170 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			170 lines
		
	
	
	
		
			3.4 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
/*
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This file is part of Telegram Desktop,
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the official desktop version of Telegram messaging app, see https://telegram.org
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Telegram Desktop is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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It is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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Full license: https://github.com/telegramdesktop/tdesktop/blob/master/LICENSE
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Copyright (c) 2014 John Preston, https://desktop.telegram.org
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*/
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#pragma once
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#include "types.h"
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void audioInit();
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bool audioWorks();
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void audioPlayNotify();
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void audioFinish();
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enum VoiceMessageState {
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	VoiceMessageStopped,
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	VoiceMessageStarting,
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	VoiceMessagePlaying,
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	VoiceMessageFinishing,
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	VoiceMessagePausing,
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	VoiceMessagePaused,
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	VoiceMessageResuming,
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};
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class VoiceMessagesFader;
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class VoiceMessagesLoader;
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class VoiceMessages : public QObject {
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	Q_OBJECT
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public:
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	VoiceMessages();
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	void play(AudioData *audio);
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	void pauseresume();
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	void currentState(AudioData **audio, VoiceMessageState *state = 0, int64 *position = 0, int64 *duration = 0);
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	void processContext();
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	~VoiceMessages();
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public slots:
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	void onError(AudioData *audio);
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signals:
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	void updated(AudioData *audio);
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	void stopped(AudioData *audio);
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	void faderOnTimer();
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	void loaderOnStart(AudioData *audio);
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	void loaderOnCancel(AudioData *audio);
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private:
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	bool updateCurrentStarted(int32 pos = -1);
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	struct Msg {
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		Msg() : audio(0), position(0), duration(0), skipStart(0), skipEnd(0), loading(0), started(0),
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		state(VoiceMessageStopped), source(0), nextBuffer(0) {
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			memset(buffers, 0, sizeof(buffers));
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			memset(samplesCount, 0, sizeof(samplesCount));
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		}
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		AudioData *audio;
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		QString fname;
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		QByteArray data;
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		int64 position, duration;
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		int64 skipStart, skipEnd;
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		bool loading;
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		int64 started;
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		VoiceMessageState state;
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		uint32 source;
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		int32 nextBuffer;
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		uint32 buffers[3];
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		int64 samplesCount[3];
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	};
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	int32 _current;
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	Msg _data[AudioVoiceMsgSimultaneously];
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	QMutex _mutex;
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	friend class VoiceMessagesFader;
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	friend class VoiceMessagesLoader;
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	QThread _faderThread;
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	QThread _loaderThread;
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	VoiceMessagesFader *_fader;
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	VoiceMessagesLoader *_loader;
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};
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VoiceMessages *audioVoice();
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class VoiceMessagesFader : public QObject {
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	Q_OBJECT
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public:
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	VoiceMessagesFader(QThread *thread);
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	void processContext();
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signals:
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	void error(AudioData *audio);
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	void playPositionUpdated(AudioData *audio);
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	void audioStopped(AudioData *audio);
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	void needToPreload(AudioData *audio);
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	void stopSuspend();
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public slots:
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	void onInit();
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	void onTimer();
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	void onSuspendTimer();
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	void onSuspendTimerStop();
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private:
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	QTimer _timer, _suspendTimer;
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	QMutex _suspendMutex;
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	bool _suspendFlag;
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};
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class VoiceMessagesLoader : public QObject {
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	Q_OBJECT
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public:
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	VoiceMessagesLoader(QThread *thread);
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	~VoiceMessagesLoader();
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signals:
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	void error(AudioData *audio);
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	void needToCheck();
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public slots:
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	void onInit();
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	void onStart(AudioData *audio);
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	void onLoad(AudioData *audio);
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	void onCancel(AudioData *audio);
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private:
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	struct Loader;
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	typedef QMap<AudioData*, Loader*> Loaders;
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	Loaders _loaders;
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	void loadError(Loaders::iterator i);
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};
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