Use QOpenGLShaderProgram::bind.
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@ -161,7 +161,7 @@ void BackgroundFiller::fill(
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TransformRect(rect, viewport, factor));
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TransformRect(rect, viewport, factor));
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coords += 12;
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coords += 12;
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}
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}
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f.glUseProgram(_bgProgram->programId());
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_bgProgram->bind();
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_bgProgram->setUniformValue("viewport", QSizeF(viewport * factor));
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_bgProgram->setUniformValue("viewport", QSizeF(viewport * factor));
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FillTriangles(
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FillTriangles(
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f,
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f,
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