lib_ui/ui/widgets/call_mute_button.h

77 lines
1.6 KiB
C++

// This file is part of Desktop App Toolkit,
// a set of libraries for developing nice desktop applications.
//
// For license and copyright information please follow this link:
// https://github.com/desktop-app/legal/blob/master/LEGAL
//
#pragma once
#include "base/unique_qptr.h"
#include "ui/effects/animations.h"
#include "ui/effects/cross_line.h"
#include "ui/widgets/call_button.h"
#include <unordered_map>
namespace Ui {
class BlobsWidget;
enum class CallMuteButtonType {
Connecting,
Active,
Muted,
ForceMuted,
};
struct CallMuteButtonState {
QString text;
CallMuteButtonType type = CallMuteButtonType::Connecting;
};
class CallMuteButton final {
public:
explicit CallMuteButton(
not_null<RpWidget*> parent,
CallMuteButtonState initial = CallMuteButtonState());
void setState(const CallMuteButtonState &state);
void setLevel(float level);
[[nodiscard]] rpl::producer<Qt::MouseButton> clicks() const;
[[nodiscard]] QSize innerSize() const;
[[nodiscard]] QRect innerGeometry() const;
void moveInner(QPoint position);
void setVisible(bool visible);
void show() {
setVisible(true);
}
void hide() {
setVisible(false);
}
void raise();
void lower();
[[nodiscard]] rpl::lifetime &lifetime();
private:
void init();
void contentPaint();
rpl::variable<CallMuteButtonState> _state;
float _level = 0.;
float64 _crossLineProgress = 0.;
QRect _muteIconPosition;
const base::unique_qptr<BlobsWidget> _blobs;
CallButton _content;
const std::unordered_map<CallMuteButtonType, std::vector<QColor>> _colors;
CrossLineAnimation _crossLineMuteAnimation;
Animations::Simple _switchAnimation;
};
} // namespace Ui