579 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			579 lines
		
	
	
	
		
			14 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
| /*
 | |
| This file is part of Telegram Desktop,
 | |
| the official desktop application for the Telegram messaging service.
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| 
 | |
| For license and copyright information please follow this link:
 | |
| https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
 | |
| */
 | |
| #include "calls/calls_video_incoming.h"
 | |
| 
 | |
| #include "ui/gl/gl_surface.h"
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| #include "ui/gl/gl_shader.h"
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| #include "ui/gl/gl_image.h"
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| #include "ui/gl/gl_primitives.h"
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| #include "ui/painter.h"
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| #include "media/view/media_view_pip.h"
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| #include "webrtc/webrtc_video_track.h"
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| #include "styles/style_calls.h"
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| 
 | |
| #include <QOpenGLShader>
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| #include <QOpenGLBuffer>
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| 
 | |
| namespace Calls {
 | |
| namespace {
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| 
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| constexpr auto kBottomShadowAlphaMax = 74;
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| 
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| using namespace Ui::GL;
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| 
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| [[nodiscard]] ShaderPart FragmentBottomShadow() {
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| 	return {
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| 		.header = R"(
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| uniform vec3 shadow; // fullHeight, shadowTop, maxOpacity
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| )",
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| 		.body = R"(
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| 	float shadowCoord = shadow.y - gl_FragCoord.y;
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| 	float shadowValue = clamp(shadowCoord / shadow.x, 0., 1.);
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| 	float shadowShown = shadowValue * shadow.z;
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| 	result = vec4(min(result.rgb, vec3(1.)) * (1. - shadowShown), result.a);
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| )",
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| 	};
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| }
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| 
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| } // namespace
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| 
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| class Panel::Incoming::RendererGL final : public Ui::GL::Renderer {
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| public:
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| 	explicit RendererGL(not_null<Incoming*> owner);
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| 
 | |
| 	void init(
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| 		not_null<QOpenGLWidget*> widget,
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| 		QOpenGLFunctions &f) override;
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| 
 | |
| 	void deinit(
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| 		not_null<QOpenGLWidget*> widget,
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| 		QOpenGLFunctions *f) override;
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| 
 | |
| 	void paint(
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| 		not_null<QOpenGLWidget*> widget,
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| 		QOpenGLFunctions &f) override;
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| 
 | |
| private:
 | |
| 	void uploadTexture(
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| 		QOpenGLFunctions &f,
