Extracted common code for radial and linear blob classes.

This commit is contained in:
23rd 2020-12-10 14:28:35 +03:00
parent 9735510195
commit d032f4d8b5
10 changed files with 229 additions and 284 deletions

View file

@ -71,8 +71,6 @@ PRIVATE
ui/layers/layer_widget.h
ui/paint/blob.cpp
ui/paint/blob.h
ui/paint/blob_linear.cpp
ui/paint/blob_linear.h
ui/paint/blobs.cpp
ui/paint/blobs.h
ui/paint/blobs_linear.cpp

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@ -19,24 +19,69 @@ namespace {
constexpr auto kMaxSpeed = 8.2;
constexpr auto kMinSpeed = 0.8;
constexpr auto kMinSegmentSpeed = 0.017;
constexpr auto kSegmentSpeedDiff = 0.003;
float64 RandomAdditional() {
return (openssl::RandomValue<int>() % 100 / 100.);
}
} // namespace
BlobBezier::BlobBezier(int n, float minScale, float minSpeed, float maxSpeed)
Blob::Blob(int n, float minSpeed, float maxSpeed)
: _segmentsCount(n)
, _segmentLength((4.0 / 3.0) * std::tan(M_PI / (2 * n)))
, _minScale(minScale)
, _minSpeed(minSpeed ? minSpeed : kMinSpeed)
, _maxSpeed(maxSpeed ? maxSpeed : kMaxSpeed)
, _pen(Qt::NoBrush, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)
, _pen(Qt::NoBrush, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin) {
}
void Blob::generateBlob() {
for (auto i = 0; i < _segmentsCount; i++) {
generateSingleValues(i);
// Fill nexts.
generateTwoValues(i);
// Fill currents.
generateTwoValues(i);
}
}
void Blob::generateSingleValues(int i) {
auto &segment = segmentAt(i);
segment.progress = 0.;
segment.speed = kMinSegmentSpeed
+ kSegmentSpeedDiff * std::abs(RandomAdditional());
}
void Blob::update(float level, float speedScale) {
for (auto i = 0; i < _segmentsCount; i++) {
auto &segment = segmentAt(i);
segment.progress += (segment.speed * _minSpeed)
+ level * segment.speed * _maxSpeed * speedScale;
if (segment.progress >= 1) {
generateSingleValues(i);
generateTwoValues(i);
}
}
}
void Blob::setRadiuses(Radiuses values) {
_radiuses = values;
}
Blob::Radiuses Blob::radiuses() const {
return _radiuses;
}
RadialBlob::RadialBlob(int n, float minScale, float minSpeed, float maxSpeed)
: Blob(n, minSpeed, maxSpeed)
, _segmentLength((4.0 / 3.0) * std::tan(M_PI / (2 * n)))
, _minScale(minScale)
, _segmentAngle(360. / n)
, _angleDiff(_segmentAngle * 0.05)
, _segments(n) {
}
void BlobBezier::paint(Painter &p, const QBrush &brush) {
void RadialBlob::paint(Painter &p, const QBrush &brush) {
auto path = QPainterPath();
auto m = QMatrix();
@ -55,14 +100,14 @@ void BlobBezier::paint(Painter &p, const QBrush &brush) {
const auto progress = segment.progress;
const auto progressNext = nextSegment.progress;
const auto r1 = segment.radius * (1. - progress)
+ segment.radiusNext * progress;
const auto r2 = nextSegment.radius * (1. - progressNext)
+ nextSegment.radiusNext * progressNext;
const auto angle1 = segment.angle * (1. - progress)
+ segment.angleNext * progress;
const auto angle2 = nextSegment.angle * (1. - progressNext)
+ nextSegment.angleNext * progressNext;
const auto r1 = segment.radius.current * (1. - progress)
+ segment.radius.next * progress;
const auto r2 = nextSegment.radius.current * (1. - progressNext)
+ nextSegment.radius.next * progressNext;
const auto angle1 = segment.angle.current * (1. - progress)
+ segment.angle.next * progress;
const auto angle2 = nextSegment.angle.current * (1. - progressNext)
+ nextSegment.angle.next * progressNext;
const auto l = _segmentLength * (std::min(r1, r2)
