Make moving particles in the SpoilerMess.

This commit is contained in:
John Preston 2022-09-09 15:42:38 +04:00
parent ff85d2226c
commit 0edb817ccd
2 changed files with 57 additions and 19 deletions

View file

@ -27,7 +27,11 @@ constexpr auto kImageSpoilerDarkenAlpha = 32;
constexpr auto kMaxCacheSize = 5 * 1024 * 1024;
constexpr auto kDefaultFrameDuration = crl::time(33);
constexpr auto kDefaultFramesCount = 60;
constexpr auto kDefaultCanvasSize = 100;
constexpr auto kDefaultCanvasSize = 128;
constexpr auto kDefaultParticlesCount = 3000;
constexpr auto kDefaultFadeInDuration = crl::time(300);
constexpr auto kDefaultParticleShownDuration = crl::time(0);
constexpr auto kDefaultFadeOutDuration = crl::time(300);
std::atomic<const SpoilerMessCached*> DefaultMask/* = nullptr*/;
std::condition_variable *DefaultMaskSignal/* = nullptr*/;
@ -54,18 +58,43 @@ struct Particle {
int spriteIndex = 0;
int x = 0;
int y = 0;
float64 dx = 0.;
float64 dy = 0.;
};
[[nodiscard]] std::pair<float64, float64> RandomSpeed(
const SpoilerMessDescriptor &descriptor,
base::BufferedRandom<uint32> &random) {
const auto count = descriptor.particlesCount;
const auto speedMax = descriptor.particleSpeedMax;
const auto speedMin = descriptor.particleSpeedMin;
const auto value = RandomIndex(2 * count + 2, random);
const auto negative = (value < count + 1);
const auto module = (negative ? value : (value - count - 1));
const auto speed = speedMin + (((speedMax - speedMin) * module) / count);
const auto lifetime = descriptor.particleFadeInDuration
+ descriptor.particleShownDuration
+ descriptor.particleFadeOutDuration;
const auto max = int(std::ceil(speedMax * lifetime));
const auto k = speed / lifetime;
const auto x = (RandomIndex(2 * max + 1, random) - max) / float64(max);
const auto y = sqrt(1 - x * x) * (negative ? -1 : 1);
return { k * x, k * y };
}
[[nodiscard]] Particle GenerateParticle(
const SpoilerMessDescriptor &descriptor,
int index,
base::BufferedRandom<uint32> &random) {
const auto speed = RandomSpeed(descriptor, random);
return {
.start = (index * descriptor.framesCount * descriptor.frameDuration
/ descriptor.particlesCount),
.spriteIndex = RandomIndex(descriptor.particleSpritesCount, random),
.x = RandomIndex(descriptor.canvasSize, random),
.y = RandomIndex(descriptor.canvasSize, random),
.dx = speed.first,
.dy = speed.second,
};
}
@ -179,7 +208,7 @@ SpoilerMessCached GenerateSpoilerMess(
const auto fullDuration = frames * descriptor.frameDuration;
Assert(fullDuration > singleDuration);
auto random = base::BufferedRandom<uint32>(count * 3);
auto random = base::BufferedRandom<uint32>(count * 5);
auto particles = std::vector<Particle>();
particles.reserve(descriptor.particlesCount);
@ -197,27 +226,31 @@ SpoilerMessCached GenerateSpoilerMess(
auto image = QImage(width, height, QImage::Format_ARGB32_Premultiplied);
image.fill(Qt::transparent);
auto p = QPainter(&image);
const auto paintOneAt = [&](const Particle &particle, crl::time time) {
if (time <= 0 || time >= singleDuration) {
const auto paintOneAt = [&](const Particle &particle, crl::time now) {
if (now <= 0 || now >= singleDuration) {
return;
}
const auto opacity = (time < descriptor.particleFadeInDuration)
? (time / float64(descriptor.particleFadeInDuration))
: (time > singleDuration - descriptor.particleFadeOutDuration)
? ((singleDuration - time)
const auto x = (particle.x + int(base::SafeRound(now * particle.dx)))
% size;
const auto y = (particle.y + int(base::SafeRound(now * particle.dy)))
% size;
const auto opacity = (now < descriptor.particleFadeInDuration)
? (now / float64(descriptor.particleFadeInDuration))
: (now > singleDuration - descriptor.particleFadeOutDuration)
? ((singleDuration - now)
/ float64(descriptor.particleFadeOutDuration))
: 1.;
p.setOpacity(opacity);
const auto &sprite = sprites[particle.spriteIndex];
p.drawImage(particle.x, particle.y, sprite);
if (particle.x + spriteSize > size) {
p.drawImage(particle.x - size, particle.y, sprite);
if (particle.y + spriteSize > size) {
p.drawImage(particle.x, particle.y - size, sprite);
p.drawImage(particle.x - size, particle.y - size, sprite);
p.drawImage(x, y, sprite);
if (x + spriteSize > size) {
p.drawImage(x - size, y, sprite);
if (y + spriteSize > size) {
p.drawImage(x, y - size, sprite);
p.drawImage(x - size, y - size, sprite);
}
} else if (particle.y + spriteSize > size) {
p.drawImage(particle.x, particle.y - size, sprite);
} else if (y + spriteSize > size) {
p.drawImage(x, y - size, sprite);
}
};
const auto paintOne = [&](const Particle &particle, crl::time now) {
@ -450,12 +483,15 @@ void PrepareDefaultSpoilerMess() {
DefaultMask = new SpoilerMessCached(std::move(*cached));
} else {
DefaultMask = new SpoilerMessCached(GenerateSpoilerMess({
.particleFadeInDuration = 200,
.particleFadeOutDuration = 200,
.particleFadeInDuration = kDefaultFadeInDuration,
.particleShownDuration = kDefaultParticleShownDuration,
.particleFadeOutDuration = kDefaultFadeOutDuration,
.particleSizeMin = style::ConvertScaleExact(1.5) * ratio,
.particleSizeMax = style::ConvertScaleExact(2.) * ratio,
.particleSpeedMin = style::ConvertScaleExact(10.),
.particleSpeedMax = style::ConvertScaleExact(20.),
.particleSpritesCount = 5,
.particlesCount = 2000,
.particlesCount = kDefaultParticlesCount,
.canvasSize = size,
.framesCount = kDefaultFramesCount,
.frameDuration = kDefaultFrameDuration,

View file

@ -16,6 +16,8 @@ struct SpoilerMessDescriptor {
crl::time particleFadeOutDuration = 0;
float64 particleSizeMin = 0.;
float64 particleSizeMax = 0.;
float64 particleSpeedMin = 0.;
float64 particleSpeedMax = 0.;
int particleSpritesCount = 0;
int particlesCount = 0;
int canvasSize = 0;