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| 		GLint internalformat,
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| 		GLint format,
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| 		QSize size,
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| 		QSize hasSize,
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| 		int stride,
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| 		const void *data) const;
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| 	void validateShadowImage();
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| 
 | |
| 	const not_null<Incoming*> _owner;
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| 
 | |
| 	QSize _viewport;
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| 	float _factor = 1.;
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| 	int _ifactor = 1;
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| 	QVector2D _uniformViewport;
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| 
 | |
| 	std::optional<QOpenGLBuffer> _contentBuffer;
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| 	std::optional<QOpenGLShaderProgram> _argb32Program;
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| 	QOpenGLShader *_texturedVertexShader = nullptr;
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| 	std::optional<QOpenGLShaderProgram> _yuv420Program;
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| 	std::optional<QOpenGLShaderProgram> _imageProgram;
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| 	Ui::GL::Textures<4> _textures;
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| 	QSize _rgbaSize;
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| 	QSize _lumaSize;
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| 	QSize _chromaSize;
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| 	int _trackFrameIndex = 0;
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| 
 | |
| 	Ui::GL::Image _controlsShadowImage;
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| 	QRect _controlsShadowLeft;
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| 	QRect _controlsShadowRight;
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| 
 | |
| 	rpl::lifetime _lifetime;
 | |
| 
 | |
| };
 | |
| 
 | |
| class Panel::Incoming::RendererSW final : public Ui::GL::Renderer {
 | |
| public:
 | |
| 	explicit RendererSW(not_null<Incoming*> owner);
 | |
| 
 | |
| 	void paintFallback(
 | |
| 		Painter &&p,
 | |
| 		const QRegion &clip,
 | |
| 		Ui::GL::Backend backend) override;
 | |
| 
 | |
| private:
 | |
| 	void initBottomShadow();
 | |
| 	void fillTopShadow(QPainter &p);
 | |
| 	void fillBottomShadow(QPainter &p);
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| 
 | |
| 	const not_null<Incoming*> _owner;
 | |
| 
 | |
| 	QImage _bottomShadow;
 | |
| 
 | |
| };
 | |
| 
 | |
| Panel::Incoming::RendererGL::RendererGL(not_null<Incoming*> owner)
 | |
| : _owner(owner) {
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| 	style::PaletteChanged(
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| 	) | rpl::start_with_next([=] {
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| 		_controlsShadowImage.invalidate();
 | |
| 	}, _lifetime);
 | |
| }
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| 
 | |
| void Panel::Incoming::RendererGL::init(
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| 		not_null<QOpenGLWidget*> widget,
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| 		QOpenGLFunctions &f) {
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| 	constexpr auto kQuads = 2;
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| 	constexpr auto kQuadVertices = kQuads * 4;
 | |
| 	constexpr auto kQuadValues = kQuadVertices * 4;
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| 
 | |
| 	_contentBuffer.emplace();
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| 	_contentBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
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| 	_contentBuffer->create();
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| 	_contentBuffer->bind();
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| 	_contentBuffer->allocate(kQuadValues * sizeof(GLfloat));
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| 
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| 	_textures.ensureCreated(f);
