Remove BackgroundFiller, use glClear in paintEvent.
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1c004580eb
commit
098eb59f2f
4 changed files with 21 additions and 80 deletions
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@ -122,53 +122,4 @@ void FillTexturedRectangle(
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f.glDisableVertexAttribArray(texcoord);
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}
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void BackgroundFiller::init(QOpenGLFunctions &f) {
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_bgBuffer.emplace();
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_bgBuffer->setUsagePattern(QOpenGLBuffer::DynamicDraw);
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_bgBuffer->create();
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_bgProgram.emplace();
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LinkProgram(
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&*_bgProgram,
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VertexShader({ VertexViewportTransform() }),
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FragmentShader({ FragmentStaticColor() }));
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}
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void BackgroundFiller::deinit(QOpenGLFunctions &f) {
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_bgProgram.reset();
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_bgBuffer.reset();
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}
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void BackgroundFiller::fill(
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QOpenGLFunctions &f,
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const QRegion ®ion,
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QSize viewport,
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float factor,
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const QColor &color) {
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const auto rgb = color.toRgb();
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if (region.isEmpty()) {
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return;
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} else if (region.end() - region.begin() == 1
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&& (*region.begin()).size() == viewport) {
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f.glClearColor(rgb.redF(), rgb.greenF(), rgb.blueF(), rgb.alphaF());
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f.glClear(GL_COLOR_BUFFER_BIT);
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return;
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}
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_bgTriangles.resize((region.end() - region.begin()) * 12);
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auto coords = _bgTriangles.data();
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for (const auto rect : region) {
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FillRectTriangleVertices(
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coords,
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TransformRect(rect, viewport, factor));
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coords += 12;
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}
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_bgProgram->bind();
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_bgProgram->setUniformValue("viewport", QSizeF(viewport * factor));
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FillTriangles(
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f,
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_bgTriangles,
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&*_bgBuffer,
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&*_bgProgram,
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rgb);
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}
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} // namespace Ui::GL
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@ -37,32 +37,4 @@ void FillTexturedRectangle(
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not_null<QOpenGLShaderProgram*> program,
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int skipVertices = 0);
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class BackgroundFiller final {
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public:
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void init(QOpenGLFunctions &f);
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void deinit(QOpenGLFunctions &);
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void fill(
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QOpenGLFunctions &f,
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const QRegion ®ion,
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QSize viewport,
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float factor,
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const QColor &color);
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void fill(
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QOpenGLFunctions &f,
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const QRegion ®ion,
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QSize viewport,
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float factor,
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const style::color &color) {
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return fill(f, region, viewport, factor, color->c);
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}
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private:
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std::optional<QOpenGLBuffer> _bgBuffer;
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std::optional<QOpenGLShaderProgram> _bgProgram;
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std::vector<float> _bgTriangles;
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};
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} // namespace Ui::GL
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@ -30,7 +30,7 @@ public:
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private:
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void initializeGL() override;
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void resizeGL(int w, int h) override;
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void paintGL() override;
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void paintEvent(QPaintEvent *e) override;
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void callDeInit();
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const std::unique_ptr<Renderer> _renderer;
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@ -78,8 +78,22 @@ void SurfaceOpenGL::resizeGL(int w, int h) {
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_renderer->resize(this, *context()->functions(), w, h);
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}
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void SurfaceOpenGL::paintGL() {
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_renderer->paint(this, *context()->functions());
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void SurfaceOpenGL::paintEvent(QPaintEvent *e) {
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if (!updatesEnabled() || size().isEmpty() || !isValid()) {
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return;
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}
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makeCurrent();
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const auto f = context()->functions();
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if (const auto bg = _renderer->clearColor()) {
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f->glClearColor(bg->redF(), bg->greenF(), bg->blueF(), bg->alphaF());
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f->glClear(GL_COLOR_BUFFER_BIT);
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}
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f->glViewport(
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0,
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0,
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width() * devicePixelRatio(),
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height() * devicePixelRatio());
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_renderer->paint(this, *f);
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}
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void SurfaceOpenGL::callDeInit() {
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@ -42,6 +42,10 @@ public:
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not_null<QOpenGLWidget*> widget,
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QOpenGLFunctions &f);
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[[nodiscard]] virtual std::optional<QColor> clearColor() {
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return std::nullopt;
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}
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virtual void paintFallback(
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Painter &&p,
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const QRegion &clip,
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