// This file is part of Desktop App Toolkit, // a set of libraries for developing nice desktop applications. // // For license and copyright information please follow this link: // https://github.com/desktop-app/legal/blob/master/LEGAL // #include "ui/gl/gl_math.h" namespace Ui::GL { QVector4D Uniform(const QRect &rect, float factor) { return QVector4D( rect.x() * factor, rect.y() * factor, rect.width() * factor, rect.height() * factor); } QVector4D Uniform(const Rect &rect) { return QVector4D(rect.x(), rect.y(), rect.width(), rect.height()); } QSizeF Uniform(QSize size) { return size; } Rect TransformRect(const Rect &raster, QSize viewport, float factor) { return { raster.left() * factor, float(viewport.height() - raster.bottom()) * factor, raster.width() * factor, raster.height() * factor, }; } } // namespace Ui::GL