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| 
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| 	_imageProgram.emplace();
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| 	_texturedVertexShader = LinkProgram(
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| 		&*_imageProgram,
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| 		VertexShader({
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| 			VertexViewportTransform(),
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| 			VertexPassTextureCoord(),
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| 		}),
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| 		FragmentShader({
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| 			FragmentSampleARGB32Texture(),
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| 		})).vertex;
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| 
 | |
| 	_argb32Program.emplace();
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| 	LinkProgram(
 | |
| 		&*_argb32Program,
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| 		_texturedVertexShader,
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| 		FragmentShader({
 | |
| 			FragmentSampleARGB32Texture(),
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| 			FragmentBottomShadow(),
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| 		}));
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| 
 | |
| 	_yuv420Program.emplace();
 | |
| 	LinkProgram(
 | |
| 		&*_yuv420Program,
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| 		_texturedVertexShader,
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| 		FragmentShader({
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| 			FragmentSampleYUV420Texture(),
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| 			FragmentBottomShadow(),
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| 		}));
 | |
| }
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| 
 | |
| void Panel::Incoming::RendererGL::deinit(
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| 		not_null<QOpenGLWidget*> widget,
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| 		QOpenGLFunctions *f) {
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| 	_textures.destroy(f);
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| 	_imageProgram = std::nullopt;
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| 	_texturedVertexShader = nullptr;
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| 	_argb32Program = std::nullopt;
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| 	_yuv420Program = std::nullopt;
 | |
| 	_contentBuffer = std::nullopt;
 | |
| }
 | |
| 
 | |
| void Panel::Incoming::RendererGL::paint(
 | |
| 		not_null<QOpenGLWidget*> widget,
 | |
| 		QOpenGLFunctions &f) {
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| 	const auto markGuard = gsl::finally([&] {
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| 		_owner->_track->markFrameShown();
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| 	});
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| 	const auto data = _owner->_track->frameWithInfo(false);
 | |
| 	if (data.format == Webrtc::FrameFormat::None) {
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| 		return;
 | |
| 	}
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| 
 | |
| 	const auto factor = widget->devicePixelRatioF();
 | |
| 	if (_factor != factor) {
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| 		_factor = factor;
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| 		_ifactor = int(std::ceil(_factor));
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| 		_controlsShadowImage.invalidate();
 | |
| 	}
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| 	_viewport = widget->size();
 | |
| 	_uniformViewport = QVector2D(
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| 		_viewport.width() * _factor,
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| 		_viewport.height() * _factor);
 | |
| 
 | |
| 	const auto rgbaFrame = (data.format == Webrtc::FrameFormat::ARGB32);
 | |
| 	const auto upload = (_trackFrameIndex != data.index);
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| 	_trackFrameIndex = data.index;
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| 	auto &program = rgbaFrame ? _argb32Program : _yuv420Program;
