Fix Qt's texture use-after-free with HiDPI
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1 changed files with 1 additions and 8 deletions
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@ -38,7 +38,6 @@ private:
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const std::unique_ptr<Renderer> _renderer;
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QMetaObject::Connection _connection;
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QSize _deviceSize;
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bool _inPaintEvent = false;
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};
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@ -85,16 +84,10 @@ void SurfaceOpenGL::resizeGL(int w, int h) {
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}
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void SurfaceOpenGL::paintEvent(QPaintEvent *e) {
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if (_inPaintEvent) {
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return;
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}
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_inPaintEvent = true;
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if (_deviceSize != size() * devicePixelRatio()) {
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QResizeEvent event = { size(), size() };
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resizeEvent(&event);
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QCoreApplication::postEvent(this, new QResizeEvent(size(), size()));
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}
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QOpenGLWidget::paintEvent(e);
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_inPaintEvent = false;
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}
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void SurfaceOpenGL::paintGL() {
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