// This file is part of Desktop App Toolkit, // a set of libraries for developing nice desktop applications. // // For license and copyright information please follow this link: // https://github.com/desktop-app/legal/blob/master/LEGAL // #pragma once #include "ui/rp_widget.h" #include "base/object_ptr.h" #include #include namespace style { struct WindowTitle; } // namespace style namespace Ui { class IconButton; class PlainShadow; class RpWindow; namespace Platform { class TitleControls; enum class HitTestResult { None = 0, Client, Minimize, MaximizeRestore, Close, Caption, Top, TopRight, Right, BottomRight, Bottom, BottomLeft, Left, TopLeft, }; struct HitTestRequest { QPoint point; HitTestResult result = HitTestResult::Client; }; [[nodiscard]] bool SemiNativeSystemButtonProcessing(); void SetupSemiNativeSystemButtons( not_null controls, not_null window, rpl::lifetime &lifetime, Fn filter = nullptr); class TitleControls final { public: TitleControls( not_null parent, const style::WindowTitle &st, Fn maximize = nullptr); void setStyle(const style::WindowTitle &st); [[nodiscard]] not_null st() const; [[nodiscard]] QRect geometry() const; void setResizeEnabled(bool enabled); void raise(); [[nodiscard]] HitTestResult hitTest(QPoint point, int padding) const; void buttonOver(HitTestResult testResult); void buttonDown(HitTestResult testResult); enum class Control { Unknown, Minimize, Maximize, Close, }; struct Layout { std::vector left; std::vector right; }; private: class Button; [[nodiscard]] not_null parent() const; [[nodiscard]] not_null window() const; [[nodiscard]] Button *controlWidget(Control control) const; void init(Fn maximize); void subscribeToStateChanges(); void updateButtonsState(); void updateControlsPosition(); void updateControlsPositionBySide( const std::vector &controls, bool right); void handleWindowStateChanged(Qt::WindowState state = Qt::WindowNoState); not_null _st; object_ptr