Added not equal operator to BlobBezier::Radiuses.
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@ -19,6 +19,9 @@ public:
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inline bool operator==(const Radiuses &other) const {
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return (min == other.min) && (max == other.max);
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}
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inline bool operator!=(const Radiuses &other) const {
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return !(min == other.min) && (max == other.max);
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}
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};
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BlobBezier(int n, float minScale, float minSpeed = 0, float maxSpeed = 0);
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