+ (std::max(r1, r2) - std::min(r1, r2)) / 2.);
@ -94,45 +139,98 @@ void BlobBezier::paint(Painter &p, const QBrush &brush) {
p.restore();
}
void BlobBezier::generateBlob() {
for (auto i = 0; i < _segmentsCount; i++) {
auto &segment = _segments[i];
generateBlob(segment.radius, segment.angle, i);
generateBlob(segment.radiusNext, segment.angleNext, i);
segment.progress = 0.;
}
}
void RadialBlob::generateTwoValues(int i) {
auto &radius = _segments[i].radius;
auto &angle = _segments[i].angle;
void BlobBezier::generateBlob(float &radius, float &angle, int i) {
const auto angleDiff = _segmentAngle * 0.05;
const auto radDiff = _radiuses.max - _radiuses.min;
radius = _radiuses.min + std::abs(RandomAdditional()) * radDiff;
angle = _segmentAngle * i + RandomAdditional() * angleDiff;
_segments[i].speed = 0.017 + 0.003 * std::abs(RandomAdditional());
angle.setNext(_segmentAngle * i + RandomAdditional() * _angleDiff);
radius.setNext(_radiuses.min + std::abs(RandomAdditional()) * radDiff);
}
void BlobBezier::update(float level, float speedScale) {
void RadialBlob::update(float level, float speedScale) {
_scale = level;
Blob::update(level, speedScale);
}
Blob::Segment &RadialBlob::segmentAt(int i) {
return _segments[i];
};
LinearBlob::LinearBlob(
int n,
Direction direction,
float minSpeed,
float maxSpeed)
: Blob(n + 1)
, _topDown(direction == Direction::TopDown ? 1 : -1)
, _segments(_segmentsCount) {
}
void LinearBlob::paint(Painter &p, const QBrush &brush, int width) {
auto path = QPainterPath();
const auto left = 0;
const auto right = width;
path.moveTo(right, 0);
path.lineTo(left, 0);
const auto n = float(_segmentsCount - 1);
p.save();
for (auto i = 0; i < _segmentsCount; i++) {
auto &segment = _segments[i];
segment.progress += (segment.speed * _minSpeed)
+ level * segment.speed * _maxSpeed * speedScale;
if (segment.progress >= 1) {
segment.progress = 0.;
segment.radius = segment.radiusNext;
segment.angle = segment.angleNext;
generateBlob(segment.radiusNext, segment.angleNext, i);
const auto &segment = _segments[i];
if (!i) {
const auto &progress = segment.progress;
const auto r1 = segment.radius.current * (1. - progress)
+ segment.radius.next * progress;
const auto y = r1 * _topDown;
path.lineTo(left, y);
} else {
const auto &prevSegment = _segments[i - 1];
const auto &progress = prevSegment.progress;
const auto r1 = prevSegment.radius.current * (1. - progress)
+ prevSegment.radius.next * progress;
const auto &progressNext = segment.progress;
const auto r2 = segment.radius.current * (1. - progressNext)
+ segment.radius.next * progressNext;
const auto x1 = (right - left) / n * (i - 1);
const auto x2 = (right - left) / n * i;
const auto cx = x1 + (x2 - x1) / 2;
const auto y1 = r1 * _topDown;
const auto y2 = r2 * _topDown;
path.cubicTo(
QPointF(cx, y1),
QPointF(cx, y2),
QPointF(x2, y2)
);
}
}
path.lineTo(right, 0);
p.setBrush(Qt::NoBrush);
p.setPen(_pen);
p.fillPath(path, brush);
p.drawPath(path);
p.restore();
}
void BlobBezier::setRadiuses(Radiuses values) {
_radiuses = values;
void LinearBlob::generateTwoValues(int i) {
auto &radius = _segments[i].radius;
const auto radDiff = _radiuses.max - _radiuses.min;
radius.setNext(_radiuses.min + std::abs(RandomAdditional()) * radDiff);
}
BlobBezier::Radiuses BlobBezier::radiuses() const {
return _radiuses;
}
Blob::Segment &LinearBlob::segmentAt(int i) {
return _segments[i];
};
} // namespace Ui::Paint

