lib_ui/ui/gl/gl_window.h
2023-02-10 20:10:42 +04:00

43 lines
1 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
namespace Ui {
class RpWindow;
class RpWidget;
} // namespace Ui
namespace Ui::GL {
enum class Backend;
struct Capabilities;
class Window final {
public:
Window();
explicit Window(Fn<Backend(Capabilities)> chooseBackend);
~Window();
[[nodiscard]] Backend backend() const;
[[nodiscard]] not_null<RpWindow*> window() const;
[[nodiscard]] not_null<RpWidget*> widget() const;
private:
[[nodiscard]] std::unique_ptr<RpWindow> createWindow(
const Fn<Backend(Capabilities)> &chooseBackend);
[[nodiscard]] std::unique_ptr<RpWidget> createNativeBodyWrap(
const Fn<Backend(Capabilities)> &chooseBackend);
Backend _backend = Backend();
const std::unique_ptr<RpWindow> _window;
const std::unique_ptr<RpWidget> _bodyNativeWrap;
const not_null<RpWidget*> _body;
};
} // namespace Ui::GL