
						|
				data.original.bytesPerLine() / 4,
 | 
						|
				data.original.constBits());
 | 
						|
			_rgbaSize = data.original.size();
 | 
						|
		}
 | 
						|
		program->setUniformValue("s_texture", GLint(0));
 | 
						|
	} else {
 | 
						|
		Assert(data.format == Webrtc::FrameFormat::YUV420);
 | 
						|
		Assert(!data.yuv420->size.isEmpty());
 | 
						|
		const auto yuv = data.yuv420;
 | 
						|
 | 
						|
		f.glActiveTexture(GL_TEXTURE0);
 | 
						|
		_textures.bind(f, 1);
 | 
						|
		if (upload) {
 | 
						|
			f.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | 
						|
			uploadTexture(
 | 
						|
				f,
 | 
						|
				GL_ALPHA,
 | 
						|
				GL_ALPHA,
 | 
						|
				yuv->size,
 | 
						|
				_lumaSize,
 | 
						|
				yuv->y.stride,
 | 
						|
				yuv->y.data);
 | 
						|
			_lumaSize = yuv->size;
 | 
						|
		}
 | 
						|
		f.glActiveTexture(GL_TEXTURE1);
 | 
						|
		_textures.bind(f, 2);
 | 
						|
		if (upload) {
 | 
						|
			uploadTexture(
 | 
						|
				f,
 | 
						|
				GL_ALPHA,
 | 
						|
				GL_ALPHA,
 | 
						|
				yuv->chromaSize,
 | 
						|
				_chromaSize,
 | 
						|
				yuv->u.stride,
 | 
						|
				yuv->u.data);
 | 
						|
		}
 | 
						|
		f.glActiveTexture(GL_TEXTURE2);
 | 
						|
		_textures.bind(f, 3);
 | 
						|
		if (upload) {
 | 
						|
			uploadTexture(
 | 
						|
				f,
 | 
						|
				GL_ALPHA,
 | 
						|
				GL_ALPHA,
 | 
						|
				yuv->chromaSize,
 | 
						|
				_chromaSize,
 | 
						|
				yuv->v.stride,
 | 
						|
				yuv->v.data);
 | 
						|
			_chromaSize = yuv->chromaSize;
 | 
						|
			f.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
 | 
						|
		}
 | 
						|
		program->setUniformValue("y_texture", GLint(0));
 | 
						|
		program->setUniformValue("u_texture", GLint(1));
 | 
						|
		program->setUniformValue("v_texture", GLint(2));
 | 
						|
	}
 | 
						|
	const auto rect = TransformRect(
 | 
						|
		widget->rect(),
 | 
						|
		_viewport,
 | 
						|
		_factor);
 | 
						|
	std::array<std::array<GLfloat, 2>, 4> texcoords = { {
 | 
						|
		{ { 0.f, 1.f } },
 | 
						|
		{ { 1.f, 1.f } },
 | 
						|
		{ { 1.f, 0.f } },
 | 
						|
		{ { 0.f, 0.f } },
 | 
						|
	} };
 | 
						|
	if (const auto shift = (data.rotation / 90); shift != 0) {
 | 
						|
		std::rotate(
 | 
						|
			begin(texcoords),
 | 
						|
			begin(texcoords) + shift,
 | 
						|
			end(texcoords));
 | 
						|
	}
 | 
						|
 | 
						|
	const auto width = widget->parentWidget()->width();
 | 
						|
	const auto left = (_owner->_topControlsAlignment == style::al_left);
 | 
						|
	validateShadowImage();
 | 
						|
	const auto position = left
 | 
						|
		? QPoint()
 | 
						|
		: QPoint(width - st::callTitleShadowRight.width(), 0);
 | 
						|
	const auto translated = position - widget->pos();
 | 
						|
	const auto shadowArea = QRect(translated, st::callTitleShadowLeft.size());
 | 
						|
	const auto shadow = _controlsShadowImage.texturedRect(
 | 
						|
		shadowArea,
 | 
						|
		(left ? _controlsShadowLeft : _controlsShadowRight),
 | 
						|
		widget->rect());
 | 
						|
	const auto shadowRect = TransformRect(
 | 
						|
		shadow.geometry,
 | 
						|
		_viewport,
 | 
						|
		_factor);
 | 
						|
 | 
						|
	const GLfloat coords[] = {
 | 
						|
		rect.left(), rect.top(),
 | 
						|
		texcoords[0][0], texcoords[0][1],
 | 
						|
 | 
						|
		rect.right(), rect.top(),
 | 
						|
