Call QInputMethod::show on TouchEnd
Qt calls QInputMethod::show on mouseReleaseEvent, but tdesktop sets Qt::WA_AcceptTouchEvents, so Qt's callback is never called and the keyboard is never shown. Adding the same to TouchEnd event should synchornize the behavior. QInputMethod::hide is called in QWidget::focusOutEvent and shouldn't be affected.
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1 changed files with 6 additions and 0 deletions
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@ -1045,6 +1045,8 @@ void FlatInput::touchEvent(QTouchEvent *e) {
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if (_touchRightButton) {
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if (_touchRightButton) {
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QContextMenuEvent contextEvent(QContextMenuEvent::Mouse, mapped, _touchStart);
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QContextMenuEvent contextEvent(QContextMenuEvent::Mouse, mapped, _touchStart);
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contextMenuEvent(&contextEvent);
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contextMenuEvent(&contextEvent);
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} else {
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QGuiApplication::inputMethod()->show();
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}
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}
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}
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}
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if (weak) {
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if (weak) {
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@ -1654,6 +1656,8 @@ void InputField::handleTouchEvent(QTouchEvent *e) {
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if (_touchRightButton) {
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if (_touchRightButton) {
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QContextMenuEvent contextEvent(QContextMenuEvent::Mouse, mapped, _touchStart);
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QContextMenuEvent contextEvent(QContextMenuEvent::Mouse, mapped, _touchStart);
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contextMenuEvent(&contextEvent);
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contextMenuEvent(&contextEvent);
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} else {
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QGuiApplication::inputMethod()->show();
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}
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}
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}
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}
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if (weak) {
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if (weak) {
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@ -3855,6 +3859,8 @@ void MaskedInputField::touchEvent(QTouchEvent *e) {
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if (_touchRightButton) {
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if (_touchRightButton) {
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QContextMenuEvent contextEvent(QContextMenuEvent::Mouse, mapped, _touchStart);
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QContextMenuEvent contextEvent(QContextMenuEvent::Mouse, mapped, _touchStart);
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contextMenuEvent(&contextEvent);
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contextMenuEvent(&contextEvent);
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} else {
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QGuiApplication::inputMethod()->show();
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}
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}
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}
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}
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if (weak) {
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if (weak) {
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