Updated appearance for force muted state in group calls.
This commit is contained in:
parent
b0925f97d0
commit
417413f026
2 changed files with 19 additions and 10 deletions
|
|
@ -571,6 +571,8 @@ groupCallLive1: #0dcc39; // group call live button color1
|
||||||
groupCallLive2: #0bb6bd; // group call live button color2
|
groupCallLive2: #0bb6bd; // group call live button color2
|
||||||
groupCallMuted1: #0992ef; // group call muted button color1
|
groupCallMuted1: #0992ef; // group call muted button color1
|
||||||
groupCallMuted2: #16ccfb; // group call muted button color2
|
groupCallMuted2: #16ccfb; // group call muted button color2
|
||||||
|
groupCallForceMuted1: #d4527c; // group call force muted button color1
|
||||||
|
groupCallForceMuted2: #5d8efa; // group call force muted button color2
|
||||||
groupCallMenuBg: #292d33; // group call popup menu background
|
groupCallMenuBg: #292d33; // group call popup menu background
|
||||||
groupCallMenuBgOver: #343940; // group call popup menu with mouse over
|
groupCallMenuBgOver: #343940; // group call popup menu with mouse over
|
||||||
groupCallMenuBgRipple: #3a4047; // group call popup menu ripple effect
|
groupCallMenuBgRipple: #3a4047; // group call popup menu ripple effect
|
||||||
|
|
|
||||||
|
|
@ -92,7 +92,7 @@ auto Colors() {
|
||||||
return base::flat_map<CallMuteButtonType, Vector>{
|
return base::flat_map<CallMuteButtonType, Vector>{
|
||||||
{
|
{
|
||||||
CallMuteButtonType::ForceMuted,
|
CallMuteButtonType::ForceMuted,
|
||||||
Vector{ st::callIconBg->c, st::callIconBg->c }
|
Vector{ st::groupCallForceMuted1->c, st::groupCallForceMuted2->c }
|
||||||
},
|
},
|
||||||
{
|
{
|
||||||
CallMuteButtonType::Active,
|
CallMuteButtonType::Active,
|
||||||
|
|
@ -284,14 +284,14 @@ CallMuteButton::CallMuteButton(
|
||||||
std::move(hideBlobs),
|
std::move(hideBlobs),
|
||||||
_state.value(
|
_state.value(
|
||||||
) | rpl::map([](const CallMuteButtonState &state) {
|
) | rpl::map([](const CallMuteButtonState &state) {
|
||||||
return IsConnecting(state.type);
|
return IsInactive(state.type);
|
||||||
})
|
})
|
||||||
) | rpl::map([](bool animDisabled, bool hide, bool isConnecting) {
|
) | rpl::map([](bool animDisabled, bool hide, bool isBadState) {
|
||||||
return isConnecting || !(!animDisabled && !hide);
|
return isBadState || !(!animDisabled && !hide);
|
||||||
})))
|
})))
|
||||||
, _content(base::make_unique_q<AbstractButton>(parent))
|
, _content(base::make_unique_q<AbstractButton>(parent))
|
||||||
, _label(base::make_unique_q<FlatLabel>(
|
, _label(base::make_unique_q<FlatLabel>(
|
||||||
_content,
|
parent,
|
||||||
_state.value(
|
_state.value(
|
||||||
) | rpl::map([](const CallMuteButtonState &state) {
|
) | rpl::map([](const CallMuteButtonState &state) {
|
||||||
return state.text;
|
return state.text;
|
||||||
|
|
@ -314,12 +314,12 @@ void CallMuteButton::init() {
|
||||||
// Label text.
|
// Label text.
|
||||||
_label->show();
|
_label->show();
|
||||||
rpl::combine(
|
rpl::combine(
|
||||||
_content->sizeValue(),
|
_content->geometryValue(),
|
||||||
_label->sizeValue()
|
_label->geometryValue()
|
||||||
) | rpl::start_with_next([=](QSize my, QSize label) {
|
) | rpl::start_with_next([=](QRect my, QRect label) {
|
||||||
_label->moveToLeft(
|
_label->moveToLeft(
|
||||||
(my.width() - label.width()) / 2,
|
my.x() + (my.width() - label.width()) / 2,
|
||||||
my.height() - label.height(),
|
my.y() + my.height() - label.height(),
|
||||||
my.width());
|
my.width());
|
||||||
}, _label->lifetime());
|
}, _label->lifetime());
|
||||||
_label->setAttribute(Qt::WA_TransparentForMouseEvents);
|
_label->setAttribute(Qt::WA_TransparentForMouseEvents);
|
||||||
|
|
@ -519,6 +519,13 @@ void CallMuteButton::overridesColors(
|
||||||
CallMuteButtonType fromType,
|
CallMuteButtonType fromType,
|
||||||
CallMuteButtonType toType,
|
CallMuteButtonType toType,
|
||||||
float64 progress) {
|
float64 progress) {
|
||||||
|
const auto forceMutedToConnecting = [](CallMuteButtonType &type) {
|
||||||
|
if (type == CallMuteButtonType::ForceMuted) {
|
||||||
|
type = CallMuteButtonType::Connecting;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
forceMutedToConnecting(toType);
|
||||||
|
forceMutedToConnecting(fromType);
|
||||||
const auto toInactive = IsInactive(toType);
|
const auto toInactive = IsInactive(toType);
|
||||||
const auto fromInactive = IsInactive(fromType);
|
const auto fromInactive = IsInactive(fromType);
|
||||||
if (toInactive && (progress == 1)) {
|
if (toInactive && (progress == 1)) {
|
||||||
|
|
|
||||||
Loading…
Add table
Reference in a new issue