lib_ui/ui/effects/round_area_with_shadow.cpp
2022-08-26 23:51:58 +04:00

471 lines
13 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/effects/round_area_with_shadow.h"
#include "ui/style/style_core.h"
#include "ui/image/image_prepare.h"
#include "ui/painter.h"
namespace Ui {
namespace {
constexpr auto kBgCacheIndex = 0;
constexpr auto kShadowCacheIndex = 0;
constexpr auto kOverlayMaskCacheIndex = 0;
constexpr auto kOverlayShadowCacheIndex = 1;
constexpr auto kOverlayCacheColumsCount = 2;
constexpr auto kDivider = 4;
} // namespace
[[nodiscard]] QImage RoundAreaWithShadow::PrepareImage(QSize size) {
const auto ratio = style::DevicePixelRatio();
auto result = QImage(
size * ratio,
QImage::Format_ARGB32_Premultiplied);
result.setDevicePixelRatio(ratio);
return result;
}
[[nodiscard]] QImage RoundAreaWithShadow::PrepareFramesCache(
QSize frame,
int columns) {
static_assert(!(kFramesCount % kDivider));
return PrepareImage(QSize(
frame.width() * kDivider * columns,
frame.height() * kFramesCount / kDivider));
}
[[nodiscard]] QRect RoundAreaWithShadow::FrameCacheRect(
int frameIndex,
int column,
QSize frame) {
const auto ratio = style::DevicePixelRatio();
const auto origin = QPoint(
frame.width() * (kDivider * column + (frameIndex % kDivider)),
frame.height() * (frameIndex / kDivider));
return QRect(ratio * origin, ratio * frame);
}
RoundAreaWithShadow::RoundAreaWithShadow(
QSize inner,
QMargins shadow,
int twiceRadiusMax)
: _inner({}, inner)
, _outer(_inner.marginsAdded(shadow).size())
, _overlay(QRect(
0,
0,
std::max(inner.width(), twiceRadiusMax),
std::max(inner.height(), twiceRadiusMax)).marginsAdded(shadow).size())
, _cacheBg(PrepareFramesCache(_outer))
, _shadowParts(PrepareFramesCache(_outer))
, _overlayCacheParts(PrepareFramesCache(_overlay, kOverlayCacheColumsCount))
, _overlayMaskScaled(PrepareImage(_overlay))
, _overlayShadowScaled(PrepareImage(_overlay))
, _shadowBuffer(PrepareImage(_outer)) {
_inner.translate(QRect({}, _outer).center() - _inner.center());
}
ImageSubrect RoundAreaWithShadow::validateOverlayMask(
int frameIndex,
QSize innerSize,
float64 radius,
int twiceRadius,
float64 scale) {
const auto ratio = style::DevicePixelRatio();
const auto cached = (scale == 1.);
const auto full = cached
? FrameCacheRect(frameIndex, kOverlayMaskCacheIndex, _overlay)
: QRect(QPoint(), _overlay * ratio);
const auto minWidth = twiceRadius + _outer.width() - _inner.width();
const auto minHeight = twiceRadius + _outer.height() - _inner.height();
const auto maskSize = QSize(
std::max(_outer.width(), minWidth),
std::max(_outer.height(), minHeight));
const auto result = ImageSubrect{
cached ? &_overlayCacheParts : &_overlayMaskScaled,
QRect(full.topLeft(), maskSize * ratio),
};
if (cached && _validOverlayMask[frameIndex]) {
return result;
}
auto p = QPainter(result.image.get());
const auto position = full.topLeft() / ratio;
p.setCompositionMode(QPainter::CompositionMode_Source);
p.fillRect(QRect(position, maskSize), Qt::transparent);
p.setCompositionMode(QPainter::CompositionMode_SourceOver);
auto hq = PainterHighQualityEnabler(p);
const auto inner = QRect(position + _inner.topLeft(), innerSize);
p.setPen(Qt::NoPen);
p.setBrush(Qt::white);
if (scale != 1.) {
const auto center = inner.center();
p.save();
p.translate(center);
p.scale(scale, scale);
p.translate(-center);
}
p.drawRoundedRect(inner, radius, radius);
if (scale != 1.) {
p.restore();
}
if (cached) {
_validOverlayMask[frameIndex] = true;
}
return result;
}
ImageSubrect RoundAreaWithShadow::validateOverlayShadow(
int frameIndex,
QSize innerSize,
float64 radius,
int twiceRadius,
float64 scale,
const ImageSubrect &mask) {
const auto ratio = style::DevicePixelRatio();
const auto cached = (scale == 1.);
const auto full = cached
? FrameCacheRect(frameIndex, kOverlayShadowCacheIndex, _overlay)
: QRect(QPoint(), _overlay * ratio);
const auto minWidth = twiceRadius + _outer.width() - _inner.width();
const auto minHeight = twiceRadius + _outer.height() - _inner.height();
const auto maskSize = QSize(
std::max(_outer.width(), minWidth),
