Try disabling native child OpenGL workaround.
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@ -22,7 +22,7 @@
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namespace Ui::GL {
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namespace Ui::GL {
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namespace {
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namespace {
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constexpr auto kUseNativeChild = ::Platform::IsWindows();
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constexpr auto kUseNativeChild = false;// ::Platform::IsWindows();
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} // namespace
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} // namespace
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