 | |
| 	program->bind();
 | |
| 	if (rgbaFrame) {
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| 		Assert(!data.original.isNull());
 | |
| 		f.glActiveTexture(GL_TEXTURE0);
 | |
| 		_textures.bind(f, 0);
 | |
| 		if (upload) {
 | |
| 			uploadTexture(
 | |
| 				f,
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| 				Ui::GL::kFormatRGBA,
 | |
| 				Ui::GL::kFormatRGBA,
 | |
| 				data.original.size(),
 | |
| 				_rgbaSize,
 | |
| 				data.original.bytesPerLine() / 4,
 | |
| 				data.original.constBits());
 | |
| 			_rgbaSize = data.original.size();
 | |
| 		}
 | |
| 		program->setUniformValue("s_texture", GLint(0));
 | |
| 	} else {
 | |
| 		Assert(data.format == Webrtc::FrameFormat::YUV420);
 | |
| 		Assert(!data.yuv420->size.isEmpty());
 | |
| 		const auto yuv = data.yuv420;
 | |
| 
 | |
| 		f.glActiveTexture(GL_TEXTURE0);
 | |
| 		_textures.bind(f, 1);
 | |
| 		if (upload) {
 | |
| 			f.glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
 | |
| 			uploadTexture(
 | |
| 				f,
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| 				GL_ALPHA,
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| 				GL_ALPHA,
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| 				yuv->size,
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| 				_lumaSize,
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| 				yuv->y.stride,
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| 				yuv->y.data);
 | |
| 			_lumaSize = yuv->size;
 | |
| 		}
 | |
| 		f.glActiveTexture(GL_TEXTURE1);
 | |
| 		_textures.bind(f, 2);
 | |
| 		if (upload) {
 | |
| 			uploadTexture(
 | |
| 				f,
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| 				GL_ALPHA,
 | |
| 				GL_ALPHA,
 | |
| 				yuv->chromaSize,
 | |
| 				_chromaSize,
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| 				yuv->u.stride,
 | |
| 				yuv->u.data);
 | |
| 		}
 | |
| 		f.glActiveTexture(GL_TEXTURE2);
 | |
| 		_textures.bind(f, 3);
 | |
| 		if (upload) {
 | |
| 			uploadTexture(
 | |
| 				f,
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| 				GL_ALPHA,
 | |
| 				GL_ALPHA,
 | |
| 				yuv->chromaSize,
 | |
| 				_chromaSize,
 | |
| 				yuv->v.stride,
 | |
| 				yuv->v.data);
 | |
| 			_chromaSize = yuv->chromaSize;
 | |
| 			f.glPixelStorei(GL_UNPACK_ALIGNMENT, 4);
 | |
| 		}
 | |
| 		program->setUniformValue("y_texture", GLint(0));
 | |
| 		program->setUniformValue("u_texture", GLint(1));
 | |
| 		program->setUniformValue("v_texture", GLint(2));
 | |
| 	}
 | |
| 	const auto rect = TransformRect(
 | |
| 		widget->rect(),
 | |
| 		_viewport,
 | |
| 		_factor);
 | |
| 	std::array<std::array<GLfloat, 2>, 4> texcoords = { {
 | |
| 		{ { 0.f, 1.f } },
 | |
| 		{ { 1.f, 1.f } },
 | |
| 		{ { 1.f, 0.f } },
 | |
| 		{ { 0.f, 0.f } },
 | |
| 	} };
 | |
| 	if (const auto shift = (data.rotation / 90); shift != 0) {
 | |
| 		std::rotate(
 | |
| 			begin(texcoords),
 | |
| 			begin(texcoords) + shift,
 | |
| 			end(texcoords));
 | |
| 	}
 | |
| 
 | |
| 	const auto width = widget->parentWidget()->width();
 | |
| 	const auto left = (_owner->_topControlsAlignment == style::al_left);
 | |
| 	validateShadowImage();
 | |
| 	const auto position = left
 | |
| 		? QPoint()
 | |
| 		: QPoint(width - st::callTitleShadowRight.width(), 0);
 | |
| 	const auto translated = position - widget->pos();
 | |
| 	const auto shadowArea = QRect(translated, st::callTitleShadowLeft.size());
 | |
| 	const auto shadow = _controlsShadowImage.texturedRect(
 | |
| 		shadowArea,
 | |
| 		(left ? _controlsShadowLeft : _controlsShadowRight),
 | |
| 		widget->rect());
 | |
| 	const auto shadowRect = TransformRect(
 | |
| 		shadow.geometry,
 | |
| 		_viewport,
 | |
| 		_factor);
 | |
| 
 | |
| 	const GLfloat coords[] = {
 | |
| 		rect.left(), rect.top(),
 | |
| 		texcoords[0][0], texcoords[0][1],
 | |
| 
 | |
| 		rect.right(), rect.top(),
 | |
| 		texcoords[1][0], texcoords[1][1],
 | |
| 
 | |
| 		rect.right(), rect.bottom(),
 | |
| 		texcoords[2][0], texcoords[2][1],
 | |
| 
 | |
| 		rect.left(), rect.bottom(),
 | |
| 		texcoords[3][0], texcoords[3][1],
 | |
| 
 | |
| 		shadowRect.left(), shadowRect.top(),
 | |
| 		shadow.texture.left(), shadow.texture.bottom(),
 | |
| 
 | |
| 		shadowRect.right(), shadowRect.top(),
 | |
