Initial SpoilerMess implementation.
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3 changed files with 261 additions and 0 deletions
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@ -67,6 +67,8 @@ PRIVATE
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ui/effects/show_animation.h
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ui/effects/slide_animation.cpp
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ui/effects/slide_animation.h
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ui/effects/spoiler_mess.cpp
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ui/effects/spoiler_mess.h
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ui/gl/gl_detection.cpp
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ui/gl/gl_detection.h
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ui/gl/gl_image.cpp
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202
ui/effects/spoiler_mess.cpp
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202
ui/effects/spoiler_mess.cpp
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@ -0,0 +1,202 @@
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// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#include "ui/effects/spoiler_mess.h"
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#include "ui/painter.h"
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#include "base/random.h"
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namespace Ui {
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namespace {
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constexpr auto kFramesPerRow = 10;
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struct Particle {
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crl::time start = 0;
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int spriteIndex = 0;
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int x = 0;
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int y = 0;
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};
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[[nodiscard]] Particle GenerateParticle(
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const SpoilerMessDescriptor &descriptor,
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int index,
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base::BufferedRandom<uint32> &random) {
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return {
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.start = (index * descriptor.framesCount * descriptor.frameDuration
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/ descriptor.particlesCount),
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.spriteIndex = RandomIndex(descriptor.particleSpritesCount, random),
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.x = RandomIndex(descriptor.canvasSize, random),
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.y = RandomIndex(descriptor.canvasSize, random),
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};
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}
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[[nodiscard]] QImage GenerateSprite(
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const SpoilerMessDescriptor &descriptor,
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int index,
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int size,
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base::BufferedRandom<uint32> &random) {
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Expects(index >= 0 && index < descriptor.particleSpritesCount);
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const auto count = descriptor.particleSpritesCount;
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const auto middle = count / 2;
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const auto min = descriptor.particleSizeMin;
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const auto delta = descriptor.particleSizeMax - min;
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const auto width = (index < middle)
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? (min + delta * (middle - index) / float64(middle))
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: min;
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const auto height = (index > middle)
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? (min + delta * (index - middle) / float64(count - 1 - middle))
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: min;
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const auto radius = min / 2.;
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auto result = QImage(size, size, QImage::Format_ARGB32_Premultiplied);
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result.fill(Qt::transparent);
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auto p = QPainter(&result);
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auto hq = PainterHighQualityEnabler(p);
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p.setPen(Qt::NoPen);
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p.setBrush(Qt::white);
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p.drawRoundedRect(1., 1., width, height, radius, radius);
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p.end();
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return result;
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}
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} // namespace
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SpoilerMessCached GenerateSpoilerMess(
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const SpoilerMessDescriptor &descriptor) {
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Expects(descriptor.framesCount > 0);
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Expects(descriptor.frameDuration > 0);
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Expects(descriptor.particlesCount > 0);
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Expects(descriptor.canvasSize > 0);
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Expects(descriptor.particleSizeMax >= descriptor.particleSizeMin);
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Expects(descriptor.particleSizeMin > 0.);
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const auto frames = descriptor.framesCount;
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const auto rows = (frames + kFramesPerRow - 1) / kFramesPerRow;
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const auto columns = std::min(frames, kFramesPerRow);
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const auto size = descriptor.canvasSize;
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const auto count = descriptor.particlesCount;
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const auto width = size * columns;
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const auto height = size * rows;
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const auto spriteSize = 2 + int(std::ceil(descriptor.particleSizeMax));
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const auto singleDuration = descriptor.particleFadeInDuration
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+ descriptor.particleShownDuration
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+ descriptor.particleFadeOutDuration;
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const auto fullDuration = frames * descriptor.frameDuration;
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Assert(fullDuration > singleDuration);
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auto random = base::BufferedRandom<uint32>(count * 3);
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auto particles = std::vector<Particle>();
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particles.reserve(descriptor.particlesCount);
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for (auto i = 0; i != descriptor.particlesCount; ++i) {
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particles.push_back(GenerateParticle(descriptor, i, random));
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}
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auto sprites = std::vector<QImage>();
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sprites.reserve(descriptor.particleSpritesCount);
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for (auto i = 0; i != descriptor.particleSpritesCount; ++i) {
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sprites.push_back(GenerateSprite(descriptor, i, spriteSize, random));
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}
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auto frame = 0;
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auto image = QImage(width, height, QImage::Format_ARGB32_Premultiplied);
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image.fill(Qt::transparent);
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auto p = QPainter(&image);
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const auto paintOneAt = [&](const Particle &particle, crl::time time) {
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if (time <= 0 || time >= singleDuration) {
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return;
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}
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const auto opacity = (time < descriptor.particleFadeInDuration)
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? (time / float64(descriptor.particleFadeInDuration))
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: (time > singleDuration - descriptor.particleFadeOutDuration)
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? ((singleDuration - time)
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/ float64(descriptor.particleFadeOutDuration))
