200 lines
5.2 KiB
C++
200 lines
5.2 KiB
C++
// This file is part of Desktop App Toolkit,
|
|
// a set of libraries for developing nice desktop applications.
|
|
//
|
|
// For license and copyright information please follow this link:
|
|
// https://github.com/desktop-app/legal/blob/master/LEGAL
|
|
//
|
|
#include "ui/platform/win/ui_utility_win.h"
|
|
|
|
#include "ui/widgets/popup_menu.h"
|
|
|
|
#include <QtWidgets/QApplication>
|
|
#include <QtGui/QWindow>
|
|
#include <QtCore/QAbstractNativeEventFilter>
|
|
|
|
#include <windows.h>
|
|
#include <wrl/client.h>
|
|
#include <Shobjidl.h>
|
|
|
|
#include "base/event_filter.h"
|
|
#include <QTimer>
|
|
#include <QScreen>
|
|
|
|
using namespace Microsoft::WRL;
|
|
|
|
namespace Ui::Platform {
|
|
|
|
bool IsApplicationActive() {
|
|
return QApplication::activeWindow() != nullptr;
|
|
}
|
|
|
|
void IgnoreAllActivation(not_null<QWidget*> widget) {
|
|
widget->createWinId();
|
|
|
|
const auto handle = reinterpret_cast<HWND>(widget->winId());
|
|
Assert(handle != nullptr);
|
|
|
|
ShowWindow(handle, SW_HIDE);
|
|
const auto style = GetWindowLongPtr(handle, GWL_EXSTYLE);
|
|
SetWindowLongPtr(
|
|
handle,
|
|
GWL_EXSTYLE,
|
|
style | WS_EX_NOACTIVATE | WS_EX_APPWINDOW);
|
|
ShowWindow(handle, SW_SHOW);
|
|
}
|
|
|
|
std::optional<bool> IsOverlapped(
|
|
not_null<QWidget*> widget,
|
|
const QRect &rect) {
|
|
const auto handle = HWND(widget->winId());
|
|
Expects(handle != nullptr);
|
|
|
|
ComPtr<IVirtualDesktopManager> virtualDesktopManager;
|
|
HRESULT hr = CoCreateInstance(
|
|
CLSID_VirtualDesktopManager,
|
|
nullptr,
|
|
CLSCTX_ALL,
|
|
IID_PPV_ARGS(&virtualDesktopManager));
|
|
|
|
if (SUCCEEDED(hr)) {
|
|
BOOL isCurrent;
|
|
hr = virtualDesktopManager->IsWindowOnCurrentVirtualDesktop(
|
|
handle,
|
|
&isCurrent);
|
|
if (SUCCEEDED(hr) && !isCurrent) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
const auto nativeRect = [&] {
|
|
const auto topLeft = [&] {
|
|
const auto qpoints = rect.topLeft()
|
|
* widget->windowHandle()->devicePixelRatio();
|
|
POINT result{
|
|
qpoints.x(),
|
|
qpoints.y(),
|
|
};
|
|
ClientToScreen(handle, &result);
|
|
return result;
|
|
}();
|
|
const auto bottomRight = [&] {
|
|
const auto qpoints = rect.bottomRight()
|
|
* widget->windowHandle()->devicePixelRatio();
|
|
POINT result{
|
|
qpoints.x(),
|
|
qpoints.y(),
|
|
};
|
|
ClientToScreen(handle, &result);
|
|
return result;
|
|
}();
|
|
return RECT{
|
|
topLeft.x,
|
|
topLeft.y,
|
|
bottomRight.x,
|
|
bottomRight.y,
|
|
};
|
|
}();
|
|
|
|
std::vector<HWND> visited;
|
|
for (auto curHandle = handle;
|
|
curHandle != nullptr && !ranges::contains(visited, curHandle);
|
|
curHandle = GetWindow(curHandle, GW_HWNDPREV)) {
|
|
visited.push_back(curHandle);
|
|
if (curHandle == handle) {
|
|
continue;
|
|
}
|
|
RECT testRect, intersection;
|
|
if (IsWindowVisible(curHandle)
|
|
&& GetWindowRect(curHandle, &testRect)
|
|
&& IntersectRect(&intersection, &nativeRect, &testRect)) {
|
|
return true;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
void ShowWindowMenu(not_null<QWidget*> widget, const QPoint &point) {
|
|
const auto handle = HWND(widget->winId());
|
|
const auto mapped = point * widget->windowHandle()->devicePixelRatio();
|
|
POINT p{ mapped.x(), mapped.y() };
|
|
ClientToScreen(handle, &p);
|
|
SendMessage(
|
|
handle,
|
|
0x313 /* WM_POPUPSYSTEMMENU */,
|
|
0,
|
|
MAKELPARAM(p.x, p.y));
|
|
}
|
|
|
|
void FixPopupMenuNativeEmojiPopup(not_null<PopupMenu*> menu) {
|
|
// Windows native emoji selector, that can be called by Win+. shortcut,
|
|
// is behaving strangely within an input field in a popup menu.
