36 lines
		
	
	
	
		
			857 B
		
	
	
	
		
			C++
		
	
	
	
	
	
			
		
		
	
	
			36 lines
		
	
	
	
		
			857 B
		
	
	
	
		
			C++
		
	
	
	
	
	
// This file is part of Desktop App Toolkit,
 | 
						|
// a set of libraries for developing nice desktop applications.
 | 
						|
//
 | 
						|
// For license and copyright information please follow this link:
 | 
						|
// https://github.com/desktop-app/legal/blob/master/LEGAL
 | 
						|
//
 | 
						|
#include "ui/gl/gl_math.h"
 | 
						|
 | 
						|
namespace Ui::GL {
 | 
						|
 | 
						|
QVector4D Uniform(const QRect &rect, float factor) {
 | 
						|
	return QVector4D(
 | 
						|
		rect.x() * factor,
 | 
						|
		rect.y() * factor,
 | 
						|
		rect.width() * factor,
 | 
						|
		rect.height() * factor);
 | 
						|
}
 | 
						|
 | 
						|
QVector4D Uniform(const Rect &rect) {
 | 
						|
	return QVector4D(rect.x(), rect.y(), rect.width(), rect.height());
 | 
						|
}
 | 
						|
 | 
						|
QSizeF Uniform(QSize size) {
 | 
						|
	return size;
 | 
						|
}
 | 
						|
 | 
						|
Rect TransformRect(const Rect &raster, QSize viewport, float factor) {
 | 
						|
	return {
 | 
						|
		raster.left() * factor,
 | 
						|
		float(viewport.height() - raster.bottom()) * factor,
 | 
						|
		raster.width() * factor,
 | 
						|
		raster.height() * factor,
 | 
						|
	};
 | 
						|
}
 | 
						|
 | 
						|
} // namespace Ui::GL
 |