lib_ui/ui/gl/gl_detection.h
John Preston b49ee81df9 Disable OpenGL ANGLE backend.
Currently ANGLE can work through desktop OpenGL only with enabled
attribute EGL_SURFACE_ORIENTATION_INVERT_Y_ANGLE.

Qt can't work with it enabled and shows vertically flipped content.
2023-08-10 14:34:33 +02:00

51 lines
1 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "base/flags.h"
class QOpenGLContext;
namespace Ui::GL {
extern const char kOptionAllowLinuxNvidiaOpenGL[];
enum class Backend {
Raster,
OpenGL,
};
struct Capabilities {
bool supported = false;
bool transparency = false;
};
[[nodiscard]] Capabilities CheckCapabilities(QWidget *widget = nullptr);
[[nodiscard]] Backend ChooseBackendDefault(Capabilities capabilities);
void ForceDisable(bool disable);
[[nodiscard]] bool LastCrashCheckFailed();
void CrashCheckFinish();
// Windows only.
enum class ANGLE {
Auto,
D3D9,
D3D11,
D3D11on12,
//OpenGL,
};
void ConfigureANGLE(); // Requires Ui::Integration being set.
void ChangeANGLE(ANGLE backend);
[[nodiscard]] ANGLE CurrentANGLE();
[[nodiscard]] QList<QByteArray> EGLExtensions(
not_null<QOpenGLContext*> context);
} // namespace Ui::GL