| 		shadow.texture.right(), shadow.texture.bottom(),
 | |
| 
 | |
| 		shadowRect.right(), shadowRect.bottom(),
 | |
| 		shadow.texture.right(), shadow.texture.top(),
 | |
| 
 | |
| 		shadowRect.left(), shadowRect.bottom(),
 | |
| 		shadow.texture.left(), shadow.texture.top(),
 | |
| 	};
 | |
| 
 | |
| 	_contentBuffer->write(0, coords, sizeof(coords));
 | |
| 
 | |
| 	const auto bottomShadowArea = QRect(
 | |
| 		0,
 | |
| 		widget->parentWidget()->height() - st::callBottomShadowSize,
 | |
| 		widget->parentWidget()->width(),
 | |
| 		st::callBottomShadowSize);
 | |
| 	const auto bottomShadowFill = bottomShadowArea.intersected(
 | |
| 		widget->geometry()).translated(-widget->pos());
 | |
| 	const auto shadowHeight = bottomShadowFill.height();
 | |
| 	const auto shadowAlpha = (shadowHeight * kBottomShadowAlphaMax)
 | |
| 		/ (st::callBottomShadowSize * 255.);
 | |
| 
 | |
| 	program->setUniformValue("viewport", _uniformViewport);
 | |
| 	program->setUniformValue("shadow", QVector3D(
 | |
| 		shadowHeight * _factor,
 | |
| 		TransformRect(bottomShadowFill, _viewport, _factor).bottom(),
 | |
| 		shadowAlpha));
 | |
| 
 | |
| 	FillTexturedRectangle(f, &*program);
 | |
| 
 | |
| #ifndef Q_OS_MAC
 | |
| 	if (!shadowRect.empty()) {
 | |
| 		f.glEnable(GL_BLEND);
 | |
| 		f.glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
 | |
| 		const auto guard = gsl::finally([&] {
 | |
| 			f.glDisable(GL_BLEND);
 | |
| 		});
 | |
| 
 | |
| 		_imageProgram->bind();
 | |
| 		_imageProgram->setUniformValue("viewport", _uniformViewport);
 | |
| 		_imageProgram->setUniformValue("s_texture", GLint(0));
 | |
| 
 | |
| 		f.glActiveTexture(GL_TEXTURE0);
 | |
| 		_controlsShadowImage.bind(f);
 | |
| 
 | |
| 		FillTexturedRectangle(f, &*_imageProgram, 4);
 | |
| 	}
 | |
| #endif // Q_OS_MAC
 | |
| }
 | |
| 
 | |
| void Panel::Incoming::RendererGL::validateShadowImage() {
 | |
| 	if (_controlsShadowImage) {
 | |
| 		return;
 | |
| 	}
 | |
| 	const auto size = st::callTitleShadowLeft.size();
 | |
| 	const auto full = QSize(size.width(), 2 * size.height()) * _ifactor;
 | |
| 	auto image = QImage(full, QImage::Format_ARGB32_Premultiplied);
 | |
| 	image.setDevicePixelRatio(_ifactor);
 | |
| 	image.fill(Qt::transparent);
 | |
| 	{
 | |
| 		auto p = QPainter(&image);
 | |
| 		st::callTitleShadowLeft.paint(p, 0, 0, size.width());
 | |
| 		_controlsShadowLeft = QRect(0, 0, full.width(), full.height() / 2);
 | |
| 		st::callTitleShadowRight.paint(p, 0, size.height(), size.width());
 | |
| 		_controlsShadowRight = QRect(
 | |
| 			0,
 | |
| 			full.height() / 2,
 | |
| 			full.width(),
 | |
| 			full.height() / 2);
 | |
| 	}
 | |
| 	_controlsShadowImage.setImage(std::move(image));
 | |
| }
 | |
| 
 | |
| void Panel::Incoming::RendererGL::uploadTexture(
 | |
| 		QOpenGLFunctions &f,
 | |
| 		GLint internalformat,
 | |
| 		GLint format,
 | |
| 		QSize size,
 | |
| 		QSize hasSize,
 | |
| 		int stride,
 | |
| 		const void *data) const {
 | |
| 	f.glPixelStorei(GL_UNPACK_ROW_LENGTH, stride);
 | |
| 	if (hasSize != size) {
 | |
| 		f.glTexImage2D(
 | |
| 			GL_TEXTURE_2D,
 | |
| 			0,
 | |
| 			internalformat,
 | |
| 			size.width(),
 | |
| 			size.height(),
 | |
| 			0,
 | |
| 			format,
 | |
| 			GL_UNSIGNED_BYTE,
 | |
| 			data);
 | |
| 	} else {
 | |
| 		f.glTexSubImage2D(
 | |
| 			GL_TEXTURE_2D,
 | |
| 			0,
 | |
| 			0,
 | |
| 			0,
 | |
| 			size.width(),
 | |
| 			size.height(),
 | |
| 			format,
 | |
| 			GL_UNSIGNED_BYTE,
 | |
| 			data);
 | |
| 	}
 | |
| 	f.glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
 | |
| }
 | |
| 
 | |
| Panel::Incoming::RendererSW::RendererSW(not_null<Incoming*> owner)
 | |
| : _owner(owner) {
 | |
| 	initBottomShadow();
 | |
| }
 | |
| 
 | |
| void Panel::Incoming::RendererSW::paintFallback(
 | |
| 		Painter &&p,
 | |
| 		const QRegion &clip,
 | |
| 		Ui::GL::Backend backend) {
 | |
| 	const auto markGuard = gsl::finally([&] {
 | |
| 		_owner->_track->markFrameShown();
 | |
| 	});
 | |
| 	const auto data = _owner->_track->frameWithInfo(true);
 | |
| 	const auto &image = data.original;
 | |
| 	const auto rotation = data.rotation;
 | |
| 	if (image.isNull()) {
 | |
| 		p.fillRect(clip.boundingRect(), Qt::black);
 | |
| 	} else {
 | |
| 		const auto rect = _owner->widget()->rect();
 | |
| 		using namespace Media::View;
 | |
