// This file is part of Desktop App Toolkit, // a set of libraries for developing nice desktop applications. // // For license and copyright information please follow this link: // https://github.com/desktop-app/legal/blob/master/LEGAL // #include "ui/delayed_activation.h" #include "ui/ui_utility.h" #include "base/call_delayed.h" #include "base/invoke_queued.h" #include "base/platform/base_platform_info.h" #include #include #include namespace Ui { namespace { constexpr auto kPreventTimeout = crl::time(100); bool Paused/* = false*/; bool Attempted/* = false*/; auto Window = QPointer(); bool Unpause(bool force = false) { if (force || Attempted) { Attempted = false; Paused = false; return true; } return false; } } // namespace void ActivateWindowDelayed(not_null widget) { if (Paused) { Attempted = true; return; } else if (std::exchange(Window, widget.get())) { return; } const auto focusAncestor = [&] { const auto focusWindow = QGuiApplication::focusWindow(); if (!focusWindow || !widget->window()) { return false; } const auto handle = widget->window()->windowHandle(); if (!handle) { return false; } return handle->isAncestorOf(focusWindow); }(); crl::on_main(Window, [=] { const auto widget = base::take(Window); if (!widget) { return; } const auto window = widget->window(); if (!window || window->isHidden()) { return; } const auto guard = [&] { if (!::Platform::IsX11() || !focusAncestor) { return gsl::finally(Fn([] {})); } const auto handle = window->windowHandle(); if (handle->flags() & Qt::X11BypassWindowManagerHint) { return gsl::finally(Fn([] {})); } handle->setFlag(Qt::X11BypassWindowManagerHint); return gsl::finally(Fn([handle] { handle->setFlag(Qt::X11BypassWindowManagerHint, false); })); }(); window->raise(); window->activateWindow(); }); } void PreventDelayedActivation() { Window = nullptr; Paused = true; PostponeCall([] { if (Unpause()) { return; } InvokeQueued(qApp, [] { if (Unpause()) { return; } crl::on_main([] { if (Unpause()) { return; } base::call_delayed(kPreventTimeout, [] { Unpause(true); }); }); }); }); } } // namespace Ui