// This file is part of Desktop App Toolkit, // a set of libraries for developing nice desktop applications. // // For license and copyright information please follow this link: // https://github.com/desktop-app/legal/blob/master/LEGAL // #pragma once #include "ui/rp_widget.h" #include "ui/rect_part.h" namespace style { struct Shadow; } // namespace style namespace Ui { class PlainShadow : public RpWidget { public: PlainShadow(QWidget *parent); PlainShadow(QWidget *parent, style::color color); protected: void paintEvent(QPaintEvent *e) override; private: style::color _color; }; class Shadow : public TWidget { public: Shadow( QWidget *parent, const style::Shadow &st, RectParts sides = RectPart::AllSides) : TWidget(parent) , _st(st) , _sides(sides) { } static void paint( QPainter &p, const QRect &box, int outerWidth, const style::Shadow &st, RectParts sides = RectPart::AllSides); static void paint( QPainter &p, const QRect &box, int outerWidth, const style::Shadow &st, RectParts sides, const std::array &corners); static QPixmap grab( not_null target, const style::Shadow &shadow, RectParts sides = RectPart::AllSides); protected: void paintEvent(QPaintEvent *e) override; private: const style::Shadow &_st; RectParts _sides; }; } // namespace Ui