Added ability to reset level value in Blobs.
This commit is contained in:
		
							parent
							
								
									d340430e85
								
							
						
					
					
						commit
						1e2799245c
					
				
					 2 changed files with 5 additions and 0 deletions
				
			
		| 
						 | 
				
			
			@ -69,6 +69,10 @@ void Blobs::setLevel(float value) {
 | 
			
		|||
	_levelValue.start(to);
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Blobs::resetLevel() {
 | 
			
		||||
	_levelValue.reset();
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
void Blobs::paint(Painter &p, const QBrush &brush, float outerScale) {
 | 
			
		||||
	const auto opacity = p.opacity();
 | 
			
		||||
	for (auto i = 0; i < _blobs.size(); i++) {
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -37,6 +37,7 @@ public:
 | 
			
		|||
	Blob::Radiuses radiusesAt(int index);
 | 
			
		||||
 | 
			
		||||
	void setLevel(float value);
 | 
			
		||||
	void resetLevel();
 | 
			
		||||
	void paint(Painter &p, const QBrush &brush, float outerScale = 1.);
 | 
			
		||||
	void updateLevel(crl::time dt);
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
		Loading…
	
	Add table
		
		Reference in a new issue