View file

@ -10,54 +10,103 @@ class Painter;
namespace Ui::Paint {
class BlobBezier final {
class Blob {
public:
struct Radiuses {
float min = 0.;
float max = 0.;
inline bool operator==(const Radiuses &other) const {
return (min == other.min) && (max == other.max);
}
inline bool operator!=(const Radiuses &other) const {
return !(min == other.min) && (max == other.max);
}
};
BlobBezier(int n, float minScale, float minSpeed = 0, float maxSpeed = 0);
Blob(int n, float minSpeed = 0, float maxSpeed = 0);
void paint(Painter &p, const QBrush &brush);
void update(float level, float speedScale);
void generateBlob();
void setRadiuses(Radiuses values);
Radiuses radiuses() const;
[[nodiscard]] Radiuses radiuses() const;
protected:
struct TwoValues {
float current = 0.;
float next = 0.;
void setNext(float v) {
current = next;
next = v;
}
};
private:
struct Segment {
float radius = 0.;
float angle = 0.;
float radiusNext = 0.;
float angleNext = 0.;
float progress = 0.;
float speed = 0.;
};
void generateBlob(float &radius, float &angle, int i);
void generateSingleValues(int i);
virtual void generateTwoValues(int i) = 0;
virtual Segment &segmentAt(int i) = 0;
const int _segmentsCount;
const float64 _segmentLength;
const float _minScale;
const float _minSpeed;
const float _maxSpeed;
const QPen _pen;
const float _segmentAngle;
std::vector<Segment> _segments;
float64 _scale = 0;
Radiuses _radiuses;
};
class RadialBlob final : public Blob {
public:
RadialBlob(int n, float minScale, float minSpeed = 0, float maxSpeed = 0);
void paint(Painter &p, const QBrush &brush);
void update(float level, float speedScale);
private:
struct Segment : Blob::Segment {
Blob::TwoValues radius;
Blob::TwoValues angle;
};
void generateTwoValues(int i) override;
Blob::Segment &segmentAt(int i) override;
const float64 _segmentLength;
const float _minScale;
const float _segmentAngle;
const float _angleDiff;
std::vector<Segment> _segments;
float64 _scale = 0;
};
class LinearBlob final : public Blob {
public:
enum class Direction {
TopDown,
BottomUp,
};
LinearBlob(
int n,
Direction direction = Direction::TopDown,
float minSpeed = 0,
float maxSpeed = 0);
void paint(Painter &p, const QBrush &brush, int width);
private:
struct Segment : Blob::Segment {
Blob::TwoValues radius;
};
void generateTwoValues(int i) override;
Blob::Segment &segmentAt(int i) override;
const int _topDown;
std::vector<Segment> _segments;
};
} // namespace Ui::Paint