		texcoords[1][0], texcoords[1][1],
 | 
						|
 | 
						|
		rect.right(), rect.bottom(),
 | 
						|
		texcoords[2][0], texcoords[2][1],
 | 
						|
 | 
						|
		rect.left(), rect.bottom(),
 | 
						|
		texcoords[3][0], texcoords[3][1],
 | 
						|
 | 
						|
		shadowRect.left(), shadowRect.top(),
 | 
						|
		shadow.texture.left(), shadow.texture.bottom(),
 | 
						|
 | 
						|
		shadowRect.right(), shadowRect.top(),
 | 
						|
		shadow.texture.right(), shadow.texture.bottom(),
 | 
						|
 | 
						|
		shadowRect.right(), shadowRect.bottom(),
 | 
						|
		shadow.texture.right(), shadow.texture.top(),
 | 
						|
 | 
						|
		shadowRect.left(), shadowRect.bottom(),
 | 
						|
		shadow.texture.left(), shadow.texture.top(),
 | 
						|
	};
 | 
						|
 | 
						|
	_contentBuffer->write(0, coords, sizeof(coords));
 | 
						|
 | 
						|
	const auto bottomShadowArea = QRect(
 | 
						|
		0,
 | 
						|
		widget->parentWidget()->height() - st::callBottomShadowSize,
 | 
						|
		widget->parentWidget()->width(),
 | 
						|
		st::callBottomShadowSize);
 | 
						|
	const auto bottomShadowFill = bottomShadowArea.intersected(
 | 
						|
		widget->geometry()).translated(-widget->pos());
 | 
						|
	const auto shadowHeight = bottomShadowFill.height();
 | 
						|
	const auto shadowAlpha = (shadowHeight * kBottomShadowAlphaMax)
 | 
						|
		/ (st::callBottomShadowSize * 255.);
 | 
						|
 | 
						|
	program->setUniformValue("viewport", _uniformViewport);
 | 
						|
	program->setUniformValue("shadow", QVector3D(
 | 
						|
		shadowHeight * _factor,
 | 
						|
		TransformRect(bottomShadowFill, _viewport, _factor).bottom(),
 | 
						|
		shadowAlpha));
 | 
						|
 | 
						|
	FillTexturedRectangle(f, &*program);
 | 
						|
 | 
						|
#ifndef Q_OS_MAC
 | 
						|
	if (!shadowRect.empty()) {
 | 
						|
		f.glEnable(GL_BLEND);
 | 
						|
		f.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 | 
						|
		const auto guard = gsl::finally([&] {
 | 
						|
			f.glDisable(GL_BLEND);
 | 
						|
		});
 | 
						|
 | 
						|
		_imageProgram->bind();
 | 
						|
		_imageProgram->setUniformValue("viewport", _uniformViewport);
 | 
						|
		_imageProgram->setUniformValue("s_texture", GLint(0));
 | 
						|
 | 
						|
		f.glActiveTexture(GL_TEXTURE0);
 | 
						|
		_controlsShadowImage.bind(f);
 | 
						|
 | 
						|
		FillTexturedRectangle(f, &*_imageProgram, 4);
 | 
						|
	}
 | 
						|
#endif // Q_OS_MAC
 | 
						|
}
 | 
						|
 | 
						|
void Panel::Incoming::RendererGL::validateShadowImage() {
 | 
						|
	if (_controlsShadowImage) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	const auto size = st::callTitleShadowLeft.size();
 | 
						|
	const auto full = QSize(size.width(), 2 * size.height()) * _ifactor;
 | 
						|
	auto image = QImage(full, QImage::Format_ARGB32_Premultiplied);
 | 
						|
	image.setDevicePixelRatio(_ifactor);
 | 
						|
	image.fill(Qt::transparent);
 | 
						|
	{
 | 
						|
		auto p = QPainter(&image);
 | 
						|
		st::callTitleShadowLeft.paint(p, 0, 0, size.width());
 | 
						|
		_controlsShadowLeft = QRect(0, 0, full.width(), full.height() / 2);
 | 
						|
		st::callTitleShadowRight.paint(p, 0, size.height(), size.width());
 | 
						|
		_controlsShadowRight = QRect(
 | 
						|
			0,
 | 
						|
			full.height() / 2,
 | 
						|
			full.width(),
 | 
						|
			full.height() / 2);
 | 
						|
	}
 | 
						|
