Fix build on macOS.
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@ -34,7 +34,7 @@ public:
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}
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}
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}
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}
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[[nodiscard]] void bind(QOpenGLFunctions &f, int index) const {
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void bind(QOpenGLFunctions &f, int index) const {
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Expects(index >= 0 && index < Count);
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Expects(index >= 0 && index < Count);
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f.glBindTexture(GL_TEXTURE_2D, _values[index]);
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f.glBindTexture(GL_TEXTURE_2D, _values[index]);
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