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@ -1,132 +0,0 @@
// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/paint/blob_linear.h"
#include "base/openssl_help.h"
#include "ui/painter.h"
#include <QtGui/QPainterPath>
namespace Ui::Paint {
namespace {
constexpr auto kMaxSpeed = 8.2;
constexpr auto kMinSpeed = 0.8;
float64 RandomAdditional() {
return (openssl::RandomValue<int>() % 100 / 100.);
}
} // namespace
LinearBlobBezier::LinearBlobBezier(
int n,
Direction direction,
float minSpeed,
float maxSpeed)
: _segmentsCount(n)
, _minSpeed(minSpeed ? minSpeed : kMinSpeed)
, _maxSpeed(maxSpeed ? maxSpeed : kMaxSpeed)
, _pen(Qt::NoBrush, 0, Qt::SolidLine, Qt::RoundCap, Qt::RoundJoin)
, _topDown(direction == Direction::TopDown ? 1 : -1)
, _segments(n + 1) {
}
void LinearBlobBezier::paint(Painter &p, const QBrush &brush, int width) {
auto path = QPainterPath();
const auto left = 0;
const auto right = width;
path.moveTo(right, 0);
path.lineTo(left, 0);
const auto &n = _segmentsCount;
p.save();
for (auto i = 0; i <= n; i++) {
const auto &segment = _segments[i];
if (!i) {
const auto progress = segment.progress;
const auto r1 = segment.radius * (1. - progress)
+ segment.radiusNext * progress;
const auto y = r1 * _topDown;
path.lineTo(left, y);
} else {
const auto &prevSegment = _segments[i - 1];
const auto &progress = prevSegment.progress;
const auto r1 = prevSegment.radius * (1. - progress)
+ prevSegment.radiusNext * progress;
const auto &progressNext = segment.progress;
const auto r2 = segment.radius * (1. - progressNext)
+ segment.radiusNext * progressNext;
const auto x1 = (right - left) / n * (i - 1);
const auto x2 = (right - left) / n * i;
const auto cx = x1 + (x2 - x1) / 2;
const auto y1 = r1 * _topDown;
const auto y2 = r2 * _topDown;
path.cubicTo(
QPointF(cx, y1),
QPointF(cx, y2),
QPointF(x2, y2)
);
}
}
path.lineTo(right, 0);
p.setBrush(Qt::NoBrush);
p.setPen(_pen);
p.fillPath(path, brush);
p.drawPath(path);
p.restore();
}
void LinearBlobBezier::generateBlob() {
for (auto i = 0; i < _segmentsCount; i++) {
auto &segment = _segments[i];
generateBlob(segment.radius, i);
generateBlob(segment.radiusNext, i);
segment.progress = 0.;
}
}
void LinearBlobBezier::generateBlob(float &radius, int i) {
const auto radDiff = _radiuses.max - _radiuses.min;
radius = _radiuses.min + std::abs(RandomAdditional()) * radDiff;
_segments[i].speed = 0.017 + 0.003 * std::abs(RandomAdditional());
}
void LinearBlobBezier::update(float level, float speedScale) {
for (auto i = 0; i < _segmentsCount; i++) {
auto &segment = _segments[i];
segment.progress += (segment.speed * _minSpeed)
+ level * segment.speed * _maxSpeed * speedScale;
if (segment.progress >= 1) {
segment.progress = 0.;
segment.radius = segment.radiusNext;
generateBlob(segment.radiusNext, i);
}
}
}
void LinearBlobBezier::setRadiuses(Radiuses values) {
_radiuses = values;
}
LinearBlobBezier::Radiuses LinearBlobBezier::radiuses() const {
return _radiuses;
}
} // namespace Ui::Paint

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@ -1,67 +0,0 @@
// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
class Painter;
namespace Ui::Paint {
class LinearBlobBezier final {
public:
enum class Direction {
TopDown,
BottomUp,
};
struct Radiuses {
float min = 0.;
float max = 0.;
inline bool operator==(const Radiuses &other) const {
return (min == other.min) && (max == other.max);
}
inline bool operator!=(const Radiuses &other) const {
return !(min == other.min) && (max == other.max);
}
};
LinearBlobBezier(
int n,
Direction direction = Direction::TopDown,
float minSpeed = 0,
float maxSpeed = 0);
void paint(Painter &p, const QBrush &brush, int width);
void update(float level, float speedScale);
void generateBlob();
void setRadiuses(Radiuses values);
Radiuses radiuses() const;
private:
struct Segment {
float radius = 0.;
float radiusNext = 0.;
float progress = 0.;
float speed = 0.;
};
void generateBlob(float &radius, int i);
const int _segmentsCount;
const float _minSpeed;
const float _maxSpeed;
const QPen _pen;
const int _topDown;
std::vector<Segment> _segments;
Radiuses _radiuses;
};
} // namespace Ui::Paint

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@ -22,7 +22,7 @@ Blobs::Blobs(
void Blobs::init() {
for (const auto &data : _blobDatas) {
auto blob = Paint::BlobBezier(data.segmentsCount, data.minScale);
auto blob = Paint::RadialBlob(data.segmentsCount, data.minScale);
blob.setRadiuses({ data.minRadius, data.maxRadius });
blob.generateBlob();
_blobs.push_back(std::move(blob));
@ -45,17 +45,17 @@ int Blobs::size() const {
}
void Blobs::setRadiusesAt(
rpl::producer<BlobBezier::Radiuses> &&radiuses,
rpl::producer<Blob::Radiuses> &&radiuses,
int index) {
Expects(index >= 0 && index < size());
std::move(
radiuses
) | rpl::start_with_next([=](BlobBezier::Radiuses r) {
) | rpl::start_with_next([=](Blob::Radiuses r) {
_blobs[index].setRadiuses(std::move(r));
}, _lifetime);
}
BlobBezier::Radiuses Blobs::radiusesAt(int index) {
Blob::Radiuses Blobs::radiusesAt(int index) {
Expects(index >= 0 && index < size());
return _blobs[index].radiuses();
}