	_controlsShadowImage.setImage(std::move(image));
 | 
						|
}
 | 
						|
 | 
						|
void Panel::Incoming::RendererGL::uploadTexture(
 | 
						|
		QOpenGLFunctions &f,
 | 
						|
		GLint internalformat,
 | 
						|
		GLint format,
 | 
						|
		QSize size,
 | 
						|
		QSize hasSize,
 | 
						|
		int stride,
 | 
						|
		const void *data) const {
 | 
						|
	f.glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
 | 
						|
	if (hasSize != size) {
 | 
						|
		f.glTexImage2D(
 | 
						|
			GL_TEXTURE_2D,
 | 
						|
			0,
 | 
						|
			internalformat,
 | 
						|
			size.width(),
 | 
						|
			size.height(),
 | 
						|
			0,
 | 
						|
			format,
 | 
						|
			GL_UNSIGNED_BYTE,
 | 
						|
			data);
 | 
						|
	} else {
 | 
						|
		f.glTexSubImage2D(
 | 
						|
			GL_TEXTURE_2D,
 | 
						|
			0,
 | 
						|
			0,
 | 
						|
			0,
 | 
						|
			size.width(),
 | 
						|
			size.height(),
 | 
						|
			format,
 | 
						|
			GL_UNSIGNED_BYTE,
 | 
						|
			data);
 | 
						|
	}
 | 
						|
	f.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
 | 
						|
}
 | 
						|
 | 
						|
Panel::Incoming::RendererSW::RendererSW(not_null<Incoming*> owner)
 | 
						|
: _owner(owner) {
 | 
						|
	initBottomShadow();
 | 
						|
}
 | 
						|
 | 
						|
void Panel::Incoming::RendererSW::paintFallback(
 | 
						|
		Painter &&p,
 | 
						|
		const QRegion &clip,
 | 
						|
		Ui::GL::Backend backend) {
 | 
						|
	const auto markGuard = gsl::finally([&] {
 | 
						|
		_owner->_track->markFrameShown();
 | 
						|
	});
 | 
						|
	const auto data = _owner->_track->frameWithInfo(true);
 | 
						|
	const auto &image = data.original;
 | 
						|
	const auto rotation = data.rotation;
 | 
						|
	if (image.isNull()) {
 | 
						|
		p.fillRect(clip.boundingRect(), Qt::black);
 | 
						|
	} else {
 | 
						|
		const auto rect = _owner->widget()->rect();
 | 
						|
		using namespace Media::View;
 | 
						|
		auto hq = PainterHighQualityEnabler(p);
 | 
						|
		if (UsePainterRotation(rotation)) {
 | 
						|
			if (rotation) {
 | 
						|
				p.save();
 | 
						|
				p.rotate(rotation);
 | 
						|
			}
 | 
						|
			p.drawImage(RotatedRect(rect, rotation), image);
 | 
						|
			if (rotation) {
 | 
						|
				p.restore();
 | 
						|
			}
 | 
						|
		} else if (rotation) {
 | 
						|
			p.drawImage(rect, RotateFrameImage(image, rotation));
 | 
						|
		} else {
 | 
						|
			p.drawImage(rect, image);
 | 
						|
		}
 | 
						|
		fillBottomShadow(p);
 | 
						|
		fillTopShadow(p);
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
void Panel::Incoming::RendererSW::initBottomShadow() {
 | 
						|
	auto image = QImage(
 | 
						|
		QSize(1, st::callBottomShadowSize) * style::DevicePixelRatio(),
 | 
						|
		QImage::Format_ARGB32_Premultiplied);
 | 
						|
	const auto colorFrom = uint32(0);
 | 
						|
	const auto colorTill = uint32(kBottomShadowAlphaMax);
 | 
						|
	const auto rows = image.height();
 | 
						|
	const auto step = (uint64(colorTill - colorFrom) << 32) / rows;
 | 
						|
	auto accumulated = uint64();
 | 
						|
	auto bytes = image.bits();
 | 
						|
	for (auto y = 0; y != rows; ++y) {
 | 
						|
		accumulated += step;
 | 
						|
		const auto color = (colorFrom + uint32(accumulated >> 32)) << 24;
 | 
						|
		for (auto x = 0; x != image.width(); ++x) {
 | 
						|
			*(reinterpret_cast<uint32*>(bytes) + x) = color;
 | 
						|
		}
 | 
						|
