Before that change call to Instance::setColored started emoji loading and allocating memory for all animation frames even if it wasn't used. |
||
|---|---|---|
| .. | ||
| custom_emoji_instance.cpp | ||
| custom_emoji_instance.h | ||
| text.cpp | ||
| text.h | ||
| text_block.cpp | ||
| text_block.h | ||
| text_custom_emoji.cpp | ||
| text_custom_emoji.h | ||
| text_entity.cpp | ||
| text_entity.h | ||
| text_isolated_emoji.h | ||
| text_parser.cpp | ||
| text_parser.h | ||
| text_renderer.cpp | ||
| text_renderer.h | ||
| text_spoiler_data.cpp | ||
| text_spoiler_data.h | ||
| text_utilities.cpp | ||
| text_utilities.h | ||
| text_variant.cpp | ||
| text_variant.h | ||