Added not equal operator to BlobBezier::Radiuses.

This commit is contained in:
23rd 2020-12-06 17:47:14 +03:00
parent 577e8f94ab
commit fe6daf12b8

View file

@ -19,6 +19,9 @@ public:
inline bool operator==(const Radiuses &other) const {
return (min == other.min) && (max == other.max);
}
inline bool operator!=(const Radiuses &other) const {
return !(min == other.min) && (max == other.max);
}
};
BlobBezier(int n, float minScale, float minSpeed = 0, float maxSpeed = 0);