|
|
//
|
|
// When the selector is shown and a mouse button is pressed the system
|
|
// sends two events "MousePress + MouseRelease" to the popup menu, even
|
|
// before the button is physically released. That way we hide the menu
|
|
// on this MousePress, that we shouldn't have received (in case of
|
|
// input field in the main window no such events are sent at all).
|
|
//
|
|
// To workaround this we detect a WM_MOUSELEAVE event that is sent to
|
|
// the popup menu when the selector is shown and skip all mouse press
|
|
// events while we don't receive mouse move events. If we receive mouse
|
|
// move events that means the selector was hidden and the mouse is
|
|
// captured by the popup menu again.
|
|
class Filter final : public QAbstractNativeEventFilter {
|
|
public:
|
|
explicit Filter(not_null<PopupMenu*> menu) : _menu(menu) {
|
|
}
|
|
|
|
bool nativeEventFilter(
|
|
const QByteArray &eventType,
|
|
void *message,
|
|
long *result) override {
|
|
const auto msg = static_cast<MSG*>(message);
|
|
switch (msg->message) {
|
|
case WM_MOUSELEAVE: if (msg->hwnd == hwnd()) {
|
|
_skipMouseDown = true;
|
|
} break;
|
|
case WM_MOUSEMOVE: if (msg->hwnd == hwnd()) {
|
|
_skipMouseDown = false;
|
|
} break;
|
|
case WM_LBUTTONDOWN:
|
|
case WM_LBUTTONDBLCLK: if (msg->hwnd == hwnd()) {
|
|
return _skipMouseDown;
|
|
}
|
|
}
|
|
return false;
|
|
}
|
|
|
|
private:
|
|
[[nodiscard]] HWND hwnd() const {
|
|
const auto top = _menu->window()->windowHandle();
|
|
return top ? reinterpret_cast<HWND>(top->winId()) : nullptr;
|
|
}
|
|
|
|
not_null<PopupMenu*> _menu;
|
|
bool _skipMouseDown = false;
|
|
|
|
};
|
|
|
|
QGuiApplication::instance()->installNativeEventFilter(
|
|
menu->lifetime().make_state<Filter>(menu));
|
|
}
|
|
|
|
void SetGeometryWithPossibleScreenChange(
|
|
not_null<QWidget*> widget,
|
|
QRect geometry) {
|
|
if (const auto screen = QGuiApplication::screenAt(geometry.center())) {
|
|
const auto window = widget->window();
|
|
window->createWinId();
|
|
const auto handle = window->windowHandle();
|
|
if (handle->screen() != screen) {
|
|
handle->setScreen(screen);
|
|
window->move(screen->availableGeometry().topLeft());
|
|
window->show();
|
|
}
|
|
}
|
|
widget->setGeometry(geometry);
|
|
}
|
|
|
|
} // namespace Ui::Platform
|