Try disabling native child OpenGL workaround.

This commit is contained in:
John Preston 2021-07-02 00:37:17 +03:00
parent ac97c608c8
commit 3b3413e618

View file

@ -22,7 +22,7 @@
namespace Ui::GL {
namespace {
constexpr auto kUseNativeChild = ::Platform::IsWindows();
constexpr auto kUseNativeChild = false;// ::Platform::IsWindows();
} // namespace