std::max(_outer.height(), minHeight));
const auto result = ImageSubrect{
cached ? &_overlayCacheParts : &_overlayShadowScaled,
QRect(full.topLeft(), maskSize * ratio),
};
if (cached && _validOverlayShadow[frameIndex]) {
return result;
}
const auto position = full.topLeft() / ratio;
_overlayShadowScaled.fill(Qt::transparent);
const auto inner = QRect(_inner.topLeft(), innerSize);
const auto add = style::ConvertScale(2.5);
const auto shift = style::ConvertScale(0.5);
const auto extended = QRectF(inner).marginsAdded({ add, add, add, add });
{
auto p = QPainter(&_overlayShadowScaled);
p.setCompositionMode(QPainter::CompositionMode_Source);
auto hq = PainterHighQualityEnabler(p);
p.setPen(Qt::NoPen);
p.setBrush(_shadow);
if (scale != 1.) {
const auto center = inner.center();
p.translate(center);
p.scale(scale, scale);
p.translate(-center);
}
p.drawRoundedRect(extended.translated(0, shift), radius, radius);
p.end();
}
_overlayShadowScaled = Images::Blur(std::move(_overlayShadowScaled));
auto q = Painter(result.image);
if (result.image != &_overlayShadowScaled) {
q.setCompositionMode(QPainter::CompositionMode_Source);
q.drawImage(
QRect(position, maskSize),
_overlayShadowScaled,
QRect(QPoint(), maskSize * ratio));
}
q.setCompositionMode(QPainter::CompositionMode_DestinationOut);
q.drawImage(QRect(position, maskSize), *mask.image, mask.rect);
if (cached) {
_validOverlayShadow[frameIndex] = true;
}
return result;
}
void RoundAreaWithShadow::overlayExpandedBorder(
QPainter &p,
QSize size,
float64 expandRatio,
float64 radiusFrom,
float64 radiusTill,
float64 scale) {
const auto progress = expandRatio;
const auto frame = int(base::SafeRound(progress * (kFramesCount - 1)));
const auto cacheRatio = frame / float64(kFramesCount - 1);
const auto radius = radiusFrom + (radiusTill - radiusFrom) * cacheRatio;
const auto twiceRadius = int(base::SafeRound(radius * 2));
const auto innerSize = QSize(
std::max(_inner.width(), twiceRadius),
std::max(_inner.height(), twiceRadius));
const auto overlayMask = validateOverlayMask(
frame,
innerSize,
radius,
twiceRadius,
scale);
const auto overlayShadow = validateOverlayShadow(
frame,
innerSize,
radius,
twiceRadius,
scale,
overlayMask);
p.setCompositionMode(QPainter::CompositionMode_DestinationIn);
FillWithImage(p, QRect(QPoint(), size), overlayMask);
p.setCompositionMode(QPainter::CompositionMode_SourceOver);
FillWithImage(p, QRect(QPoint(), size), overlayShadow);
}
QRect RoundAreaWithShadow::FillWithImage(
QPainter &p,
QRect geometry,
const ImageSubrect &pattern) {
const auto factor = style::DevicePixelRatio();
const auto &image = *pattern.image;
const auto source = pattern.rect;
const auto sourceWidth = (source.width() / factor);
const auto sourceHeight = (source.height() / factor);
if (geometry.width() == sourceWidth) {
const auto part = (sourceHeight / 2) - 1;
const auto fill = geometry.height() - 2 * part;
const auto half = part * factor;
const auto top = source.height() - half;
p.drawImage(
geometry.topLeft(),
image,
QRect(source.x(), source.y(), source.width(), half));
if (fill > 0) {
p.drawImage(
QRect(
geometry.topLeft() + QPoint(0, part),
QSize(sourceWidth, fill)),
image,
QRect(
source.x(),
source.y() + half,
source.width(),
top - half));
}
p.drawImage(
geometry.topLeft() + QPoint(0, part + fill),
image,
QRect(source.x(), source.y() + top, source.width(), half));
return QRect();
} else if (geometry.height() == sourceHeight) {
const auto part = (sourceWidth / 2) - 1;
const auto fill = geometry.width() - 2 * part;
const auto half = part * factor;
const auto left = source.width() - half;
p.drawImage(
geometry.topLeft(),
image,
QRect(source.x(), source.y(), half, source.height()));
if (fill > 0) {
p.drawImage(
QRect(
geometry.topLeft() + QPoint(part, 0),
QSize(fill, sourceHeight)),
image,
QRect(
source.x() + half,
source.y(),
left - half,
source.height()));
}
p.drawImage(
geometry.topLeft() + QPoint(part + fill, 0),
image,
QRect(source.x() + left, source.y(), half, source.height()));
return QRect();
} else if (geometry.width() > sourceWidth
