lib_ui/ui/widgets/side_bar_menu.h
2020-03-03 16:06:32 +04:00

83 lines
1.9 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "ui/rp_widget.h"
#include "ui/widgets/scroll_area.h"
#include "ui/text/text.h"
#include "ui/painter.h"
namespace style {
struct SideBarMenu;
} // namespace style
namespace Ui {
class RippleAnimation;
class SideBarMenu final {
public:
struct Item {
QString id;
QString title;
QString badge;
not_null<const style::icon*> icon;
not_null<const style::icon*> iconActive;
int iconTop = 0;
};
SideBarMenu(not_null<QWidget*> parent, const style::SideBarMenu &st);
~SideBarMenu();
[[nodiscard]] not_null<const Ui::RpWidget*> widget() const;
void setGeometry(QRect geometry);
void setItems(std::vector<Item> items);
void setActive(
const QString &id,
anim::type animated = anim::type::normal);
[[nodiscard]] rpl::producer<QString> activateRequests() const;
[[nodiscard]] rpl::lifetime &lifetime();
private:
struct MenuItem {
Item data;
Ui::Text::String text;
mutable std::unique_ptr<Ui::RippleAnimation> ripple;
int top = 0;
int height = 0;
};
void setup();
void paint(Painter &p, QRect clip) const;
[[nodiscard]] int countContentHeight(int width, int outerHeight);
void mouseMove(QPoint position);
void mousePress(Qt::MouseButton button);
void mouseRelease(Qt::MouseButton button);
void setSelected(int selected);
void setPressed(int pressed);
void addRipple(MenuItem &item, QPoint position);
void repaint(const QString &id);
[[nodiscard]] MenuItem *itemById(const QString &id);
const style::SideBarMenu &_st;
Ui::RpWidget _outer;
const not_null<Ui::ScrollArea*> _scroll;
const not_null<Ui::RpWidget*> _inner;
std::vector<MenuItem> _items;
int _selected = -1;
int _pressed = -1;
QString _activeId;
rpl::event_stream<QString> _activateRequests;
};
} // namespace Ui