Fix build and run on Windows.

This commit is contained in:
John Preston 2020-11-30 15:37:29 +03:00
parent 5897e357bf
commit 84b3ac9b58

View file

@ -10,6 +10,7 @@
#include "ui/painter.h" #include "ui/painter.h"
#include <QtGui/QPainterPath> #include <QtGui/QPainterPath>
#include <QtCore/QtMath>
namespace Ui::Paint { namespace Ui::Paint {
@ -31,12 +32,12 @@ BlobBezier::BlobBezier(int n, float minScale, float minSpeed, float maxSpeed)
, _minSpeed(minSpeed ? minSpeed : kMinSpeed) , _minSpeed(minSpeed ? minSpeed : kMinSpeed)
, _maxSpeed(maxSpeed ? maxSpeed : kMaxSpeed) , _maxSpeed(maxSpeed ? maxSpeed : kMaxSpeed)
, _pen(Qt::NoBrush, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin) { , _pen(Qt::NoBrush, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin) {
_radius.reserve(n); _radius.resize(n);
_angle.reserve(n); _angle.resize(n);
_radiusNext.reserve(n); _radiusNext.resize(n);
_angleNext.reserve(n); _angleNext.resize(n);
_progress.reserve(n); _progress.resize(n);
_speed.reserve(n); _speed.resize(n);
} }
void BlobBezier::paint(Painter &p, const QBrush &brush) { void BlobBezier::paint(Painter &p, const QBrush &brush) {