John Preston
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2439235e42
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Remove CurrentSingleComponentFormat.
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2021-07-22 15:49:33 +03:00 |
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John Preston
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ed6c2cb541
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Use GL_BGRA_EXT format with ANGLE.
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2021-07-14 20:03:22 +03:00 |
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John Preston
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27e9e349bf
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Fix working using OpenGLES / ANGLE.
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2021-06-14 12:13:33 +04:00 |
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John Preston
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4ae6d31963
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Allow setting other filter/clamp in GL::Textures.
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2021-06-08 11:08:55 +04:00 |
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John Preston
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02049aeaa8
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Add FragmentGlobalOpacity shader part.
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2021-06-04 17:05:42 +04:00 |
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John Preston
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06f7b1d4ec
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Fix YUV->RGB shader (YCbCr->RGB really).
WebRTC SDK got it wrong.
See https://web.archive.org/web/20180421030430/
http://www.equasys.de/colorconversion.html
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2021-06-04 14:46:07 +04:00 |
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John Preston
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6fa01d0a1e
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VertexPassTextureCoord may be reused.
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2021-05-29 15:54:32 +04:00 |
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John Preston
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5389de6b96
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Add outline support to rounded corners shader.
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2021-05-28 21:05:01 +04:00 |
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John Preston
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808f8c7dea
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Add some utilities for OpenGL shaders.
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2021-05-25 14:54:41 +04:00 |
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