180 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			180 lines
		
	
	
	
		
			4.2 KiB
		
	
	
	
		
			C++
		
	
	
	
	
	
// This file is part of Desktop App Toolkit,
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// a set of libraries for developing nice desktop applications.
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//
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// For license and copyright information please follow this link:
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// https://github.com/desktop-app/legal/blob/master/LEGAL
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//
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#include "ui/effects/path_shift_gradient.h"
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#include "base/call_delayed.h"
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#include "ui/effects/animations.h"
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namespace Ui {
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namespace {
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constexpr auto kSlideDuration = crl::time(1000);
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constexpr auto kWaitDuration = crl::time(1000);
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constexpr auto kFullDuration = kSlideDuration + kWaitDuration;
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} // namespace
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struct PathShiftGradient::AnimationData {
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	Ui::Animations::Simple animation;
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	base::flat_set<not_null<PathShiftGradient*>> active;
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	bool scheduled = false;
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};
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std::weak_ptr<PathShiftGradient::AnimationData> PathShiftGradient::Animation;
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PathShiftGradient::PathShiftGradient(
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	const style::color &bg,
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	const style::color &fg,
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	Fn<void()> animationCallback,
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	rpl::producer<> paletteUpdated)
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: _bg(bg)
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, _fg(fg)
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, _animationCallback(std::move(animationCallback)) {
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	refreshColors();
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	if (!paletteUpdated) {
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		paletteUpdated = style::PaletteChanged();
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	}
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	std::move(
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		paletteUpdated
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	) | rpl::start_with_next([=] {
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		refreshColors();
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	}, _lifetime);
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}
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PathShiftGradient::~PathShiftGradient() {
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	if (const auto strong = _animation.get()) {
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		strong->active.erase(this);
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	}
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}
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void PathShiftGradient::overrideColors(
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		const style::color &bg,
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		const style::color &fg) {
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	_colorsOverriden = true;
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	refreshColors(bg, fg);
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}
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void PathShiftGradient::clearOverridenColors() {
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	if (!_colorsOverriden) {
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		return;
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	}
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	_colorsOverriden = false;
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	refreshColors();
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}
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void PathShiftGradient::startFrame(
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		int viewportLeft,
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		int viewportWidth,
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		int gradientWidth) {
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	_viewportLeft = viewportLeft;
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	_viewportWidth = viewportWidth;
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	_gradientWidth = gradientWidth;
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	_geometryUpdated = false;
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}
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void PathShiftGradient::updateGeometry() {
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	if (_geometryUpdated) {
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		return;
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	}
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	_geometryUpdated = true;
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	const auto now = crl::now();
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	const auto period = now % kFullDuration;
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	if (period >= kSlideDuration) {
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		_gradientEnabled = false;
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		return;
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	}
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	const auto progress = period / float64(kSlideDuration);
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	_gradientStart = anim::interpolate(
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		_viewportLeft - _gradientWidth,
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		_viewportLeft + _viewportWidth,
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		progress);
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	_gradientFinalStop = _gradientStart + _gradientWidth;
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	_gradientEnabled = true;
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}
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bool PathShiftGradient::paint(Fn<bool(const Background&)> painter) {
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	updateGeometry();
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	if (_gradientEnabled) {
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		_gradient.setStart(_gradientStart, 0);
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		_gradient.setFinalStop(_gradientFinalStop, 0);
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	}
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	const auto background = _gradientEnabled
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		? Background(&_gradient)
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		: _bgOverride
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		? *_bgOverride
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		: _bg;
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	if (!painter(background)) {
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		return false;
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	}
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	activateAnimation();
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	return true;
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}
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void PathShiftGradient::activateAnimation() {
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	if (_animationActive) {
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		return;
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	}
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	_animationActive = true;
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	if (!_animation) {
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		_animation = Animation.lock();
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		if (!_animation) {
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			_animation = std::make_shared<AnimationData>();
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			Animation = _animation;
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		}
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	}
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	const auto raw = _animation.get();
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	if (_animationCallback) {
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		raw->active.emplace(this);
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	}
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	const auto globalCallback = [] {
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		const auto strong = Animation.lock();
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		if (!strong) {
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			return;
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		}
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		strong->scheduled = false;
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		while (!strong->active.empty()) {
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			const auto entry = strong->active.back();
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			strong->active.erase(strong->active.end() - 1);
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			entry->_animationActive = false;
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			entry->_animationCallback();
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		}
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	};
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	const auto now = crl::now();
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	const auto period = now % kFullDuration;
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	if (period >= kSlideDuration) {
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		const auto tillWaitFinish = kFullDuration - period;
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		if (!raw->scheduled) {
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			raw->scheduled = true;
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			raw->animation.stop();
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			base::call_delayed(tillWaitFinish, globalCallback);
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		}
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	} else {
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		const auto tillSlideFinish = kSlideDuration - period;
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		if (!raw->animation.animating()) {
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			raw->animation.start(globalCallback, 0., 1., tillSlideFinish);
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		}
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	}
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}
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void PathShiftGradient::refreshColors() {
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	refreshColors(_bg, _fg);
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}
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void PathShiftGradient::refreshColors(
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		const style::color &bg,
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		const style::color &fg) {
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	_gradient.setStops({
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		{ 0., bg->c },
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		{ 0.5, fg->c },
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		{ 1., bg->c },
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	});
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	_bgOverride = _colorsOverriden ? &bg : nullptr;
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}
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} // namespace Ui
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