Use QOpenGLShaderProgram::bind.

This commit is contained in:
John Preston 2021-06-08 13:24:51 +04:00
parent 4ae6d31963
commit cbb65009ff

View file

@ -161,7 +161,7 @@ void BackgroundFiller::fill(
TransformRect(rect, viewport, factor));
coords += 12;
}
f.glUseProgram(_bgProgram->programId());
_bgProgram->bind();
_bgProgram->setUniformValue("viewport", QSizeF(viewport * factor));
FillTriangles(
f,