&& geometry.height() > sourceHeight) {
const auto xpart = (sourceWidth / 2) - 1;
const auto xfill = geometry.width() - 2 * xpart;
const auto xhalf = xpart * factor;
const auto left = source.width() - xhalf;
const auto ypart = (sourceHeight / 2) - 1;
const auto yfill = geometry.height() - 2 * ypart;
const auto yhalf = ypart * factor;
const auto top = source.height() - yhalf;
p.drawImage(
geometry.topLeft(),
image,
QRect(source.x(), source.y(), xhalf, yhalf));
if (xfill > 0) {
p.drawImage(
QRect(
geometry.topLeft() + QPoint(xpart, 0),
QSize(xfill, ypart)),
image,
QRect(
source.x() + xhalf,
source.y(),
left - xhalf,
yhalf));
}
p.drawImage(
geometry.topLeft() + QPoint(xpart + xfill, 0),
image,
QRect(source.x() + left, source.y(), xhalf, yhalf));
if (yfill > 0) {
p.drawImage(
QRect(
geometry.topLeft() + QPoint(0, ypart),
QSize(xpart, yfill)),
image,
QRect(
source.x(),
source.y() + yhalf,
xhalf,
top - yhalf));
p.drawImage(
QRect(
geometry.topLeft() + QPoint(xpart + xfill, ypart),
QSize(xpart, yfill)),
image,
QRect(
source.x() + left,
source.y() + yhalf,
xhalf,
top - yhalf));
}
p.drawImage(
geometry.topLeft() + QPoint(0, ypart + yfill),
image,
QRect(source.x(), source.y() + top, xhalf, yhalf));
if (xfill > 0) {
p.drawImage(
QRect(
geometry.topLeft() + QPoint(xpart, ypart + yfill),
QSize(xfill, ypart)),
image,
QRect(
source.x() + xhalf,
source.y() + top,
left - xhalf,
yhalf));
}
p.drawImage(
geometry.topLeft() + QPoint(xpart + xfill, ypart + yfill),
image,
QRect(source.x() + left, source.y() + top, xhalf, yhalf));
return QRect(
geometry.topLeft() + QPoint(xpart, ypart),
QSize(xfill, yfill));
} else {
Unexpected("Values in RoundAreaWithShadow::fillWithImage.");
}
}
void RoundAreaWithShadow::setShadowColor(const QColor &shadow) {
if (_shadow == shadow) {
return;
}
_shadow = shadow;
ranges::fill(_validBg, false);
ranges::fill(_validShadow, false);
ranges::fill(_validOverlayShadow, false);
}
QRect RoundAreaWithShadow::validateShadow(
int frameIndex,
float64 scale,
float64 radius) {
const auto rect = FrameCacheRect(frameIndex, kShadowCacheIndex, _outer);
if (_validShadow[frameIndex]) {
return rect;
}
_shadowBuffer.fill(Qt::transparent);
auto p = QPainter(&_shadowBuffer);
auto hq = PainterHighQualityEnabler(p);
const auto center = _inner.center();
const auto add = style::ConvertScale(2.5);
const auto shift = style::ConvertScale(0.5);
const auto big = QRectF(_inner).marginsAdded({ add, add, add, add });
p.setPen(Qt::NoPen);
p.setBrush(_shadow);
if (scale != 1.) {
p.translate(center);
p.scale(scale, scale);
p.translate(-center);
}
p.drawRoundedRect(big.translated(0, shift), radius, radius);
p.end();
_shadowBuffer = Images::Blur(std::move(_shadowBuffer));
auto q = QPainter(&_shadowParts);
q.setCompositionMode(QPainter::CompositionMode_Source);
q.drawImage(rect.topLeft() / style::DevicePixelRatio(), _shadowBuffer);
_validShadow[frameIndex] = true;
return rect;
}
void RoundAreaWithShadow::setBackgroundColor(const QColor &background) {
if (_background == background) {
return;
}
_background = background;
ranges::fill(_validBg, false);
}
ImageSubrect RoundAreaWithShadow::validateFrame(
int frameIndex,
float64 scale,
float64 radius) {
const auto result = ImageSubrect{
&_cacheBg,
FrameCacheRect(frameIndex, kBgCacheIndex, _outer)
};
if (_validBg[frameIndex]) {
return result;
}
const auto position = result.rect.topLeft() / style::DevicePixelRatio();
const auto inner = _inner.translated(position);
const auto shadowSource = validateShadow(frameIndex, scale, radius);
auto p = QPainter(&_cacheBg);
p.setCompositionMode(QPainter::CompositionMode_Source);
p.drawImage(position, _shadowParts, shadowSource);
p.setCompositionMode(QPainter::CompositionMode_SourceOver);
auto hq = PainterHighQualityEnabler(p);
p.setPen(Qt::NoPen);
p.setBrush(_background);
if (scale != 1.) {
const auto center = inner.center();
p.save();
p.translate(center);
p.scale(scale, scale);
p.translate(-center);
}
p.drawRoundedRect(inner, radius, radius);
if (scale != 1.) {
p.restore();
}
_validBg[frameIndex] = true;
return result;
}
} // namespace Ui