Make moving particles in the SpoilerMess.
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ff85d2226c
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0edb817ccd
2 changed files with 57 additions and 19 deletions
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@ -27,7 +27,11 @@ constexpr auto kImageSpoilerDarkenAlpha = 32;
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constexpr auto kMaxCacheSize = 5 * 1024 * 1024;
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constexpr auto kDefaultFrameDuration = crl::time(33);
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constexpr auto kDefaultFramesCount = 60;
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constexpr auto kDefaultCanvasSize = 100;
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constexpr auto kDefaultCanvasSize = 128;
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constexpr auto kDefaultParticlesCount = 3000;
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constexpr auto kDefaultFadeInDuration = crl::time(300);
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constexpr auto kDefaultParticleShownDuration = crl::time(0);
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constexpr auto kDefaultFadeOutDuration = crl::time(300);
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std::atomic<const SpoilerMessCached*> DefaultMask/* = nullptr*/;
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std::condition_variable *DefaultMaskSignal/* = nullptr*/;
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@ -54,18 +58,43 @@ struct Particle {
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int spriteIndex = 0;
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int x = 0;
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int y = 0;
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float64 dx = 0.;
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float64 dy = 0.;
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};
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[[nodiscard]] std::pair<float64, float64> RandomSpeed(
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const SpoilerMessDescriptor &descriptor,
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base::BufferedRandom<uint32> &random) {
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const auto count = descriptor.particlesCount;
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const auto speedMax = descriptor.particleSpeedMax;
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const auto speedMin = descriptor.particleSpeedMin;
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const auto value = RandomIndex(2 * count + 2, random);
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const auto negative = (value < count + 1);
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const auto module = (negative ? value : (value - count - 1));
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const auto speed = speedMin + (((speedMax - speedMin) * module) / count);
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const auto lifetime = descriptor.particleFadeInDuration
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+ descriptor.particleShownDuration
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+ descriptor.particleFadeOutDuration;
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const auto max = int(std::ceil(speedMax * lifetime));
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const auto k = speed / lifetime;
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const auto x = (RandomIndex(2 * max + 1, random) - max) / float64(max);
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const auto y = sqrt(1 - x * x) * (negative ? -1 : 1);
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return { k * x, k * y };
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}
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[[nodiscard]] Particle GenerateParticle(
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const SpoilerMessDescriptor &descriptor,
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int index,
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base::BufferedRandom<uint32> &random) {
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const auto speed = RandomSpeed(descriptor, random);
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return {
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.start = (index * descriptor.framesCount * descriptor.frameDuration
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/ descriptor.particlesCount),
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.spriteIndex = RandomIndex(descriptor.particleSpritesCount, random),
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.x = RandomIndex(descriptor.canvasSize, random),
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.y = RandomIndex(descriptor.canvasSize, random),
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.dx = speed.first,
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.dy = speed.second,
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};
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}
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@ -179,7 +208,7 @@ SpoilerMessCached GenerateSpoilerMess(
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const auto fullDuration = frames * descriptor.frameDuration;
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Assert(fullDuration > singleDuration);
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auto random = base::BufferedRandom<uint32>(count * 3);
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auto random = base::BufferedRandom<uint32>(count * 5);
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auto particles = std::vector<Particle>();
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particles.reserve(descriptor.particlesCount);
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@ -197,27 +226,31 @@ SpoilerMessCached GenerateSpoilerMess(
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auto image = QImage(width, height, QImage::Format_ARGB32_Premultiplied);
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image.fill(Qt::transparent);
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auto p = QPainter(&image);
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const auto paintOneAt = [&](const Particle &particle, crl::time time) {
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if (time <= 0 || time >= singleDuration) {
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const auto paintOneAt = [&](const Particle &particle, crl::time now) {
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if (now <= 0 || now >= singleDuration) {
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return;
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}
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const auto opacity = (time < descriptor.particleFadeInDuration)
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? (time / float64(descriptor.particleFadeInDuration))
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: (time > singleDuration - descriptor.particleFadeOutDuration)
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? ((singleDuration - time)
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const auto x = (particle.x + int(base::SafeRound(now * particle.dx)))
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% size;
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const auto y = (particle.y + int(base::SafeRound(now * particle.dy)))
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% size;
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const auto opacity = (now < descriptor.particleFadeInDuration)
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? (now / float64(descriptor.particleFadeInDuration))
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: (now > singleDuration - descriptor.particleFadeOutDuration)
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? ((singleDuration - now)
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/ float64(descriptor.particleFadeOutDuration))
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: 1.;
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p.setOpacity(opacity);
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const auto &sprite = sprites[particle.spriteIndex];
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p.drawImage(particle.x, particle.y, sprite);
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if (particle.x + spriteSize > size) {
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p.drawImage(particle.x - size, particle.y, sprite);
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if (particle.y + spriteSize > size) {
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p.drawImage(particle.x, particle.y - size, sprite);
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p.drawImage(particle.x - size, particle.y - size, sprite);
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p.drawImage(x, y, sprite);
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if (x + spriteSize > size) {
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p.drawImage(x - size, y, sprite);
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if (y + spriteSize > size) {
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p.drawImage(x, y - size, sprite);
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p.drawImage(x - size, y - size, sprite);
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}
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} else if (particle.y + spriteSize > size) {
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p.drawImage(particle.x, particle.y - size, sprite);
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} else if (y + spriteSize > size) {
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p.drawImage(x, y - size, sprite);
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}
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};
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const auto paintOne = [&](const Particle &particle, crl::time now) {
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@ -450,12 +483,15 @@ void PrepareDefaultSpoilerMess() {
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DefaultMask = new SpoilerMessCached(std::move(*cached));
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} else {
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DefaultMask = new SpoilerMessCached(GenerateSpoilerMess({
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.particleFadeInDuration = 200,
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.particleFadeOutDuration = 200,
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.particleFadeInDuration = kDefaultFadeInDuration,
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.particleShownDuration = kDefaultParticleShownDuration,
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.particleFadeOutDuration = kDefaultFadeOutDuration,
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.particleSizeMin = style::ConvertScaleExact(1.5) * ratio,
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.particleSizeMax = style::ConvertScaleExact(2.) * ratio,
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.particleSpeedMin = style::ConvertScaleExact(10.),
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.particleSpeedMax = style::ConvertScaleExact(20.),
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.particleSpritesCount = 5,
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.particlesCount = 2000,
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.particlesCount = kDefaultParticlesCount,
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.canvasSize = size,
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.framesCount = kDefaultFramesCount,
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.frameDuration = kDefaultFrameDuration,
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@ -16,6 +16,8 @@ struct SpoilerMessDescriptor {
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crl::time particleFadeOutDuration = 0;
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float64 particleSizeMin = 0.;
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float64 particleSizeMax = 0.;
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float64 particleSpeedMin = 0.;
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float64 particleSpeedMax = 0.;
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int particleSpritesCount = 0;
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int particlesCount = 0;
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int canvasSize = 0;
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