79 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			79 lines
		
	
	
	
		
			1.9 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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This file is part of Telegram Desktop,
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the official desktop application for the Telegram messaging service.
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For license and copyright information please follow this link:
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https://github.com/telegramdesktop/tdesktop/blob/master/LEGAL
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*/
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#pragma once
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#include "ui/wrap/slide_wrap.h"
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#include "base/object_ptr.h"
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namespace Ui {
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struct MessageBarContent;
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template <typename Widget>
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class FadeWrapScaled;
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class MessageBar;
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class IconButton;
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class PlainShadow;
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class RpWidget;
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class PinnedBar final {
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public:
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	PinnedBar(
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		not_null<QWidget*> parent,
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		Fn<bool()> customEmojiPaused,
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		rpl::producer<> customEmojiPausedChanges);
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	~PinnedBar();
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	void show();
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	void hide();
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	void raise();
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	void customEmojiRepaint();
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	void finishAnimating();
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	void setShadowGeometryPostprocess(Fn<QRect(QRect)> postprocess);
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	void setContent(rpl::producer<Ui::MessageBarContent> content);
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	void setRightButton(object_ptr<Ui::RpWidget> button);
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	void move(int x, int y);
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	void resizeToWidth(int width);
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	[[nodiscard]] int height() const;
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	[[nodiscard]] rpl::producer<int> heightValue() const;
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	[[nodiscard]] rpl::producer<> barClicks() const;
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	[[nodiscard]] rpl::producer<> contextMenuRequested() const;
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	[[nodiscard]] rpl::lifetime &lifetime() {
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		return _wrap.lifetime();
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	}
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private:
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	using RightButton = object_ptr<Ui::FadeWrapScaled<Ui::RpWidget>>;
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	void createControls();
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	void updateShadowGeometry(QRect wrapGeometry);
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	void updateControlsGeometry(QRect wrapGeometry);
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	Ui::SlideWrap<> _wrap;
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	std::unique_ptr<Ui::MessageBar> _bar;
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	struct {
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		RightButton button = { nullptr };
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		rpl::lifetime previousButtonLifetime;
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	} _right;
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	std::unique_ptr<Ui::PlainShadow> _shadow;
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	Fn<bool()> _customEmojiPaused;
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	rpl::event_stream<> _barClicks;
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	rpl::event_stream<> _contextMenuRequested;
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	Fn<QRect(QRect)> _shadowGeometryPostprocess;
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	bool _shouldBeShown = false;
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	bool _forceHidden = false;
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	rpl::lifetime _contentLifetime;
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};
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} // namespace Ui
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