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@ -30,9 +30,9 @@ public:
float maxLevel);
void setRadiusesAt(
rpl::producer<BlobBezier::Radiuses> &&radiuses,
rpl::producer<Blob::Radiuses> &&radiuses,
int index);
BlobBezier::Radiuses radiusesAt(int index);
Blob::Radiuses radiusesAt(int index);
void setLevel(float value);
void paint(Painter &p, const QBrush &brush);
@ -50,7 +50,7 @@ private:
const float _maxLevel;
std::vector<BlobData> _blobDatas;
std::vector<BlobBezier> _blobs;
std::vector<RadialBlob> _blobs;
anim::continuous_value _levelValue;

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@ -14,7 +14,7 @@ LinearBlobs::LinearBlobs(
std::vector<BlobData> blobDatas,
float levelDuration,
float maxLevel,
LinearBlobBezier::Direction direction)
LinearBlob::Direction direction)
: _maxLevel(maxLevel)
, _direction(direction)
, _blobDatas(std::move(blobDatas))
@ -24,7 +24,7 @@ LinearBlobs::LinearBlobs(
void LinearBlobs::init() {
for (const auto &data : _blobDatas) {
auto blob = Paint::LinearBlobBezier(
auto blob = Paint::LinearBlob(
data.segmentsCount,
_direction);
blob.setRadiuses({ data.minRadius, data.idleRadius });
@ -49,17 +49,17 @@ int LinearBlobs::size() const {
}
void LinearBlobs::setRadiusesAt(
rpl::producer<LinearBlobBezier::Radiuses> &&radiuses,
rpl::producer<Blob::Radiuses> &&radiuses,
int index) {
Expects(index >= 0 && index < size());
std::move(
radiuses
) | rpl::start_with_next([=](LinearBlobBezier::Radiuses r) {
) | rpl::start_with_next([=](Blob::Radiuses r) {
_blobs[index].setRadiuses(std::move(r));
}, _lifetime);
}
LinearBlobBezier::Radiuses LinearBlobs::radiusesAt(int index) {
Blob::Radiuses LinearBlobs::radiusesAt(int index) {
Expects(index >= 0 && index < size());
return _blobs[index].radiuses();
}

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@ -7,7 +7,7 @@
#pragma once
#include "ui/effects/animation_value.h"
#include "ui/paint/blob_linear.h"
#include "ui/paint/blob.h"
class Painter;
@ -22,19 +22,18 @@ public:
float idleRadius = 0;
float speedScale = 0;
float alpha = 0;
int topOffset = 0;
};
LinearBlobs(
std::vector<BlobData> blobDatas,
float levelDuration,
float maxLevel,
LinearBlobBezier::Direction direction);
LinearBlob::Direction direction);
void setRadiusesAt(
rpl::producer<LinearBlobBezier::Radiuses> &&radiuses,
rpl::producer<Blob::Radiuses> &&radiuses,
int index);
LinearBlobBezier::Radiuses radiusesAt(int index);
Blob::Radiuses radiusesAt(int index);
void setLevel(float value);
void paint(Painter &p, const QBrush &brush, int width);
@ -50,10 +49,10 @@ private:
void init();
const float _maxLevel;
const LinearBlobBezier::Direction _direction;
const LinearBlob::Direction _direction;
std::vector<BlobData> _blobDatas;
std::vector<LinearBlobBezier> _blobs;
std::vector<LinearBlob> _blobs;
anim::continuous_value _levelValue;

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@ -20,7 +20,7 @@ namespace Ui {
namespace {
using Radiuses = Paint::BlobBezier::Radiuses;
using Radiuses = Paint::Blob::Radiuses;
constexpr auto kMaxLevel = 1.;