lib_ui/ui/layers/layer_widget.h

232 lines
5.3 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "ui/rp_widget.h"
#include "ui/effects/animations.h"
#include "base/object_ptr.h"
#include "base/flags.h"
namespace Window {
class SectionMemento;
struct SectionShow;
} // namespace Window
namespace style {
struct Box;
} // namespace style
namespace Ui {
class BoxContent;
enum class LayerOption {
CloseOther = (1 << 0),
KeepOther = (1 << 1),
ShowAfterOther = (1 << 2),
};
using LayerOptions = base::flags<LayerOption>;
inline constexpr auto is_flag_type(LayerOption) { return true; };
class LayerWidget : public Ui::RpWidget {
public:
using RpWidget::RpWidget;
virtual void parentResized() = 0;
virtual void showFinished() {
}
void setInnerFocus();
bool setClosing() {
if (!_closing) {
_closing = true;
closeHook();
return true;
}
return false;
}
bool overlaps(const QRect &globalRect);
void setClosedCallback(Fn<void()> callback) {
_closedCallback = std::move(callback);
}
void setResizedCallback(Fn<void()> callback) {
_resizedCallback = std::move(callback);
}
virtual bool takeToThirdSection() {
return false;
}
virtual bool showSectionInternal(
not_null<::Window::SectionMemento*> memento,
const ::Window::SectionShow &params) {
return false;
}
virtual bool closeByOutsideClick() const {
return true;
}
protected:
void closeLayer() {
if (const auto callback = base::take(_closedCallback)) {
callback();
}
}
void mousePressEvent(QMouseEvent *e) override;
void resizeEvent(QResizeEvent *e) override;
virtual void doSetInnerFocus() {
setFocus();
}
virtual void closeHook() {
}
private:
bool _closing = false;
Fn<void()> _closedCallback;
Fn<void()> _resizedCallback;
};
class LayerStackWidget : public Ui::RpWidget {
public:
LayerStackWidget(QWidget *parent);
void finishAnimating();
rpl::producer<> hideFinishEvents() const;
void setStyleOverrides(
const style::Box *boxSt,
const style::Box *layerSt);
[[nodiscard]] const style::Box *boxStyleOverrideLayer() const {
return _layerSt;
}
[[nodiscard]] const style::Box *boxStyleOverride() const {
return _boxSt;
}
void showBox(
object_ptr<BoxContent> box,
LayerOptions options,
anim::type animated);
void showLayer(
std::unique_ptr<LayerWidget> layer,
LayerOptions options,
anim::type animated);
void showSpecialLayer(
object_ptr<LayerWidget> layer,
anim::type animated);
void showMainMenu(
object_ptr<LayerWidget> menu,
anim::type animated);
bool takeToThirdSection();
bool canSetFocus() const;
void setInnerFocus();
bool contentOverlapped(const QRect &globalRect);
void hideSpecialLayer(anim::type animated);
void hideLayers(anim::type animated);
void hideAll(anim::type animated);
void hideTopLayer(anim::type animated);
void setHideByBackgroundClick(bool hide);
void removeBodyCache();
// If you need to divide animated hideAll().
void hideAllAnimatedPrepare();
void hideAllAnimatedRun();
bool showSectionInternal(
not_null<::Window::SectionMemento*> memento,
const ::Window::SectionShow &params);
bool layerShown() const;
const LayerWidget *topShownLayer() const;
~LayerStackWidget();
protected:
void keyPressEvent(QKeyEvent *e) override;
void mousePressEvent(QMouseEvent *e) override;
void resizeEvent(QResizeEvent *e) override;
private:
void appendLayer(
std::unique_ptr<LayerWidget> layer,
anim::type animated);
void prependLayer(
std::unique_ptr<LayerWidget> layer,
anim::type animated);
void replaceLayer(
std::unique_ptr<LayerWidget> layer,
anim::type animated);
void backgroundClicked();
LayerWidget *pushLayer(
std::unique_ptr<LayerWidget> layer,
anim::type animated);
void showFinished();
void hideCurrent(anim::type animated);
void closeLayer(not_null<LayerWidget*> layer);
enum class Action {
ShowMainMenu,
ShowSpecialLayer,
ShowLayer,
HideSpecialLayer,
HideLayer,
HideAll,
};
template <typename SetupNew, typename ClearOld>
bool prepareAnimation(
SetupNew &&setupNewWidgets,
ClearOld &&clearOldWidgets,
Action action,
anim::type animated);
template <typename SetupNew, typename ClearOld>
void startAnimation(
SetupNew &&setupNewWidgets,
ClearOld &&clearOldWidgets,
Action action,
anim::type animated);
void prepareForAnimation();
void animationDone();
void setCacheImages();
void clearLayers();
void clearSpecialLayer();
void initChildLayer(LayerWidget *layer);
void updateLayerBoxes();
void fixOrder();
void sendFakeMouseEvent();
void clearClosingLayers();
LayerWidget *currentLayer() {
return _layers.empty() ? nullptr : _layers.back().get();
}
const LayerWidget *currentLayer() const {
return const_cast<LayerStackWidget*>(this)->currentLayer();
}
std::vector<std::unique_ptr<LayerWidget>> _layers;
std::vector<std::unique_ptr<LayerWidget>> _closingLayers;
object_ptr<LayerWidget> _specialLayer = { nullptr };
object_ptr<LayerWidget> _mainMenu = { nullptr };
class BackgroundWidget;
object_ptr<BackgroundWidget> _background;
const style::Box *_boxSt = nullptr;
const style::Box *_layerSt = nullptr;
bool _hideByBackgroundClick = true;
rpl::event_stream<> _hideFinishStream;
};
} // namespace Ui