// This file is part of Desktop App Toolkit, // a set of libraries for developing nice desktop applications. // // For license and copyright information please follow this link: // https://github.com/desktop-app/legal/blob/master/LEGAL // #include "ui/delayed_activation.h" #include "ui/ui_utility.h" #include "base/call_delayed.h" #include "base/invoke_queued.h" #include #include namespace Ui { namespace { constexpr auto kPreventTimeout = crl::time(100); bool Paused/* = false*/; bool Attempted/* = false*/; auto Window = QPointer(); bool Unpause(bool force = false) { if (force || Attempted) { Attempted = false; Paused = false; return true; } return false; } } // namespace void ActivateWindowDelayed(not_null widget) { if (Paused) { Attempted = true; return; } else if (std::exchange(Window, widget.get())) { return; } crl::on_main(Window, [=] { if (const auto widget = base::take(Window)) { if (const auto window = widget->window()) { if (!window->isHidden()) { window->raise(); window->activateWindow(); } } } }); } void PreventDelayedActivation() { Window = nullptr; Paused = true; PostponeCall([] { if (Unpause()) { return; } InvokeQueued(qApp, [] { if (Unpause()) { return; } crl::on_main([] { if (Unpause()) { return; } base::call_delayed(kPreventTimeout, [] { Unpause(true); }); }); }); }); } } // namespace Ui