		bytes += image.bytesPerLine();
 | 
						|
	}
 | 
						|
	_bottomShadow = std::move(image);
 | 
						|
}
 | 
						|
 | 
						|
void Panel::Incoming::RendererSW::fillTopShadow(QPainter &p) {
 | 
						|
#ifndef Q_OS_MAC
 | 
						|
	const auto widget = _owner->widget();
 | 
						|
	const auto width = widget->parentWidget()->width();
 | 
						|
	const auto left = (_owner->_topControlsAlignment == style::al_left);
 | 
						|
	const auto &icon = left
 | 
						|
		? st::callTitleShadowLeft
 | 
						|
		: st::callTitleShadowRight;
 | 
						|
	const auto position = left
 | 
						|
		? QPoint()
 | 
						|
		: QPoint(width - icon.width(), 0);
 | 
						|
	const auto shadowArea = QRect(position, icon.size());
 | 
						|
	const auto fill = shadowArea.intersected(
 | 
						|
		widget->geometry()).translated(-widget->pos());
 | 
						|
	if (fill.isEmpty()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	p.save();
 | 
						|
	p.setClipRect(fill);
 | 
						|
	icon.paint(p, position - widget->pos(), width);
 | 
						|
	p.restore();
 | 
						|
#endif // Q_OS_MAC
 | 
						|
}
 | 
						|
 | 
						|
void Panel::Incoming::RendererSW::fillBottomShadow(QPainter &p) {
 | 
						|
	const auto widget = _owner->widget();
 | 
						|
	const auto shadowArea = QRect(
 | 
						|
		0,
 | 
						|
		widget->parentWidget()->height() - st::callBottomShadowSize,
 | 
						|
		widget->parentWidget()->width(),
 | 
						|
		st::callBottomShadowSize);
 | 
						|
	const auto fill = shadowArea.intersected(
 | 
						|
		widget->geometry()).translated(-widget->pos());
 | 
						|
	if (fill.isEmpty()) {
 | 
						|
		return;
 | 
						|
	}
 | 
						|
	const auto factor = style::DevicePixelRatio();
 | 
						|
	p.drawImage(
 | 
						|
		fill,
 | 
						|
		_bottomShadow,
 | 
						|
		QRect(
 | 
						|
			0,
 | 
						|
			(factor
 | 
						|
				* (fill.y() - shadowArea.translated(-widget->pos()).y())),
 | 
						|
			factor,
 | 
						|
			factor * fill.height()));
 | 
						|
}
 | 
						|
 | 
						|
Panel::Incoming::Incoming(
 | 
						|
	not_null<QWidget*> parent,
 | 
						|
	not_null<Webrtc::VideoTrack*> track,
 | 
						|
	Ui::GL::Backend backend)
 | 
						|
: _surface(Ui::GL::CreateSurface(parent, chooseRenderer(backend)))
 | 
						|
, _track(track) {
 | 
						|
	widget()->setAttribute(Qt::WA_OpaquePaintEvent);
 | 
						|
	widget()->setAttribute(Qt::WA_TransparentForMouseEvents);
 | 
						|
}
 | 
						|
 | 
						|
not_null<QWidget*> Panel::Incoming::widget() const {
 | 
						|
	return _surface->rpWidget();
 | 
						|
}
 | 
						|
 | 
						|
not_null<Ui::RpWidgetWrap*> Panel::Incoming::rp() const {
 | 
						|
	return _surface.get();
 | 
						|
}
 | 
						|
 | 
						|
void Panel::Incoming::setControlsAlignment(style::align align) {
 | 
						|
	if (_topControlsAlignment != align) {
 | 
						|
		_topControlsAlignment = align;
 | 
						|
		widget()->update();
 | 
						|
	}
 | 
						|
}
 | 
						|
 | 
						|
Ui::GL::ChosenRenderer Panel::Incoming::chooseRenderer(
 | 
						|
		Ui::GL::Backend backend) {
 | 
						|
	_opengl = (backend == Ui::GL::Backend::OpenGL);
 | 
						|
	return {
 | 
						|
		.renderer = (_opengl
 | 
						|
			? std::unique_ptr<Ui::GL::Renderer>(
 | 
						|
				std::make_unique<RendererGL>(this))
 | 
						|
			: std::make_unique<RendererSW>(this)),
 | 
						|
		.backend = backend,
 | 
						|
	};
 | 
						|
}
 | 
						|
 | 
						|
} // namespace Calls
 |