Add Ui::SlideAnimation.
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<(src_loc)/ui/effects/radial_animation.h
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<(src_loc)/ui/effects/radial_animation.h
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<(src_loc)/ui/effects/ripple_animation.cpp
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<(src_loc)/ui/effects/ripple_animation.cpp
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<(src_loc)/ui/effects/ripple_animation.h
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<(src_loc)/ui/effects/ripple_animation.h
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<(src_loc)/ui/effects/slide_animation.cpp
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<(src_loc)/ui/effects/slide_animation.h
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<(src_loc)/ui/image/image_prepare.cpp
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<(src_loc)/ui/image/image_prepare.cpp
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<(src_loc)/ui/image/image_prepare.h
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<(src_loc)/ui/image/image_prepare.h
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<(src_loc)/ui/layers/box_content.cpp
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<(src_loc)/ui/layers/box_content.cpp
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80
ui/effects/slide_animation.cpp
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80
ui/effects/slide_animation.cpp
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// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#include "ui/effects/slide_animation.h"
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#include <QtGui/QPainter>
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namespace Ui {
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void SlideAnimation::setSnapshots(
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QPixmap leftSnapshot,
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QPixmap rightSnapshot) {
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Expects(!leftSnapshot.isNull());
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Expects(!rightSnapshot.isNull());
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_leftSnapshot = std::move(leftSnapshot);
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_rightSnapshot = std::move(rightSnapshot);
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_leftSnapshot.setDevicePixelRatio(style::DevicePixelRatio());
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_rightSnapshot.setDevicePixelRatio(style::DevicePixelRatio());
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}
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void SlideAnimation::paintFrame(QPainter &p, int x, int y, int outerWidth) {
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const auto dt = _animation.value(1.);
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if (!animating()) {
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return;
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}
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const auto pixelRatio = style::DevicePixelRatio();
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const auto easeOut = anim::easeOutCirc(1., dt);
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const auto easeIn = anim::easeInCirc(1., dt);
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const auto arrivingAlpha = easeIn;
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const auto departingAlpha = 1. - easeOut;
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const auto leftCoord = _slideLeft
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? anim::interpolate(-_leftSnapshotWidth, 0, easeOut)
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: anim::interpolate(0, -_leftSnapshotWidth, easeIn);
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const auto leftAlpha = (_slideLeft ? arrivingAlpha : departingAlpha);
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const auto rightCoord = _slideLeft
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? anim::interpolate(0, _rightSnapshotWidth, easeIn)
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: anim::interpolate(_rightSnapshotWidth, 0, easeOut);
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const auto rightAlpha = (_slideLeft ? departingAlpha : arrivingAlpha);
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if (_overflowHidden) {
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const auto leftWidth = (_leftSnapshotWidth + leftCoord);
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if (leftWidth > 0) {
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p.setOpacity(leftAlpha);
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p.drawPixmap(
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x,
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y,
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leftWidth,
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_leftSnapshotHeight,
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_leftSnapshot,
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(_leftSnapshot.width() - leftWidth * pixelRatio),
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0,
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leftWidth * pixelRatio,
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_leftSnapshot.height());
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}
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const auto rightWidth = _rightSnapshotWidth - rightCoord;
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if (rightWidth > 0) {
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p.setOpacity(rightAlpha);
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p.drawPixmap(
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x + rightCoord,
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y,
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_rightSnapshot,
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0,
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0,
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rightWidth * pixelRatio,
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_rightSnapshot.height());
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}
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} else {
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p.setOpacity(leftAlpha);
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p.drawPixmap(x + leftCoord, y, _leftSnapshot);
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p.setOpacity(rightAlpha);
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p.drawPixmap(x + rightCoord, y, _rightSnapshot);
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}
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}
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} // namespace Ui
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58
ui/effects/slide_animation.h
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58
ui/effects/slide_animation.h
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// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#pragma once
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#include "ui/effects/animations.h"
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namespace Ui {
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class SlideAnimation {
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public:
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void setSnapshots(QPixmap leftSnapshot, QPixmap rightSnapshot);
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void setOverflowHidden(bool hidden) {
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_overflowHidden = hidden;
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}
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template <typename Lambda>
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void start(bool slideLeft, Lambda &&updateCallback, float64 duration);
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void paintFrame(QPainter &p, int x, int y, int outerWidth);
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bool animating() const {
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return _animation.animating();
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}
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private:
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Ui::Animations::Simple _animation;
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QPixmap _leftSnapshot;
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QPixmap _rightSnapshot;
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bool _slideLeft = false;
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bool _overflowHidden = true;
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int _leftSnapshotWidth = 0;
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int _leftSnapshotHeight = 0;
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int _rightSnapshotWidth = 0;
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};
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template <typename Lambda>
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void SlideAnimation::start(
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bool slideLeft,
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Lambda &&updateCallback,
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float64 duration) {
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_slideLeft = slideLeft;
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if (_slideLeft) {
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std::swap(_leftSnapshot, _rightSnapshot);
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}
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const auto pixelRatio = style::DevicePixelRatio();
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_leftSnapshotWidth = _leftSnapshot.width() / pixelRatio;
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_leftSnapshotHeight = _leftSnapshot.height() / pixelRatio;
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_rightSnapshotWidth = _rightSnapshot.width() / pixelRatio;
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_animation.start(std::forward<Lambda>(updateCallback), 0., 1., duration);
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}
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} // namespace Ui
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