143 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			143 lines
		
	
	
	
		
			3.3 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "base/weak_ptr.h"
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#include "base/timer.h"
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#include "base/object_ptr.h"
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#include "calls/calls_call.h"
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#include "ui/effects/animations.h"
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#include "ui/rp_widget.h"
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class Image;
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namespace Data {
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class PhotoMedia;
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class CloudImageView;
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} // namespace Data
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namespace Ui {
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class IconButton;
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class CallButton;
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class FlatLabel;
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template <typename Widget>
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class FadeWrap;
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template <typename Widget>
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class PaddingWrap;
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class Window;
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namespace Platform {
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class TitleControls;
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} // namespace Platform
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} // namespace Ui
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namespace style {
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struct CallSignalBars;
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struct CallBodyLayout;
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} // namespace style
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namespace Calls {
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class Userpic;
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class SignalBars;
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class VideoBubble;
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class Panel final {
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public:
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	Panel(not_null<Call*> call);
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	~Panel();
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	[[nodiscard]] bool isActive() const;
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	void showAndActivate();
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	void replaceCall(not_null<Call*> call);
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	void closeBeforeDestroy();
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private:
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	class Incoming;
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	using State = Call::State;
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	using Type = Call::Type;
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	enum class AnswerHangupRedialState : uchar {
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		Answer,
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		Hangup,
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		Redial,
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	};
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	[[nodiscard]] not_null<Ui::RpWidget*> widget() const;
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	void paint(QRect clip);
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	void initWindow();
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	void initWidget();
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	void initControls();
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	void reinitWithCall(Call *call);
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	void initLayout();
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	void initGeometry();
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	void handleClose();
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	QRect signalBarsRect() const;
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	void paintSignalBarsBg(Painter &p);
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	void updateControlsGeometry();
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	void updateHangupGeometry();
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	void updateStatusGeometry();
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	void updateOutgoingVideoBubbleGeometry();
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	void stateChanged(State state);
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	void showControls();
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	void updateStatusText(State state);
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	void startDurationUpdateTimer(crl::time currentDuration);
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	void setIncomingSize(QSize size);
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	void refreshIncomingGeometry();
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	void refreshOutgoingPreviewInBody(State state);
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	void toggleFullScreen(bool fullscreen);
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	void createRemoteAudioMute();
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	void refreshAnswerHangupRedialLabel();
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	[[nodiscard]] QRect incomingFrameGeometry() const;
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	[[nodiscard]] QRect outgoingFrameGeometry() const;
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	Call *_call = nullptr;
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	not_null<UserData*> _user;
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	const std::unique_ptr<Ui::Window> _window;
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	std::unique_ptr<Incoming> _incoming;
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#ifdef Q_OS_WIN
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	std::unique_ptr<Ui::Platform::TitleControls> _controls;
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#endif // Q_OS_WIN
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	QSize _incomingFrameSize;
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	rpl::lifetime _callLifetime;
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	not_null<const style::CallBodyLayout*> _bodySt;
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	object_ptr<Ui::CallButton> _answerHangupRedial;
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	object_ptr<Ui::FadeWrap<Ui::CallButton>> _decline;
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	object_ptr<Ui::FadeWrap<Ui::CallButton>> _cancel;
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	bool _hangupShown = false;
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	bool _outgoingPreviewInBody = false;
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	std::optional<AnswerHangupRedialState> _answerHangupRedialState;
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	Ui::Animations::Simple _hangupShownProgress;
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	object_ptr<Ui::CallButton> _camera;
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	object_ptr<Ui::CallButton> _mute;
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	object_ptr<Ui::FlatLabel> _name;
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	object_ptr<Ui::FlatLabel> _status;
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	object_ptr<Ui::RpWidget> _fingerprint = { nullptr };
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	object_ptr<Ui::PaddingWrap<Ui::FlatLabel>> _remoteAudioMute = { nullptr };
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	std::unique_ptr<Userpic> _userpic;
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	std::unique_ptr<VideoBubble> _outgoingVideoBubble;
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	QPixmap _bottomShadow;
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	int _bodyTop = 0;
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	int _buttonsTop = 0;
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	base::Timer _updateDurationTimer;
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	base::Timer _updateOuterRippleTimer;
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};
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} // namespace Calls
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