lib_ui/ui/platform/win/ui_utility_win.cpp

48 lines
1.4 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#include "ui/platform/win/ui_utility_win.h"
#include <QtWidgets/QApplication>
#include "base/platform/win/base_windows_h.h"
namespace Ui {
namespace Platform {
bool IsApplicationActive() {
return QApplication::activeWindow() != nullptr;
}
void UpdateOverlayed(not_null<QWidget*> widget) {
const auto wm = widget->testAttribute(Qt::WA_Mapped);
const auto wv = widget->testAttribute(Qt::WA_WState_Visible);
if (!wm) widget->setAttribute(Qt::WA_Mapped, true);
if (!wv) widget->setAttribute(Qt::WA_WState_Visible, true);
widget->update();
QEvent e(QEvent::UpdateRequest);
QGuiApplication::sendEvent(widget, &e);
if (!wm) widget->setAttribute(Qt::WA_Mapped, false);
if (!wv) widget->setAttribute(Qt::WA_WState_Visible, false);
}
void IgnoreAllActivation(not_null<QWidget*> widget) {
widget->createWinId();
const auto handle = reinterpret_cast<HWND>(widget->winId());
Assert(handle != nullptr);
ShowWindow(handle, SW_HIDE);
const auto style = GetWindowLong(handle, GWL_EXSTYLE);
SetWindowLong(
handle,
GWL_EXSTYLE,
style | WS_EX_NOACTIVATE | WS_EX_APPWINDOW);
ShowWindow(handle, SW_SHOW);
}
} // namespace Platform
} // namespace Ui