| 		auto hq = PainterHighQualityEnabler(p);
 | |
| 		if (UsePainterRotation(rotation)) {
 | |
| 			if (rotation) {
 | |
| 				p.save();
 | |
| 				p.rotate(rotation);
 | |
| 			}
 | |
| 			p.drawImage(RotatedRect(rect, rotation), image);
 | |
| 			if (rotation) {
 | |
| 				p.restore();
 | |
| 			}
 | |
| 		} else if (rotation) {
 | |
| 			p.drawImage(rect, RotateFrameImage(image, rotation));
 | |
| 		} else {
 | |
| 			p.drawImage(rect, image);
 | |
| 		}
 | |
| 		fillBottomShadow(p);
 | |
| 		fillTopShadow(p);
 | |
| 	}
 | |
| }
 | |
| 
 | |
| void Panel::Incoming::RendererSW::initBottomShadow() {
 | |
| 	auto image = QImage(
 | |
| 		QSize(1, st::callBottomShadowSize) * cIntRetinaFactor(),
 | |
| 		QImage::Format_ARGB32_Premultiplied);
 | |
| 	const auto colorFrom = uint32(0);
 | |
| 	const auto colorTill = uint32(kBottomShadowAlphaMax);
 | |
| 	const auto rows = image.height();
 | |
| 	const auto step = (uint64(colorTill - colorFrom) << 32) / rows;
 | |
| 	auto accumulated = uint64();
 | |
| 	auto bytes = image.bits();
 | |
| 	for (auto y = 0; y != rows; ++y) {
 | |
| 		accumulated += step;
 | |
| 		const auto color = (colorFrom + uint32(accumulated >> 32)) << 24;
 | |
| 		for (auto x = 0; x != image.width(); ++x) {
 | |
| 			*(reinterpret_cast<uint32*>(bytes) + x) = color;
 | |
| 		}
 | |
| 		bytes += image.bytesPerLine();
 | |
| 	}
 | |
| 	_bottomShadow = std::move(image);
 | |
| }
 | |
| 
 | |
| void Panel::Incoming::RendererSW::fillTopShadow(QPainter &p) {
 | |
| #ifndef Q_OS_MAC
 | |
| 	const auto widget = _owner->widget();
 | |
| 	const auto width = widget->parentWidget()->width();
 | |
| 	const auto left = (_owner->_topControlsAlignment == style::al_left);
 | |
| 	const auto &icon = left
 | |
| 		? st::callTitleShadowLeft
 | |
| 		: st::callTitleShadowRight;
 | |
| 	const auto position = left
 | |
| 		? QPoint()
 | |
| 		: QPoint(width - icon.width(), 0);
 | |
| 	const auto shadowArea = QRect(position, icon.size());
 | |
| 	const auto fill = shadowArea.intersected(
 | |
| 		widget->geometry()).translated(-widget->pos());
 | |
| 	if (fill.isEmpty()) {
 | |
| 		return;
 | |
| 	}
 | |
| 	p.save();
 | |
| 	p.setClipRect(fill);
 | |
| 	icon.paint(p, position - widget->pos(), width);
 | |
| 	p.restore();
 | |
| #endif // Q_OS_MAC
 | |
| }
 | |
| 
 | |
| void Panel::Incoming::RendererSW::fillBottomShadow(QPainter &p) {
 | |
| 	const auto widget = _owner->widget();
 | |
| 	const auto shadowArea = QRect(
 | |
| 		0,
 | |
| 		widget->parentWidget()->height() - st::callBottomShadowSize,
 | |
| 		widget->parentWidget()->width(),
 | |
| 		st::callBottomShadowSize);
 | |
| 	const auto fill = shadowArea.intersected(
 | |
| 		widget->geometry()).translated(-widget->pos());
 | |
| 	if (fill.isEmpty()) {
 | |
| 		return;
 | |
| 	}
 | |
| 	const auto factor = cIntRetinaFactor();
 | |
| 	p.drawImage(
 | |
| 		fill,
 | |
| 		_bottomShadow,
 | |
| 		QRect(
 | |
| 			0,
 | |
| 			(factor
 | |
| 				* (fill.y() - shadowArea.translated(-widget->pos()).y())),
 | |
| 			factor,
 | |
| 			factor * fill.height()));
 | |
| }
 | |
| 
 | |
| Panel::Incoming::Incoming(
 | |
| 	not_null<QWidget*> parent,
 | |
| 	not_null<Webrtc::VideoTrack*> track,
 | |
| 	Ui::GL::Backend backend)
 | |
| : _surface(Ui::GL::CreateSurface(parent, chooseRenderer(backend)))
 | |
| , _track(track) {
 | |
| 	widget()->setAttribute(Qt::WA_OpaquePaintEvent);
 | |
| 	widget()->setAttribute(Qt::WA_TransparentForMouseEvents);
 | |
| }
 | |
| 
 | |
| not_null<QWidget*> Panel::Incoming::widget() const {
 | |
| 	return _surface->rpWidget();
 | |
| }
 | |
| 
 | |
| not_null<Ui::RpWidgetWrap*> Panel::Incoming::rp() const {
 | |
| 	return _surface.get();
 | |
| }
 | |
| 
 | |
| void Panel::Incoming::setControlsAlignment(style::align align) {
 | |
| 	if (_topControlsAlignment != align) {
 | |
| 		_topControlsAlignment = align;
 | |
| 		widget()->update();
 | |
| 	}
 | |
| }
 | |
| 
 | |
| Ui::GL::ChosenRenderer Panel::Incoming::chooseRenderer(
 | |
| 		Ui::GL::Backend backend) {
 | |
| 	_opengl = (backend == Ui::GL::Backend::OpenGL);
 | |
| 	return {
 | |
| 		.renderer = (_opengl
 | |
| 			? std::unique_ptr<Ui::GL::Renderer>(
 | |
| 				std::make_unique<RendererGL>(this))
 | |
| 			: std::make_unique<RendererSW>(this)),
 | |
| 		.backend = backend,
 | |
| 	};
 | |
| }
 | |
| 
 | |
| } // namespace Calls
 | 