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: 1.;
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p.setOpacity(opacity);
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const auto &sprite = sprites[particle.spriteIndex];
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p.drawImage(particle.x, particle.y, sprite);
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if (particle.x + spriteSize > size) {
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p.drawImage(particle.x - size, particle.y, sprite);
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if (particle.y + spriteSize > size) {
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p.drawImage(particle.x, particle.y - size, sprite);
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p.drawImage(particle.x - size, particle.y - size, sprite);
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}
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} else if (particle.y + spriteSize > size) {
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p.drawImage(particle.x, particle.y - size, sprite);
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}
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};
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const auto paintOne = [&](const Particle &particle, crl::time now) {
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paintOneAt(particle, now - particle.start);
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paintOneAt(particle, now + fullDuration - particle.start);
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};
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for (auto y = 0; y != rows; ++y) {
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for (auto x = 0; x != columns; ++x) {
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const auto rect = QRect(x * size, y * size, size, size);
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p.setClipRect(rect);
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p.translate(rect.topLeft());
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const auto time = frame * descriptor.frameDuration;
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for (auto index = 0; index != count; ++index) {
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paintOne(particles[index], time);
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}
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p.translate(-rect.topLeft());
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if (++frame >= frames) {
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break;
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}
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}
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}
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return SpoilerMessCached(
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std::move(image),
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frames,
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descriptor.frameDuration,
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size);
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}
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SpoilerMessCached::SpoilerMessCached(
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QImage image,
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int framesCount,
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crl::time frameDuration,
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int canvasSize)
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: _image(std::move(image))
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, _frameDuration(frameDuration)
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, _framesCount(framesCount)
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, _canvasSize(canvasSize) {
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Expects(_frameDuration > 0);
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Expects(_framesCount > 0);
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Expects(_canvasSize > 0);
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Expects(_image.size() == QSize(
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std::min(_framesCount, kFramesPerRow) * _canvasSize,
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((_framesCount + kFramesPerRow - 1) / kFramesPerRow) * _canvasSize));
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}
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SpoilerMessFrame SpoilerMessCached::frame(int index) const {
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const auto row = index / kFramesPerRow;
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const auto column = index - row * kFramesPerRow;
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return {
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.image = &_image,
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.source = QRect(
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column * _canvasSize,
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row * _canvasSize,
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_canvasSize,
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_canvasSize),
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};
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}
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SpoilerMessFrame SpoilerMessCached::frame() const {
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return frame((crl::now() / _frameDuration) % _framesCount);
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}
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QByteArray SpoilerMessCached::serialize() const {
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return QByteArray();
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}
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std::optional<SpoilerMessCached> SpoilerMessCached::FromSerialized(
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const QByteArray &data) {
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return std::nullopt;
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}
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} // namespace Ui
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57
ui/effects/spoiler_mess.h
Normal file
57
ui/effects/spoiler_mess.h
Normal file
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@ -0,0 +1,57 @@
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// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#pragma once
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#include <crl/crl_time.h>
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namespace Ui {
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struct SpoilerMessDescriptor {
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crl::time particleFadeInDuration = 0;
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crl::time particleShownDuration = 0;
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crl::time particleFadeOutDuration = 0;
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float64 particleSizeMin = 0.;
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float64 particleSizeMax = 0.;
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int particleSpritesCount = 0;
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int particlesCount = 0;
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int canvasSize = 0;
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int framesCount = 0;
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crl::time frameDuration = 0;
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};
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struct SpoilerMessFrame {
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not_null<const QImage*> image;
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QRect source;
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};
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class SpoilerMessCached final {
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public:
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SpoilerMessCached(
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QImage image,
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int framesCount,
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crl::time frameDuration,
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int size);
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[[nodiscard]] SpoilerMessFrame frame(int index) const;
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[[nodiscard]] SpoilerMessFrame frame() const; // Current by time.
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[[nodiscard]] QByteArray serialize() const;
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[[nodiscard]] static std::optional<SpoilerMessCached> FromSerialized(
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const QByteArray &data);
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private:
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QImage _image;
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crl::time _frameDuration = 0;
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int _framesCount = 0;
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int _canvasSize = 0;
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};
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[[nodiscard]] SpoilerMessCached GenerateSpoilerMess(
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const SpoilerMessDescriptor &descriptor);
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} // namespace Ui
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